fastbilly1 wrote:Ok Ill admit that I hated Phantom Hourglass and Twilight Tracks because of the stylus controls, but I recently discovered a way to play them that REALLY made me happy. If you have a flashcart and an updated cheat database, you can play the games where you move with the dpad and can play it mostly like it should have been
It replicates every move to button presses but the game was made with touch controls in mind and so when using buttons the game becomes a lot easier.gtmtnbiker wrote: So does handle running, rolling, super slow walk, spin attack, slash without using the stylus?
Also coming from Wind Waker to the DS games the DS versions lacked the advanced sword techniques Wind Waker had which were the best on Wind Waker so far.
Twilight Princess suffered from Waggle and Ocarina of time was adequate for now and good for its time but the DS games made concessions to accomodate the touchscreen controls although it did add new mechanics not possible otherwise such as the boomerang.
I still feel the controls would have been better mostly as button presses and the occasional use of touchscreen instead.
Yeah I understood why the touchscreen was used to replicate analog control but in all honesty I didn't really like it.gtmtnbiker wrote: I can understand why the developers used the stylus on the DS because they're trying to replicate analog controls. I found it very natural to use and easy to learn. Sure, there was an occasional time when it did a slash instead of a roll but for the most part, the controls worked well.
Sometimes you just have to try sticking with something before giving up on it. I will admit that the Super Mario 64 stylus controls took me a while because I was going between the different ones but then I stuck with it and it was very comfortable for me.
I can see with the 3DS that Nintendo might offer dual controls (stylus and analog) for future Zelda games. I'll definitely have to give that slider a try.
I was the opposite when it came to Mario 64 I started off using the Stylus controls as I couldn't imagine playing the game without analog however I switched to standard dpad with a button for run which I found more accurate.
I'm not opposed to the slider its a worthy alternative to analog stick I've gotten used to the analog nub on the PSP

