Games That Pushed the SNES To The Limits

NES, SNES, N64, Gamecube, Wii
lisalover1
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Re: Games That Pushed the SNES To The Limits

Post by lisalover1 »

Glad to see Tales of Phantasia and Star Ocean made the list. My mind was absolutely blown when I heard the opening cutscene of Star Ocean; I didn't know cartridges could do that! :shock:

Speaking of which, I always like to bring out this little story whenever these two games are compared: They are actually more similar than you could possibly think. Back in about 1992-93, a small development company called Wolfteam (Time Gal, Sol Feace) wanted to make an RPG for the Super Famicom called Tale Phantasia. But being so small, they needed a publisher willing to take a risk with their game. Every single publisher turned them down for their game. Enix showed some support; more on that later. As a last resort, they turned to Namco, who, after lots of negotiations, agreed to publish Tale Phantasia. This is where things get dicey. As part of the negotiations, Namco was given a lot of creative control over Tale Phantasia, which lead to the game essentially being completely redesigned by Namco; during this time, the title was also renamed to Tales of Phantasia. This infuriated Wolfteam's staff so much that they split off to join Enix, who was now eager to make a game out of their idea. This eventually became Star Ocean, the game that Tale Phantasia was originally meant to be. Some Wolfteam members even went off to join Atlus, and were rumored to have spearheaded the Shin Megami Tensei spinoff series, Persona. Finally, some time later, Wolfteam was purchased by Namco, and simply became the Tales Studio. So, there you have it; one small company was ultimately responsible for the creation of three of the most revered JRPG series of all time.
Last edited by lisalover1 on Tue Feb 08, 2011 10:11 pm, edited 1 time in total.
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Mr.White555
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Re: Games That Pushed the SNES To The Limits

Post by Mr.White555 »

I agree with everything on this list, good choices. The only game I would have liked to see also would be Kirby Dreamland 3. That game has so many neat effects with the foreground and backgrounds as well as transparency effects. Not to mention the entire game sort of looks likes a Monet painting.
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Re: Games That Pushed the SNES To The Limits

Post by toadhall »

I was going to say "what about FF3/6?!??!!!111" but then I saw the mention of Yuzo Koshiro for Actraiser. I'm fine with that.

Totally agree with Tales of Phantasia and Star Ocean. When SO was finally emulatable, I tried it and it blew me away. And this was after I had already played Tales of Phantasia.

Some of the little details in those games I swear was just the programmers showing off. Birds flying away when you approached them. Animated fishes AND your reflection in the pond. Those are just what I remember.

It made me feel sad for the Nintendo 64, which was the current system at the time.
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Bradtemple87
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Re: Games That Pushed the SNES To The Limits

Post by Bradtemple87 »

Fantastic article, I love this machine :)
Last edited by Bradtemple87 on Wed Feb 09, 2011 2:36 am, edited 1 time in total.
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Xeogred
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Re: Games That Pushed the SNES To The Limits

Post by Xeogred »

Amazing article!

Rendering Ranger is one I definitely highly recommend, a spiritual successor of sorts to Turrican. It was great seeing shmup stages in that one since those are in the old Turrican games, but not the SNES versions. The music and sound effects were incredible as well.

Seiken Densetsu 3 is still one of my favorites when we wanna talk graphics.

One not mentioned that I'm playing now that could probably make the cut would be Tactics Ogre, the music, graphics, detailed sprites and animations definitely tap the SNES's full potential.
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scott33
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Re: Games That Pushed the SNES To The Limits

Post by scott33 »

Excellent read! Keep up the great work!
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Re: Games That Pushed the SNES To The Limits

Post by pakopako »

sevin0seven wrote:never heard of Rendering Ranger R2 as well.
Look up its history. It came out late in the system's lifespan and was essentially supposed to be the next Turrican game. As far as I know, the cart has no extra programming chips (not even digital sound processors) in order to reduce costs, was limited to a Japanese-only release, and though I have not beaten it, it is supposedly programmed completely by one person.
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Re: Games That Pushed the SNES To The Limits

Post by dsheinem »

pakopako wrote:
sevin0seven wrote:never heard of Rendering Ranger R2 as well.
Look up its history. It came out late in the system's lifespan and was essentially supposed to be the next Turrican game. As far as I know, the cart has no extra programming chips (not even digital sound processors) in order to reduce costs, was limited to a Japanese-only release, and though I have not beaten it, it is supposedly programmed completely by one person.
game looks very promising...and if Turrican is its lineage I am interested! Too bad it is ridiculously pricey :( Does it emulate well, considering how "advanced" it is?
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BurningDoom
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Re: Games That Pushed the SNES To The Limits

Post by BurningDoom »

Great article. Nice trip down memory lane, and a reminder I need to work on my NES and SNES collection more and quit focusing so much on eclectic systems.
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Re: Games That Pushed the SNES To The Limits

Post by pakopako »

dsheinem wrote:
pakopako wrote:
sevin0seven wrote:never heard of Rendering Ranger R2 as well.
Look up its history. It came out late in the system's lifespan and was essentially supposed to be the next Turrican game. As far as I know, the cart has no extra programming chips (not even digital sound processors) in order to reduce costs, was limited to a Japanese-only release, and though I have not beaten it, it is supposedly programmed completely by one person.
game looks very promising...and if Turrican is its lineage I am interested! Too bad it is ridiculously pricey :( Does it emulate well, considering how "advanced" it is?
Actually, that is the huge irony.

It isn't advanced.

It is just remarkably well programmed. No special chips, add-ons, or anything else. It's like how BlueSky got hundreds of clours of the Genesis' limited palette due to shading tricks in Vectorman or how Treasure's Gunstar Heroes had all these rotating effects for its bigger-than-life bosses, or even how Drakkhen did fake polygons on the SNES. Just remarkable work-arounds.
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