yep. His story on there is so good that I had listened to it several times. When he says "THEY MADE THE GAME" hahahahaeSPy wrote:heck yea! as made popular by Frank Cifaldi.noiseredux wrote:Huge Insect FTW!!
http://www.podtrac.com/pts/redirect.mp3 ... 091010.mp3
Top 25 Killer Apps for the NES Powerpak
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Re: Top 25 Killer Apps for the NES Powerpak
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Re: Top 25 Killer Apps for the NES Powerpak
you may be correct.Ziggy587 wrote:You know, I just remembered something. Any game with a PRG or CHR larger than 512KB will not work on the PowerPak. This is because 512KB is the size of the flash memory the PowerPak uses to load ROM data onto. The Chinese FF7 is a 2MB ROM, which is extraordinarily huge for a NES ROM, and much too large for the PowerPak to load. And now I remember debating with some one if a reproduction would be possible due to the size.
I've played it on my PSP, but could never get it to work on my GBA. So who knows.
Re: Top 25 Killer Apps for the NES Powerpak
Well, "Any game with PRG or CHR larger than 512KB will not work on the PowerPak" is a direct quote from the PowerPak page on the Retro Zone website. Furthermore, if you look at the description of hardware inside the PowerPak, toward the bottom of the page, it says that it has one 512KB memory for PRG and one 512KB for CHR. So the total memory it has available for a ROM is 1024KB (1MB) and since the FF7 ROM is double that size, it puts the PowerPak shit out of luck for playing it. It's just not possible at all because of the size.
Shame, really, cause it'd be nice to check it out. Though even if the PowerPak had larger memory for ROMs, who knows if it supports the mapper. When I loaded the FF7 ROM into NES Mapper Program, it said it uses mapper 3, but I seriously doubt that.
Shame, really, cause it'd be nice to check it out. Though even if the PowerPak had larger memory for ROMs, who knows if it supports the mapper. When I loaded the FF7 ROM into NES Mapper Program, it said it uses mapper 3, but I seriously doubt that.
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Re: Top 25 Killer Apps for the NES Powerpak
ah that sucks. FFVII NES is really an amazing game. Seriously. You'd think a cheapo hack-job would just that, but this thing is so well-made. It's really what you wish for: what would a NES version of FFVII have looked like?
Re: Top 25 Killer Apps for the NES Powerpak
At least a repro would be possible, though you would most certainly need a real FF7 Famicom cart to make it.
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Re: Top 25 Killer Apps for the NES Powerpak
All this talk has me seriously wanting to try it out now. noiseredux please email me a copy! 
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Re: Top 25 Killer Apps for the NES Powerpak
will do tonight man -- sorry about the delay!Satoshi_Matrix wrote:All this talk has me seriously wanting to try it out now. noiseredux please email me a copy!
Re: Top 25 Killer Apps for the NES Powerpak
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Last edited by Ziggy on Thu Jan 27, 2011 5:27 pm, edited 1 time in total.
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Re: Top 25 Killer Apps for the NES Powerpak
please send me the FF7 Famicom rom. I'd love to check it out. My email is [email protected]. Thanks!
Re: Top 25 Killer Apps for the NES Powerpak
You know, there's something else I just thought of that I really think you should have mentioned in your article. The PowerPak can play FDS games, and does so amazingly. The fact that you're playing them from a flash cart on a NES might put an idea in your head that it's no different than emulation, but in fact, you're playing it on real hardware so it's almost exactly like the real deal!
Maybe you wont wanna mentioned particular games, but I think you should at least mention the fact that the PowerPak is capable of running FDS games. And mention the differences that some games have. Like Metroid for example. Among other differences, the ability to save instead of using an annoyingly long password.
The only down side is that some FDS games used extra sound channels that the Famicom had. Games that use them, these sounds will be missing on a stock NES. All you have to do is add a single resistor between two pins on the bottom extension port on the NES and then you'll be able to hear all sounds from FDS games. This "mod" (if you wanna call it that) has no other effect.
By the way, how's the FF7 ROM? Did you try it yet?
Maybe you wont wanna mentioned particular games, but I think you should at least mention the fact that the PowerPak is capable of running FDS games. And mention the differences that some games have. Like Metroid for example. Among other differences, the ability to save instead of using an annoyingly long password.
The only down side is that some FDS games used extra sound channels that the Famicom had. Games that use them, these sounds will be missing on a stock NES. All you have to do is add a single resistor between two pins on the bottom extension port on the NES and then you'll be able to hear all sounds from FDS games. This "mod" (if you wanna call it that) has no other effect.
By the way, how's the FF7 ROM? Did you try it yet?
