Redspot Games released details about their new upcoming 3D sidescrolling Shmup that has been in the works for 6 years!
The interview is in German, but the translation is in the description of the video.
Offical game trailer
Features:
16 Levels
3 selectable difficulty levels
configurable controls
adjustable screen position
different weapons selectable
More than 20 large bossenemies
Hundreds of different enemies
FMV intro sequence
Hybrid 2d/3d game engine
Resolution 640x480
PAL50, PAL60, NTSC and VGA (with Adapter) compatible
Region Free
Works with any MIL-CD compatible Dreamcast
CDDA Sound
Supports: Joypad, Arcade Stick (Analog/Digital), VMU, Rumble Pack
(configurable)
Internet WEBcode Hiscore Tables
Award Trophy System with unlockable content
weasels wrote:I love redspot game and their stuff so ill be eager to get this...but i also feel that we need something other than a shump on the dreamcast for once.
I guess you better get started on a new DC game then...
This is obviously great news. But I still can't help but think that this release would have made a lot more sense as a XBLA/PSN download game. I mean, c'mon.. developing a new game for a console that's been dead almost ten years? It's nice to support the thriving "DC Scene" and all. But you're not going to see much money from that.
Last edited by Weekend_Warrior on Mon Dec 06, 2010 4:14 pm, edited 1 time in total.
"Welcome to the circus of values!"
Currently Playing: Crysis (360), Destiny demo (PS3), Roadblasters (MAME)
Weekend_Warrior wrote:This is obviously great news. But I still can't help but think that this release would have made a lot more sense as a XBLA/PSN download game. I mean, c'mon.. developing a new game for a console that's been dead almost ten years? You're not going to see much money from that.
it's not about money. Honestly, these sort of post-mortem releases are why the Dreamcast and the GBA have cult-followings. The systems stay alive long after they were deemed "dead" to mainstream gaming.
Weekend_Warrior wrote:This is obviously great news. But I still can't help but think that this release would have made a lot more sense as a XBLA/PSN download game. I mean, c'mon.. developing a new game for a console that's been dead almost ten years? You're not going to see much money from that.
it's not about money. Honestly, these sort of post-mortem releases are why the Dreamcast and the GBA have cult-followings. The systems stay alive long after they were deemed "dead" to mainstream gaming.
I understand. But it's still a broken business model. It's like someone saying "Hey guess what? We're going to make this really cool new movie but we're only going to release it on Laserdisc!" I mean, c'mon.. it's a cool idea and everything. But it's also equally dumb. It reminds me of this rock band I worked with about five years ago. They were pretty good and had a lot of interesting ideas. But when they made a 4 track ep they decided that it would be "cool" to release it only on vinyl. Yeah, well guess what? Everyone at their live shows just rolled their eyes and asked if there were cd's available. Is that band still around today? No, they are not.
Last edited by Weekend_Warrior on Mon Dec 06, 2010 4:29 pm, edited 1 time in total.
"Welcome to the circus of values!"
Currently Playing: Crysis (360), Destiny demo (PS3), Roadblasters (MAME)