Game Manual Notes Sections ~ Who Uses Them?

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Mozgus
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Game Manual Notes Sections ~ Who Uses Them?

Post by Mozgus »

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This is something I never hear anyone talking about. More common during the retro age than now, game manuals often have a section towards the end aptly titled "Notes" or sometimes a more clever title.

In the old days, there were basically three valid uses for these pages:

1) Cheat codes. If you were big on cheating, whether for assistance or to extend your interest in the game, there was no better place to jot those button combinations down. You almost felt like you were completing the manual itself, filling in the blanks.

2) Passwords. Passwords stunk, plain and simple. Even when I was first introduced to them, the thought of progress being held was meager compared to my frustration of this damned system. Hastily, I would scribble down the numbers and letters so as to get right back into the game. Later, when I wanted to resume, I often struggled at guessing which case a letter was, whether O was the number or letter, whether that is an intentional space or just poor spacing in my own writing. God damn you to Hell, Metroid.

3) Strategies. Primarily Megaman boss weaknesses. Star Crash beats Gravity Man. Hard Knuckles beats Top Man. Ring Boomerang beats Dust Man. This shit be important, yo.

Now I still see some Notes sections in modern games. They seem more common in Nintendo games, than any others. Despite the complexity of today's games, I don't really see the use of a Notes page. What would you write in there? Cheat codes aren't as prevalent as they once were. Password systems are a thing of the past. Strategies usually consist of "Shoot until it dies". What else is there? Maybe you could write down some plot predictions. Well, that'd work if Nintendo games had surprising plots.
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Post by Caboose »

I never used them, I don't like writing on my games or books (even though that is what that section is for). It might be just me though.
selfdestroyer
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Post by selfdestroyer »

I used the notes section in most of my NES games.. I would copy the cheat codes from my Nintendo Power magazine so i wouldent have have carry magazines around.

Remember this was when I was a kid.. I would never do that now but.. being young and unaware of the future.
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Post by Gamerforlife »

I was always concerned with the condition of my stuff even when I was younger, so I never wrote in anything. I can't even fathom that people would actually write on their manuals, or even on the cartridges themselves. There's a funny joke in the Donkey Kong Country manual where Cranky says that nobody ever uses those pages and they're just a waste of paper.

I loved passwords, easy way to get back into a hard game without starting over. If it would have been at all possible to use passwords for rpgs instead of those damn batteries, then players wouldn't be bitching years later about their data being lost.
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Post by selfdestroyer »

Gamerforlife wrote:I was always concerned with the condition of my stuff even when I was younger, so I never wrote in anything. I can't even fathom that people would actually write on their manuals, or even on the cartridges themselves. There's a funny joke in the Donkey Kong Country manual where Cranky says that nobody ever uses those pages and they're just a waste of paper.

I loved passwords, easy way to get back into a hard game without starting over. If it would have been at all possible to use passwords for rpgs instead of those damn batteries, then players wouldn't be bitching years later about their data being lost.
Writing on the carts was a big no no in my house.. I remember one year when my buddy's mom bought him a SNES when they first came out and 5 or 10 games and after playing it for 3 days, she wrote there last name on all the games.. he reason.. she dident want them to get mixed up with his friends games. haha.. I went to my home town about 10 years ago and a local thrift store was going out of business and I stopped in and picked up 2 SNES games that had his stupid name on it.. I bought it just for the story.
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Post by Droid party »

I wrote on a couple of manuals when I was a kid and whenever I look in those manuals I feel stupid. Oh well, live and learn I guess.
JT wrote:Yeah, like vampire aliens invade and hit us all with a ray beam that paralyzes all of our arms. The only way to deactivate the ray beam and fight back the vampire alien threat is with a complicated series of foot patterns on the device's control board that looks remarkably like a DDR pad. We will all praise this man for saving our lives and buy him a mountain of stuffed animals.
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Re: Game Manual Notes Sections ~ Who Uses Them?

Post by Jubal »

Mozgus wrote: In the old days, there were basically three valid uses for these pages:

1) Cheat codes. If you were big on cheating, whether for assistance or to extend your interest in the game, there was no better place to jot those button combinations down. You almost felt like you were completing the manual itself, filling in the blanks.

2) Passwords. Passwords stunk, plain and simple. Even when I was first introduced to them, the thought of progress being held was meager compared to my frustration of this damned system. Hastily, I would scribble down the numbers and letters so as to get right back into the game. Later, when I wanted to resume, I often struggled at guessing which case a letter was, whether O was the number or letter, whether that is an intentional space or just poor spacing in my own writing. God damn you to Hell, Metroid.

3) Strategies. Primarily Megaman boss weaknesses. Star Crash beats Gravity Man. Hard Knuckles beats Top Man. Ring Boomerang beats Dust Man. This shit be important, yo.

the big one you missed was highscores, there was a time when cart/consoles didnt keep track of that for you. I suppose most games now don't even have a score.
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Post by Curlypaul »

I used to use them to write down passwords, but anything else - like scribbled maps and trying to figure out the logic behind a puzzle went on bits of paper to keep the manuals nice. I would never write anything on the manuals nowadays though
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Post by D.D.D. »

I did it for some games that required passwords back in the NES and SNES days but like others, I too have grown to not like defacing my manuals any more~
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Mozgus
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Re: Game Manual Notes Sections ~ Who Uses Them?

Post by Mozgus »

Jubal wrote: the big one you missed was highscores, there was a time when cart/consoles didnt keep track of that for you. I suppose most games now don't even have a score.
Anyone can lie about those.
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