Project Needlemouse (Sonic 4) Thoughts, opinions

SMS, Genesis, 32X, Sega CD, Saturn, Dreamcast
Pulsar_t
Next-Gen
Posts: 5935
Joined: Tue Jan 01, 2008 10:38 am

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by Pulsar_t »

There are at least two homebrew Sonic engines that replicate the 16-bit Sonics, so why did Dimps have to reinvent the wheel is beyond me.

The minimalistic approach to storytelling in S3&K has never been attempted again, afaict.

Edit - Upon trying the demo, I think I'll save this one for a budget compilation.
Last edited by Pulsar_t on Wed Oct 13, 2010 6:10 pm, edited 1 time in total.
Thy ban hammer shalt strike Image
User avatar
Jrecee
Next-Gen
Posts: 4520
Joined: Sat Dec 06, 2008 10:33 pm

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by Jrecee »

I don't care about the homing attack. That's been around since Sonic 3D blast and it almost seemed like an inevitable edition if they had made a Sonic 4 for sega genesis.

The problem is it's not implemented particularly well. The lock on is hit or miss which is inexcusable considering there's only 2 directions you can move. It seems to be limited too much in its range.

The physics are lackluster. Why they can't get the physics right on a powerhouse like the PS3 or xbox 360 when they did it on the genesis in 1991 is beyond me. I mean fans have replicated the original sonic physics better than this. It's really noticable in the casino level. Maybe Yuji naka patented his code or something, who the hell knows.

The game picked up a bit in the Temple stage after the disappointing casino level.

The music was ok for the most part. I don't know why they attempted to recreate old 16 bit synths when they didn't try to recreate any other 16 bit element. Even sonic CD from 1993 had CD quality sound.

Overall I give it a 7/10. Play Sonic megamix if you haven't already, it feels more like Sonic 4 than this. Otherwise I'd suggest waiting til they put all the episodes on one disc for $30.
jfe2
Next-Gen
Posts: 2348
Joined: Sat Sep 12, 2009 4:02 pm
Location: Michigan

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by jfe2 »

Just want to say, the mine cart level that everyone was bitching about is on the iPhone (pretty sure its exclusive to that platform) and it is AWESOME. Most fun I've had with the game so far. :)
User avatar
emwearz
Next-Gen
Posts: 4838
Joined: Fri Jul 31, 2009 9:24 pm
Location: Melbourne, Australia

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by emwearz »

I just finished up with it, recorded all of it and working on a video review for it which I can hopefully have up tomorrow or on the weekend.

The Lock on feature gave me the shits and most of my dislikes with the game stem from the lock on system.
darthmunky
Next-Gen
Posts: 1047
Joined: Fri Aug 21, 2009 12:07 am
Location: Canada

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by darthmunky »

Does the Wii version support the classic controller?
- Check out my Trade List
- Check out my Want List
- My GameTZ feedback
- My eBay feedback
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by MrPopo »

Wii version is Wiimote only. Considering it uses exactly one button I don't see this as a problem.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
ZeroAX
Next-Gen
Posts: 7469
Joined: Sun Aug 03, 2008 9:20 am
Location: Current: Amsterdam. From Greece
Contact:

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by ZeroAX »

MrPopo wrote:Wii version is Wiimote only. Considering it uses exactly one button I don't see this as a problem.
The classic controller has a bigger D-pad
Image
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
User avatar
GSZX1337
Next-Gen
Posts: 5805
Joined: Mon Jul 02, 2007 6:21 pm
Location: Madison, TN

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by GSZX1337 »

ZeroAX wrote:
MrPopo wrote:Wii version is Wiimote only. Considering it uses exactly one button I don't see this as a problem.
The classic controller has a bigger D-pad
It also feels nicer than the Wii-Mote.
casterofdreams wrote:On PC I want MOAR FPS!!!|
User avatar
SpaceBooger
Moderator
Posts: 4420
Joined: Mon Mar 10, 2008 6:40 am
Location: The AK-Rowdy
Contact:

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by SpaceBooger »

After playing this game for a while on my Wii (beat the first zone and a level or two in the other 3) I have to admit I like it.

The controls seem a little off at first. Like mentioned earlier in this post, Sonic feels a little floaty and his walking/starting speed seems off too. But, once I got used to the control, I don't notice those issues and this game feels more like the 16-bit versions than any I have played since.

I like the game and get the same feeling/enjoyment from playing this as I did when playing Sonic 2.

As for the homing attack, I like it. I like how it adds a different element of platforming to the game that helps you find different paths though the levels.

And I have to add to the classic controller vs Wiimote - prefer playing with the WiiMote if the protective sleeve is on it. The Wiimote with the safety sleeve fits my hands better.
BLOG | BST
Systems Owned: Atari 2600 & 5200, NES, Game Boy (OG, Pocket, Color, GBA & GBA SP), DSi, 3DS, SMS, Genesis, Sega CD,
Nomad, SNES, Saturn, PS1, Dreamcast, XBox, PS2, Gamecube, Nintendo DS, Wii, PSP, PS3, WiiU, XBOX, 360 XBONE & Switch.
User avatar
alexjames01
24-bit
Posts: 178
Joined: Mon Sep 29, 2008 9:52 pm
Location: Atlanta, GA

Re: Project Needlemouse (Sonic 4) Thoughts, opinions

Post by alexjames01 »

I am actually pretty pleased with it. Some things could be better if you really want to be nit-picky (music for example) but overall i think it overcomes most of the minor flaws it has. The only real issue I have with the game is the frustration i felt when the homing target would go slightly off screen or it would just not lock on correctly and would result in a steep fall or cheap death.

Overall I think its a deserving game and high above any recent series addition. It's not Sonic 2 or Sonic CD but it holds up for what it is IMO.
Post Reply