Actually, what were the original costs for making a Dreamcast? Was it being sold at a profit like the Wii or was it sold at a loss at launch like the XBOX360 and PS3 with the intention of making money back through software sales? (Games).
The only thing I was able to find was the average cost of development for a Dreamcast game, not for the console itself.
Does anyone know how much it would cost to make a Dreamcast today? Do you have an educated guess, an un-educated one?Platform - average development cost / number of titles used for calculation
Xbox - 202 million yen ($1.8 million) / 13 titles
PlayStation 2 - 96 million yen ($877,634) / 194 titles
GameCube - 90 million yen ($822,857) / 11 titles
PlayStation Portable - 90 million yen ($822,857) / 6 titles
PlayStation - 80 million yen ($731,429) / 1 title
Game Boy Advance - 53 million yen ($484,571) / 47 titles
DS - 37 million yen ($338,286) / 3 titles
Dreamcast - 25 million yen ($228,571) / 2 titles
