Found this on Digg...
"From gameplay, to presentation to input devices, videogames are a hotbed of innovation. Ernest Adams notes 50 game design innovations, some that have already made their impact, and others that will shape the future of the medium..."
http://www.next-gen.biz/index.php?optio ... mitstart=1
What are you thoughts on recent innovations?
Biggest Game Design Innovations
I'm always interested in cool new ways to control games - the DS and Wii are amazing at that, but even before the gesture recognition of Black & White is very interesting.
Also, I love the way you level up on TES games (like Morrowind and Oblivion), without just using a generic "Exp" system.
Excellent article Racketboy, thanks for bringing it up (the execution is somewhat flawed, but it's not necessarily and easy topic - the idea of the article was without a doubt great).
It's interesting to see that a bunch of the innovations (either first use or popularization) can be linked with Molyneux. He may over hype stuff, but I'm really glad we have him working on games - I think he is a genius.
Ivo.
Also, I love the way you level up on TES games (like Morrowind and Oblivion), without just using a generic "Exp" system.
Excellent article Racketboy, thanks for bringing it up (the execution is somewhat flawed, but it's not necessarily and easy topic - the idea of the article was without a doubt great).
It's interesting to see that a bunch of the innovations (either first use or popularization) can be linked with Molyneux. He may over hype stuff, but I'm really glad we have him working on games - I think he is a genius.
Ivo.