Internal battery life of Gameboy cartridge

Neo-Geo, Arcade, Portable, & Every Other Platform
User avatar
skyknight
128-bit
Posts: 897
Joined: Fri Oct 23, 2009 1:49 am
Location: North Star State

Internal battery life of Gameboy cartridge

Post by skyknight »

OK, I got the original Tetris for Gameboy, and I notice the high scores are never kept, so I am guessing that the battery has probably died out.

Anyone know the battery life for GB family cartridge?
slowslow325
Next-Gen
Posts: 1029
Joined: Sat Oct 04, 2008 11:20 pm

Re: Internal battery life of Gameboy cartridge

Post by slowslow325 »

Tetris doesn't keep the high scores, there is no internal battery.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Internal battery life of Gameboy cartridge

Post by noiseredux »

slowslow325 wrote:Tetris doesn't keep the high scores, there is no internal battery.
this is correct. Tetris DX (GBC) fixed that problem.
Image
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: Internal battery life of Gameboy cartridge

Post by Ziggy »

It's just like every other "high scores" game of that era. The scores were never saved!
User avatar
Jungell
24-bit
Posts: 191
Joined: Tue May 18, 2010 2:07 pm
Location: Sweden

Re: Internal battery life of Gameboy cartridge

Post by Jungell »

Ziggy587 wrote:It's just like every other "high scores" game of that era. The scores were never saved!
Which really makes you wonder why they included it in the first place...
"Dave, this conversation can serve no purpose anymore. I'm off to play Sega"-HAL 9000
Image
slowslow325
Next-Gen
Posts: 1029
Joined: Sat Oct 04, 2008 11:20 pm

Re: Internal battery life of Gameboy cartridge

Post by slowslow325 »

Jungell wrote:
Ziggy587 wrote:It's just like every other "high scores" game of that era. The scores were never saved!
Which really makes you wonder why they included it in the first place...
Obviously when you pass the GameBoy around to your friends and they play.

So the kids can know which number was higher, 8,000 or 3,245.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Internal battery life of Gameboy cartridge

Post by noiseredux »

they figured out the battery thing very shortly afterwards... FF Legend is the first GB game I can THINK of that had battery backup. I'm not positive which was technically the first.
Image
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: Internal battery life of Gameboy cartridge

Post by Ziggy »

Jungell wrote:
Ziggy587 wrote:It's just like every other "high scores" game of that era. The scores were never saved!
Which really makes you wonder why they included it in the first place...
Probably because of arcades. Arcades saved high scores. Video games back then were made to be more like arcade games, and a lot of them WERE arcade games.
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Internal battery life of Gameboy cartridge

Post by MrPopo »

noiseredux wrote:they figured out the battery thing very shortly afterwards... FF Legend is the first GB game I can THINK of that had battery backup. I'm not positive which was technically the first.
I think you're right on that point. SaGa came out 8 months after the Game Boy did, so I'd be shocked if there were many other games out by then who would even have a reason for a battery backed save.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
slowslow325
Next-Gen
Posts: 1029
Joined: Sat Oct 04, 2008 11:20 pm

Re: Internal battery life of Gameboy cartridge

Post by slowslow325 »

noiseredux wrote:they figured out the battery thing very shortly afterwards... FF Legend is the first GB game I can THINK of that had battery backup. I'm not positive which was technically the first.
I don't think it's because they "figured it out" as they knew how to do it in NES carts, and it's the same thing in GB carts, I think that if the game only needed it for a small feature that doesn't affect gameplay (like high scores) they just left it out as it saves money and made them more profit.
Post Reply