XNA game Breath of Death VII fixes random encounters?!

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jfe2
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XNA game Breath of Death VII fixes random encounters?!

Post by jfe2 »

http://kotaku.com/comment/22300881/

I read a review today that a user named Kobun posted over at Kotaku for an XNA RPG called Breath of Death VII, and there is a part of this game that potentially fixes the problem that most people have with RPGS. It actually limits the amount of random encounters in a dungeon to a specific amount, and once you reach that limit, you are free to explore without getting stopped every few seconds.

Here is a quote from the review explaining it.
The third and final point is the one which means the most to me: Breath of Death VII fixes random battles. How? They're limited. You go in a dungeon, and you are told that there are a dozen or so encounters. Once you beat them all, that's it, no more random battles. This is brilliant and effectively fixes two major complaints all RPGs suffer through: random battles getting in the way of immersing the player in the plot and making the player fight more creatures (re: grinding) than needed because of the unknown dangers which lay ahead.
Next to Chrono Trigger, this has to be the best thing to happen to JRPG style games in a long time IMO! I'll be downloading this one in a bit here to see if its something I would want to play through.
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Re: XNA game Breath of Death VII fixes random encounters?!

Post by Niode »

This has never been done on an RPG before? How is that even possible?
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J T
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Re: XNA game Breath of Death VII fixes random encounters?!

Post by J T »

This is a pretty good idea.

I also like how random encounters were handled in Persona 3, where you would see avatars that represent a battle. You can avoid them, or get the jump on them by stabbing them first to start the battle. Persona 3 still requires a fair amount of grinding though, which this Breath of Death VII game would presumably not have so badly since you have a limited amount of enemies to kill.
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Dylan
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Re: XNA game Breath of Death VII fixes random encounters?!

Post by Dylan »

While I fear this could make the game feel really linear, the thought of not having to perpetually fight hordes of monsters into eternity is certainly a welcome one. This is the sort of idea that I think could easily be done correctly.
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Re: XNA game Breath of Death VII fixes random encounters?!

Post by lisalover1 »

J T wrote:This is a pretty good idea.

I also like how random encounters were handled in Persona 3, where you would see avatars that represent a battle. You can avoid them, or get the jump on them by stabbing them first to start the battle. Persona 3 still requires a fair amount of grinding though, which this Breath of Death VII game would presumably not have so badly since you have a limited amount of enemies to kill.
Yeah, they did the same thing with the Mario RPGs. It's a brilliant idea. Anyway, this game interests me; I got a separate unbanned 360 a week ago, and I've been seeing what I've missed on XBLA in the past 7 months; a lot, apparently.
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yomomma1
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Re: XNA game Breath of Death VII fixes random encounters?!

Post by yomomma1 »

I love this game. Downloaded it about a week ago.
It's cost a buck.
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Octopod
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Re: XNA game Breath of Death VII fixes random encounters?!

Post by Octopod »

J T wrote:This is a pretty good idea.

I also like how random encounters were handled in Persona 3, where you would see avatars that represent a battle. You can avoid them, or get the jump on them by stabbing them first to start the battle. Persona 3 still requires a fair amount of grinding though, which this Breath of Death VII game would presumably not have so badly since you have a limited amount of enemies to kill.

But if you can see it in advance then it is not a random encounter, lol.
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Re: XNA game Breath of Death VII fixes random encounters?!

Post by jfe2 »

I spent a little time playing this today and had a lot of fun with it. If every JRPG were this streamlined, then I would probably be able to find time to play through more of them!
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