crux wrote:Now that we can change subjects, I don't get people that don't "get" games like Guitar Hero. Do they not understand that rhythms games are (usually*) far more accessible, or are they just smug?
Besides which, as someone who has both played various instruments and adores rhythm games, there's room for both!
*See: Beatmania IIDX
I just find rhythm games totally boring... It's like music
lite. You just don't get so many of the important features of what makes music what it is. For one, it's only rhythm - no pitch (or limited pitch). For two, there's no sheet music - sight reading is so much more challenging and interesting. For three - it's the same thing over and over again, with the ultimate goal of playing it exactly like the machine. There's no room for expression, interpretation or development - these are integral to music itself. For four - the tracks these games choose are always utterly pedestrian chart drivel. For five - which is very similar to four, and in diametric opposition to two; you can't improvise - improvising takes music to another level, which is totally inaccessible to 'guitar hero' and the like. I appreciate there are many holes in these arguements, and that these game's don't pretend to offer the kind of musical experience possible through practise, development of musicianship skills and playing with other musicians, but that's just the way I see it - with utter contempt
I liked Rez though - it didn't pretend to be something that it was not - a rail shooter with a rhythmically integrated musical score.