Every Day the Same Dream

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Niode
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Re: Every Day the Same Dream

Post by Niode »

J T wrote:
dsheinem wrote: I just played it for the first time. An interesting/memorable little title, but I agree that I'm not sure what the emotional resonance is supposed to be. Why did it make a big impact on you, why were you "teary eyed"? The last scene is something that you had to do earlier in the game anyway, so it's not like it was a big shock or anything...
It is a bit murky, but that is often the case with good art because it provides you with a unique and personal experience and encourages you to think about and interpret that experience. So I can only tell it as I experienced it without being sure of what the designer's intent is. Here's my experience of it.

Day 1. I did what you're "supposed" to do in life. I got up, turned off the alarm, and put on my clothes. I tried to talk to my wife, but she insisted I was late and there was no time, so I went to work and sat at my cubicle. This was a familiar routine from real world life and I just mimicked it in the game. It's boring. I assume that's the point.

Day 2. I repeated the same things, only this time I walked past my cubicle to find a ledge. I thought about returning to my cubicle, but I chose to jump rather than continue the mundane life cycle. It's interesting to me that I did this so early in the game. When faced with the choice of a mundane repetitive "game" of going to work every day, I chose death, you know, just to see what would happen.

Day 3. My suicide attempt only resulted in the dream repeating. I awoke again. Got dressed and didn't even bother trying to talk to my wife. I felt like I snubbed her and I was too apathetic to care. She only cares if I'm working anyway. Is that all I am to her? A living breathing paycheck? I just went straight to work, only this time, I noticed the leaf hanging from the tree branch that I hadn't paid much notice to before. It's funny how you can miss those little things. As it swirls in the wind, I think of the plastic bag in the movie American Beauty. I sat and watched it until it blew away, then I went to my cubicle.

Day 4. Every day is the same. Let's try something crazy. Death is no way out and the thought of repeating the get-up-go-to-work cycle ad infinitum is unbearable, so it's time to not give a fuck and play with the rules. I decide to go to work in my underwear. My wife tells me to get dressed. I ignore her. My boss tells me I'm fired. I laugh. Have I broken free of my chains?

Day 5. I awake again in this dream. I've made up my mind. I'm not going to work today. I try to talk to my wife about it, but she just wants me to work. As I walk out the door and turn in the opposite direction I would normally go. There's a homeless man. I feel a strange connection to him-- he is helpless without a job, and I feel helpless with a job. We talk and he offers to take me to a quiet place. I think he's going to offer me drugs, but instead we go to a cemetary and contemplate death. This experience manages to paradoxically be both peaceful and unsettling.

Day 6. Get up. Get dressed. Go to work. I'm stuck in traffic and I think I just don't care anymore. I get out of the car and walk away from the busy work world. There is a cow and I decide to pet it. It's an odd and akward moment between modern man and nature. I yearn for something real, yet I feel so unnatural. I suddenly decide I should go to work anyway, but as I'm walking past my office cubicle I'm still feeling crazy and I once again decide to keep walking and I jump off the ledge.

Day 7. I wake up. I don't bother to get dressed. Since I don't have any clothes on, I think maybe I can skip work and make love to my wife to liven things up. I walk into the kitchen, but she is not there. Has she left me? There is no note. I walk outside in my underwear. The homeless man is gone. When I get in my car there is no traffic. This is weird. Has the world ended? Am I being punished for thinking of killing myself? I arrive at work. There are no leaves on the tree. Everything is barren and empty. I feel alone. My boss is not there. The data charts show a plummeting red line. The cubicles are all empty. I would sit at my desk and work, but there is no point. I feel so alone. Those people may have all been cogs, but they were my only hope at some sort of understanding. I am a cog too, surely we can relate. My absent wife comes to mind. Why couldn't I connect with her? What about the weird lady in the elevator? She must have a story. I even miss my grumpy boss in this moment. Anyone is better than isolation. I didnt realize it until they were gone, but these people mattered. There is nowhere left to go but the ledge. I walk out and am happy to finally see another person, but I realize that the person is me and I am watching myself climb to top of the ledge. I want to stop myself from jumping, but I don't know how. The music turns ominous. I realize in that instant that I now have no choice, but before, I always did. It may have felt like I could only go to work on repeat forever, but there were always little things to appreciate. Every step I took had a seed for choice. Every step, but this last one. I watch myself jump...and the game is over.

I am brought back to my real life. I am sitting at my computer. I need to get to work. And I want to live.
Get out of my head. That is identical to the letter of what I did and what I thought about this game.

I feel a bit scared now.
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J T
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Re: Every Day the Same Dream

Post by J T »

Niode wrote:
Get out of my head. That is identical to the letter of what I did and what I thought about this game.

I feel a bit scared now.
o_O *spooky music plays*

That's weird. I wonder how many people stumble across things in the same pattern and if that pattern says something about us. Why did we choose to play by the workaday rules in step 1? Are we such cogs in real life too? Why did this lead us to suicide in step 2? Must we jump immediately to such extremes before exploring other options? Why do we not stop for the little details until step 3? Is it because we need to feel like we have no way out, not even death, before we learn to appreciate our life?
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Re: Every Day the Same Dream

Post by lisalover1 »

Man, my heart sank when I saw that last scene. I really appreciate games like this; artistic games that have something to say.
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OldSchool_Boy
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Re: Every Day the Same Dream

Post by OldSchool_Boy »

Sorry to say that i didn't feel the same way. Maybe because i saw it as a game instead of a life simulator. I didn't care if i was taking 3 minutes to drive across the screen. I didn't care for the boss telling me I was late. Didn't go to the cubicle at first, just jumped off. Thought the hobo and cow were cool. But what do I know, I'm the kind of person who prefers the Super Mario Bros movie over Street Fighter movie.
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Ack
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Re: Every Day the Same Dream

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J T wrote: o_O *spooky music plays*

That's weird. I wonder how many people stumble across things in the same pattern and if that pattern says something about us. Why did we choose to play by the workaday rules in step 1? Are we such cogs in real life too? Why did this lead us to suicide in step 2? Must we jump immediately to such extremes before exploring other options? Why do we not stop for the little details until step 3? Is it because we need to feel like we have no way out, not even death, before we learn to appreciate our life?
I actually did things in a different order from you.

Day 1 I went to work the same as you.

Day 2 I decided I'd rather go a different direction, running away from my car and into the homeless man who leads me to the cemetery. It's quiet there.

Day 3 I go to work, but I start leaving the alarm going. I still dress myself. As I enter, my boss complains. As I approach my cubicle I say "To Hell with this!" and head right past it to the exit. Unfortunately it appears the only way out is to jump, so I do.

Day 4 I decided not to touch the alarm or tv, or even to dress. As I drive to work I suddenly decide to jump out of my car and avoid going in. Along the way I meet a cow. But with nowhere else to go, I go back to work. My boss fires me.

Day 5 I guess I have to go to work. By now I've stopped bothering with the alarm and the television. I'm searching for the last step the old woman keeps mentioning. I stray to where the homeless man was, but he's not there. I visit the cow again, to no avail. Finally I pull up to work. As I approach the door, I turn and say "Forget it! I'm going home!" I move towards the car, when suddenly the last leaf falls. I catch it, and contemplate it.

Day 6 I get up. I dress. I look for my wife but don't see her. The old lady is gone. The homeless man isn't there. My boss is gone. The rows and rows of cubicles are empty. No one is here. I decide it's best to go to the rooftop and contemplate the view. As I approach, someone identical to me prepares to jump. I watch as he takes the plunge.
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emwearz
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Re: Every Day the Same Dream

Post by emwearz »

Nice concept for a game, reminds of Loom for some reason.
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Re: Every Day the Same Dream

Post by jfe2 »

J T, you completely articulated everything that this game made me feel. Thank you for introducing it to me!
Niode
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Re: Every Day the Same Dream

Post by Niode »

J T wrote:
Niode wrote:
Get out of my head. That is identical to the letter of what I did and what I thought about this game.

I feel a bit scared now.
o_O *spooky music plays*

That's weird. I wonder how many people stumble across things in the same pattern and if that pattern says something about us. Why did we choose to play by the workaday rules in step 1? Are we such cogs in real life too? Why did this lead us to suicide in step 2? Must we jump immediately to such extremes before exploring other options? Why do we not stop for the little details until step 3? Is it because we need to feel like we have no way out, not even death, before we learn to appreciate our life?
Yes that is very interesting. I guess you do what is familiar to you in a new surrounding. Like at a party, you look for people who might have something in common with you, you look for common ground. You stick to what you know.
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GSZX1337
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Re: Every Day the Same Dream

Post by GSZX1337 »

EDIT: Thought that I'd make it clear, I don't have a problem with a piece of media having a message, but a message shouldn't be all it has.
OldSchool_Boy wrote:Sorry to say that i didn't feel the same way. Maybe because i saw it as a game instead of a life simulator. I didn't care if i was taking 3 minutes to drive across the screen. I didn't care for the boss telling me I was late. Didn't go to the cubicle at first, just jumped off. Thought the hobo and cow were cool.
I agree. I didn't get the same effect that everyone else got.

I thought it sucked. I hate the music and the fact that you can't turn it off, the visuals look like something a Flash newb would make, and the game was just boring. I don't care if it has a message and I don't care if it's supposed to be "deep". I didn't even bother trying to finish the game. (I didn't know what to do for the last step.) Reading from this thread, all that happens is you're the last person in the world and you see yourself jumping off the building? ZZZZZzzzzz.
J T wrote: Why did we choose to play by the workaday rules in step 1? Are we such cogs in real life too?
I did everything the way the game wanted me to because it's called "Everyday the Same Dream" I figured, "Better do what the game wants me to to see what this dream is."
Why did this lead us to suicide in step 2? Must we jump immediately to such extremes before exploring other options?
I jumped off because the old lady mentioned steps. I immediately thought "Hmm, let's step off this building." Also, if a game gives the option of a suicide, I take it for shits and giggles.
Why do we not stop for the little details until step 3?
I didn't stop for anything. I went through the game again and noticed the leaf fell off.
Is it because we need to feel like we have no way out, not even death, before we learn to appreciate our life?
If that's the intended message, the game isn't worth it. That's a tired old message.

I do appreciate the game being different, even if I felt that I wasted my time playing it.
OldSchool_Boy wrote:But what do I know, I'm the kind of person who prefers the Super Mario Bros movie over Street Fighter movie.
I'd prefer to have my thumbs broken instead of seeing either one.
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Hobie-wan
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Re: Every Day the Same Dream

Post by Hobie-wan »

This is how I went through:

Spoilers!

Got dressed, turned off alarm, turned off TV, Talked to the wife, talked to lady, she said I had 3 more steps and I'd be a new person. Stopped and bonded with the cow on the way to work. I stopped for a brief moment to look at the leaf, jumped.

Got dressed, turned off TV, talked to the wife, talked to the lady, she said I had 2 more steps and I'd be a new person. Talked to the homeless guy.

Got up, turned off TV, talked to the wife, talked to the lady, She said I had 1 more step and I'd be a new person. Got fired for showing up without my tie.

Got up, talked to my wife, stopped to look at the leaf longer and caught it as it fell. Went to my cube.

Got up, thought I might be able to cross the street but couldn't. Went to empty work and watched the jump.

**

Is that bad that I stopped and bonded with the cow and jumped on the first day? :lol:
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