http://edge-online.com/blogs/we-are-family
That reddit thread brings up some good points.
Liara was my love interest for the first game, and i had similar feelings as this reddit poster.When critics said "The inventory is terrible" they didn't mean "Get rid of loot entirely"
When critics said "The planetary side-missions are too disconnected" they didn't mean "Remove all wide-open spaces"
When critics said "The Mako is terrible" they didn't mean "Replace it with the mindless tedium of scanning planets"
Apparently much of why she is so hardened to you is explained in the comic which takes place while you are dead. Also- apparently i missed out on a dialogue option that kind of explained it. Maybe you did too. Here it is:I swear, if they start Mass Effect 3 two years later and suddenly Tali no longer likes me... I'm going to be pissed. I was pretty disapointed meeting Liara in ME2...
* Me : "Oh hey Liara! Remember me?"
* Liara : "Oh yeah... I'm questionably evil now and act very disinterested in you. Would you run some simple quest for me and then I'll never talk to you again?"
* Me : "WTF?"
Seriously, the first line she said when you find her is the same line her mother said right before trying to kill you... they did that on purpose to show Liara's changed. She used to be an awesome nerdy book worm type.
Still- it was really jarring to walk in, see her, deep throat kiss her in front of everyone and then act like it never happened. Just weird.
One of the best parts of the game was at the very end when everyone was being social and loading up in that cut scene. I wish there was more of that in the ship. Like when you walk into the crew quarters and they are just talking. I wanted the game to add people to the same room. Have them make idle chit chat. Interact more. Because, lets face it, the interaction of these strong characters is what makes the game great.

