Zig's SNES Repros

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DNT 2.5
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Re: Zig's SNES Repros

Post by DNT 2.5 »

We talked about a Starfox 2 cart earlier in the year? Still willing?
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Ziggy
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Re: Zig's SNES Repros

Post by Ziggy »

DNT 2.5 wrote:We talked about a Starfox 2 cart earlier in the year? Still willing?


Sure, send me a PM.
Last edited by Ziggy on Wed Jun 09, 2010 10:30 pm, edited 1 time in total.
electrochip
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Re: Zig's SNES Repros

Post by electrochip »

You can use an original TOP cartridge with 2 flash memory boards, a 2mb m29f016 and a 4mb m29f032 or 2x m29f032. Here is a pic.

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16 Bitz
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Re: Zig's SNES Repros

Post by 16 Bitz »

Ok thanks!

I chucked it because all the eproms where piggybacked and i just couldn't be bothered wasting more time (after 3hrs making the thing) to desolder them all to reuse them. Also no offense and i dont want to sound rude but there is litterally millions of Snes games out there, all the people that get worked up about it need to chill out. Its not like the doner carts are rare prototypes or competition carts or something. :lol:

As for the Tsop i am litterally using the IDENTICAL board you are in your pics with the J2 & j3 on it and the 7 contacts at the bottom. So can i ask again what and why the jumpers are soldered? I went over the schematics on the "site" and nothing obvious struck me as needed doing.

Again, thats so much. If this jumper gets my Tsop cart working thats been sitting on my desk everyday reminding me of my failure i will love you forever......Seriously, no joke :mrgreen:
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Ziggy
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Re: Zig's SNES Repros

Post by Ziggy »

16 Bitz wrote:I chucked it because all the eproms where piggybacked and i just couldn't be bothered wasting more time (after 3hrs making the thing) to desolder them all to reuse them. Also no offense and i dont want to sound rude but there is litterally millions of Snes games out there, all the people that get worked up about it need to chill out. Its not like the doner carts are rare prototypes or competition carts or something


Who cares about the EPROMs? You could have thrown the piggybacked EPROMs away, but you didn't have to chuck the game board. It would have taken 10 minutes to remove the wires and solder the mask ROM back on, thus restoring the game. And don't tell me there's millions of SNES games out there. Each unique game doesn't have a million copies. And do you think you're the only one doing this? It was easy enough for you to find the info, how many others do you think are doing this? A lot more than you think. And how many of those people are ruining game carts because they don't know what they're doing. And that SNES Dev website tells you to use Illusion of Gaia as a donor board. While all the while people could just be using flash carts!
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Re: Zig's SNES Repros

Post by 16 Bitz »

Relax man, It was a crappy Nhl 95 i payed $2 for. There was probably alot more than a million sold world wide. Personally, im a classic car guy and when somebody says rare in the world of cars it generally means less than 5k<. Due to things like neglect, rust, accidents and simply abandonment/lack of room due to their massive size any original production number is instantly shaved in half over 30+yrs. Now seeing as how virtually none of those things apply to Snes games and they only 15yrs old its safe to assume ATLEAST 75% of the games produced are still around sitting in op shops and peoples attics. So whilst you may disagree, from my perspective and background i find it slightly silly that people would even consider games like star ocean (around 300,000) rare never mind some crappy sports game produced in the millions.

With that said I respect your opinion and stance on preservation and had no intention of getting into some sort of debate. 8) I only joined this forum to try and get my Tsop working thats all :mrgreen:
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Ziggy
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Re: Zig's SNES Repros

Post by Ziggy »

I'm not trying to debate anything, I'm just saying, don't think you're the only one doing this. Maybe YOU yourself wont put much impact on the total number of copies of a particular game, but world wide, the numbers will dwindle. How many people world wide do you think make SNES repros? It's impossible to tell. But lets just say there's 3,000 people making SNES repros. Let's say that over the next 5 years (I'm being generous) each of these people make 50 repro carts. That's 150,000 carts right there. Let's say half of them use Illusion of Gaia/Time because that's what the SNES Dev website says to use, that's 75,000 less copies of Illusion of Gaia/Time in the world. Because of threads like this one, and countless others I have come across (I'm sure you have too) more and more people will find out about making repros. That means more and more people will be making repros. This means that even if I grossly over estimated the number of people, world wide, making SNES repros, there is most definitely the potential to reach far and beyond that number in the future.

edit: I'm not trying to be hostile, as I assume you've deduced. I'm just saying. :D
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Re: Zig's SNES Repros

Post by 16 Bitz »

:lol:

You can rest assured had that been an illusion of Gaia i would have saved it. I desolder all my mask roms properly and keep them in a big bag for use on my crappy diy socket/flash cart 8)
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Ziggy
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Re: Zig's SNES Repros

Post by Ziggy »

Yeah, I desolder and keep all my mask ROMs as well. I can't understand why people cut the legs with a rotary tool then desolder each one individually. I guess that's what you have to do if you don't have a desolder pump, but honestly, just go out and buy one! Desoldering is a LOT quicker then cutting the legs.

I've thought about putting a socket on a cart so that I can swap all my spare mask ROMs onto it, but eh. Most of my spare mask ROMs are just Madden or NHL games. Here's another cool idea - you could piggyback all the mask ROMs (of compatible mappers) and hook the /OE (or maybe the 5v pin) of each chip to a multi selector rotary knob and make a multi game cart! If I was gonna do this, I would put the rotary knob on the front of the game pak (center of the label) and make a label that marks the potions of the knob with game titles. I've had many ideas for multi game carts such as this, but never got around to making one. I think it's an awesome idea though.
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Re: Zig's SNES Repros

Post by 16 Bitz »

Ziggy587 wrote:Yeah, I desolder and keep all my mask ROMs as well. I can't understand why people cut the legs with a rotary tool then desolder each one individually. I guess that's what you have to do if you don't have a desolder pump, but honestly, just go out and buy one! Desoldering is a LOT quicker then cutting the legs.

I've thought about putting a socket on a cart so that I can swap all my spare mask ROMs onto it, but eh. Most of my spare mask ROMs are just Madden or NHL games. Here's another cool idea - you could piggyback all the mask ROMs (of compatible mappers) and hook the /OE (or maybe the 5v pin) of each chip to a multi selector rotary knob and make a multi game cart! If I was gonna do this, I would put the rotary knob on the front of the game pak (center of the label) and make a label that marks the potions of the knob with game titles. I've had many ideas for multi game carts such as this, but never got around to making one. I think it's an awesome idea though.



Hmm, that is pretty sweet. But for games with ram and battery you would still have the problem of saving and the garbage data on the ram left over from each game. You would have to have multiple piggybacked rams & batterys.

Also, sorry but i only just saw your pm now :oops: Il give it ago.
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