Slayer for 3DO Review

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ReddMcKnight
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Slayer for 3DO Review

Post by ReddMcKnight »

Last night, for the first time in 4 Years, I beat a game. (I had an unfortunate problem with procrastination, and I only played through half of games for 4 years). That game was Slayer for the 3DO, and I couldn't have chosen a better game to get myself back on track. This game is fun, short, and just plain awesome. Here's why:

Gameplay: First Person Action RPG

This game is similar to Daggerfall, a PC game released in 1996. Although this game came two years earlier, I cite Daggerfall as a reference because a lot of people played it. Anyway, this game is a First Person Action RPG. You walk through a 3D Dungeon and fight monsters, collect items, and ultimately try to get to the next floor of the dungeon. I should note though, that when you swing your sword (I have not tried a Mage yet), you cannot see it. You only hear a whoosh sound. You know you've damaged your opponent when a Number inside a blood splat symbol appears in front of you, the number representing how much damage you've done. Now, when it comes to the exploration part of the game, you'll sometimes need Silver Keys to open locked doors, and you will always need a Gold Key to open the door that leads to the next floor. After each floor, you will be shown your status and how many monsters you killed while the next floor loads. Now for the cool part. Everytime you play, the entire dungeon is different. At the start of the game, after creating your character, you customize the aspects of the dungeon, such as how many monsters appear, what kinds of monsters appear, and how many floors the dungeon has. That's just some of the options though. There are more. Anyway, time to move on.

Story: ????

I don't think this game has a story, regardless of it being an RPG. My copy didn't include a Manual though, so I can't be sure of this. If it does have one though, I'd love to know it.

Music: Fitting

The Music of this game is pretty good. It really fits the mood of exploring a dungeon full of relentless monsters out for blood, and the Final Boss song is just plain epic. If I had the ability to describe music thoroughly, I would, but it's pretty hard for me. Sorry.

Graphics: By today's standards, the graphics, even though they're 3D, are primitive. If I had to guess though, I'd say they were really good for they're time though. Here's a screenshot of the game so you can see. Please note that this screenshot is blurry.
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Final Word: I really love this game, although I don't think it's for everyone. It's one of those "love it or hate it" kind of games. Although I personally think everyone should at least give it a chance.

Score: 9.2/10
Time taken to win: 90 Minutes
Difficulty I played on first: Easy
Finished on: Easy
General level of challenge: Adjustable

One last thing: Mutant trees with Mushrooms on they're heads are VERY bad for your health.
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weasels
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Re: Slayer for 3DO Review

Post by weasels »

i used to own this game. i sucked at it too.
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N64, saturn model 2, ds, Dreamcast, ps1, ps2, GBC, GBA, GBA SP, xbox, 3DO, psp slim (v.3001.)
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jp1
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Re: Slayer for 3DO Review

Post by jp1 »

The coolest thing about the game is that all of the Dungeons are randomly generated and you can continue through as many times as you want with the same character without losing stats. You can build them up to be really untouchable. Then switch classes and do it all again.

I logged some serious hours on Slayer back in the day.
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