Was there a sequel for Skies of Arcadia announced?

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Gamerforlife
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Post by Gamerforlife »

I just think it's odd talking about the Sonic universe not supporting an rpg. It's not like they had much to work with in Mario either, but Square pulled it off.

Also, you guys are all thinking conventional rpg. Remember Super Mario Rpg and Paper Mario on the Gamecube had combat mechanics reflecting Mario's roots.

As for Sonic 4, I say full on 3-d. Going 2-d would be a cop out. Sega needs to show everyone they CAN make an awesome 3-d Sonic game if they want my respect. I already know they can do Sonic in 2-d really well. The Sonic and Shadow levels in Sonic Adventure 1 and 2 were really good. Just give me more of those without all those stupid chaos hunting levels with Knuckles, or the wanna be shooter levels with Tails and Robotnick. We just need the two speed demons, all the other characters can stay at home(unless they'd like to turn Tails and Knuckles back into the Sonic clones they used to be)
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Post by kinn »

Gamerforlife wrote:I just think it's odd talking about the Sonic universe not supporting an rpg. It's not like they had much to work with in Mario either, but Square pulled it off.

Also, you guys are all thinking conventional rpg. Remember Super Mario Rpg and Paper Mario on the Gamecube had combat mechanics reflecting Mario's roots.

As for Sonic 4, I say full on 3-d. Going 2-d would be a cop out. Sega needs to show everyone they CAN make an awesome 3-d Sonic game if they want my respect. I already know they can do Sonic in 2-d really well. The Sonic and Shadow levels in Sonic Adventure 1 and 2 were really good. Just give me more of those without all those stupid chaos hunting levels with Knuckles, or the wanna be shooter levels with Tails and Robotnick. We just need the two speed demons, all the other characters can stay at home(unless they'd like to turn Tails and Knuckles back into the Sonic clones they used to be)


You got a point there. And Bioware are quite good at creating RPGs :D

I also agree with the Sonic 4 comment. They can do Sonic 2D well (although was it DIMPS that made the new 2d Sonic games?) but we need to see Sonic in 3D again. And done well!

I actually liked Sonic Adventure 1. And I assumed the controlling of other characters was just an extra that Sega threw in and didnt get too concerned about that at the time.
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Leaf
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Post by Leaf »

I agree, I believe they can make a decent 3D Sonic platformer if they put the time into it. IMO, they need to...

- drop the "battle" elements (defeating all enemies in a room to open a door... come on Sega, is this Sonic or Zelda?)

- get rid of the homing attack. It's a platformer, we don't need to rely on this. Plus using it to latch onto enemies to cross large pitfalls is just annoying.

- make it a Sonic Vs. Dr Robotnik (notice the emphasis on that particular name) affair only with the only other characters making possible cameos being Tails and maybe Knuckles - although NOT playable, for the love of god

- Loops. And lots of them.

- Get rid of the shitty voice acting!

- Get rid of the even shittier songs with the abysmal lyrics!

- linear, but not too linear if you catch my drift. I think doing this just right is possibly part of what makes making a 3D Sonic so hard -- you don't want it too vast like an "adventure" but also not too narrow and shallow appearing.

- Stop trying to make Sonic look like a "dude". Give us a current gen version of this:

Image
Currently playing: Dragon Quest Monsters: Joker (DS), Shenmue (Dreamcast), Dragon Warrior VII (PS1).
Gamerforlife
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Post by Gamerforlife »

Leaf wrote:I agree, I believe they can make a decent 3D Sonic platformer if they put the time into it. IMO, they need to...

- drop the "battle" elements (defeating all enemies in a room to open a door... come on Sega, is this Sonic or Zelda?)

- get rid of the homing attack. It's a platformer, we don't need to rely on this. Plus using it to latch onto enemies to cross large pitfalls is just annoying.

- make it a Sonic Vs. Dr Robotnik (notice the emphasis on that particular name) affair only with the only other characters making possible cameos being Tails and maybe Knuckles - although NOT playable, for the love of god

- Loops. And lots of them.

- Get rid of the shitty voice acting!

- Get rid of the even shittier songs with the abysmal lyrics!

- linear, but not too linear if you catch my drift. I think doing this just right is possibly part of what makes making a 3D Sonic so hard -- you don't want it too vast like an "adventure" but also not too narrow and shallow appearing.

- Stop trying to make Sonic look like a "dude". Give us a current gen version of this:

Image


I loved the loops, you gain a whole new appreciation for them in 3-d with the awesome new perspectives it provides

About the Sonic vs Robotnik thing, I think he is called Eggman in Japan. For some reason they started calling him that here in America too with the Sonic Adventure games

I didn't mind the homing attack much, but I guess they could make the game work without it. You want to talk about a game that made aerial homing attacks awesome though, it was Shinobi on the PS 2. One of my favorite sequences involved jumping over a large pit,using nothing but homing attacks to go from one flying enemy to the next, then landing on the other side of the pit, jumping over an artillery shell from a tank, landing on top of it, slashing it and then being treated to a slick, anime styled cutscene showing every enemy I've just attacked split in two and all dying simultaneously while my ninja strikes a pose. Only Sega games give you cool moments like that.

But anyway, yeah I think Sonic Team could make an awesome Sonic game in 3-d if they got their priorities straight(I haven't played Secret Rings so I don't know how that turned out). Oh, and yes, Dimps did do the portables it seems
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Post by kinn »

Gamerforlife wrote:
Leaf wrote:I agree, I believe they can make a decent 3D Sonic platformer if they put the time into it. IMO, they need to...

- drop the "battle" elements (defeating all enemies in a room to open a door... come on Sega, is this Sonic or Zelda?)

- get rid of the homing attack. It's a platformer, we don't need to rely on this. Plus using it to latch onto enemies to cross large pitfalls is just annoying.

- make it a Sonic Vs. Dr Robotnik (notice the emphasis on that particular name) affair only with the only other characters making possible cameos being Tails and maybe Knuckles - although NOT playable, for the love of god

- Loops. And lots of them.

- Get rid of the shitty voice acting!

- Get rid of the even shittier songs with the abysmal lyrics!

- linear, but not too linear if you catch my drift. I think doing this just right is possibly part of what makes making a 3D Sonic so hard -- you don't want it too vast like an "adventure" but also not too narrow and shallow appearing.

- Stop trying to make Sonic look like a "dude". Give us a current gen version of this:

Image


I loved the loops, you gain a whole new appreciation for them in 3-d with the awesome new perspectives it provides

About the Sonic vs Robotnik thing, I think he is called Eggman in Japan. For some reason they started calling him that here in America too with the Sonic Adventure games

I didn't mind the homing attack much, but I guess they could make the game work without it. You want to talk about a game that made aerial homing attacks awesome though, it was Shinobi on the PS 2. One of my favorite sequences involved jumping over a large pit,using nothing but homing attacks to go from one flying enemy to the next, then landing on the other side of the pit, jumping over an artillery shell from a tank, landing on top of it, slashing it and then being treated to a slick, anime styled cutscene showing every enemy I've just attacked split in two and all dying simultaneously while my ninja strikes a pose. Only Sega games give you cool moments like that.

But anyway, yeah I think Sonic Team could make an awesome Sonic game in 3-d if they got their priorities straight(I haven't played Secret Rings so I don't know how that turned out). Oh, and yes, Dimps did do the portables it seems


Great points Leaf. I woud also add: Get rid of all that gitar rock music and bring back traditional Sonic music! (or stick with the dude who did JSR and Sonic handheld tunes).

As for the homing attack I think that was introduced in order to make it easier to jump on and attack enemies. Although I may be wrong on this.

And yeah, loved that touch in Shinobi where you just stood there and sheathed your sword while your enemies are shown all getting spilt in 2. A shame more games dont use this feature.

I've played Secret Rings for a little while and I thought it was dire IMHO. Although I must stress that I only played it for like 30mins. Perhaps it gets better latter on. But judging by the reviews I doubt it.

We can only hope that with Yuji Naka not at Sonic Team anymore that the new Sonic make take on a new and batter direction.
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Post by Gamerforlife »

I may be in the minority, but I thought a few of the tunes in the Sonic Adventure games were decent. Once again, it seemed to be the stages with Sonic or Shadow. I swear, the Sonic and Shadow levels are the only things those games did really well

Secret Rings actually did get good reviews from a few sites, nothing stellar though. The vibe I was getting was that it was a step in the right direction, but not the classic game that we are all waiting for.

Oh, regarding Shinobi, you know what made me love that game? The fact that those stylish cutscenes could actually be done on bosses by chaining enemies and one hitting the boss for PURE PAWNAGE!!!(and an almost guaranteed S rank for the stage)

That game was pure style and I loved it, though it was so hard I doubt I'd have the will to ever play it again.
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