Interesting/Fun/Famous Bugs and Glitches

Talk about just about anything else that is non-gaming here, but keep it clean
kinn
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Interesting/Fun/Famous Bugs and Glitches

Post by kinn »

Just wondering what are the most intersting, fun or famous bugs and glitches in games? Off the top of my head:

SF2 arcade - sometimes Ryu's or Ken's fireball would come out orange instead of the usual colour. I believe Capcom added this in on purpose on home conversions and made it into a seperate move in later iterations of the game. (I could be wrong on some points here)

VF2 Saturn - There was a bug that would allow you to get one character to do the victory poses of other characters i.e. Shun jumping around as if he was Pai! I think you had to like push the charcter out in a certain way/time to get this working.

Anyone think of some more?
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samratty
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Post by samratty »

How bout Minus World in SMB?
I think you're accurate on the SF2 glitch.
The Apprentice
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Post by The Apprentice »

If you use the super speed cheat in RUSH 2: Extreme Racing USA and go to the stunt level, you could hit a ramp and send yourself beyond the level bounderies. Outside is a black plain where you act as if you are driving, but you roll and flip unpredicably, even if you aren't moving.
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GSZX1337
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Post by GSZX1337 »

I think that the Pause Select Thunder Beam trick in Mega Man 1 was pretty cool. Man, was it hard to go through the game without it in the PS2 port. :|
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d123456
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Re: Interesting/Fun/Famous Bugs and Glitches

Post by d123456 »

kinn wrote:SF2 arcade - sometimes Ryu's or Ken's fireball would come out orange instead of the usual colour. I believe Capcom added this in on purpose on home conversions and made it into a seperate move in later iterations of the game. (I could be wrong on some points here)
I think they introduced this in the arcade version of the champion edition. Considering the amount of test playing they did at Capcom, this cannot be qualified as a real bug. I think that what happened is that at first they perhaps wanted to change the color of the fireball or perhaps it somehow got into the code, but when they found this out that they were like: Cool! let's leave this in. And this was before there even was any rumours of a home port. At least afaik. I don't think this was in the first World Warriors edition that came out on the Super Famicom. However, there was a way to play against the same player CPU opponent in this home port. I totally forgot how to do it, but there was a certain way!
kinn
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Re: Interesting/Fun/Famous Bugs and Glitches

Post by kinn »

d123456 wrote:
kinn wrote:SF2 arcade - sometimes Ryu's or Ken's fireball would come out orange instead of the usual colour. I believe Capcom added this in on purpose on home conversions and made it into a seperate move in later iterations of the game. (I could be wrong on some points here)
I think they introduced this in the arcade version of the champion edition. Considering the amount of test playing they did at Capcom, this cannot be qualified as a real bug. I think that what happened is that at first they perhaps wanted to change the color of the fireball or perhaps it somehow got into the code, but when they found this out that they were like: Cool! let's leave this in. And this was before there even was any rumours of a home port. At least afaik. I don't think this was in the first World Warriors edition that came out on the Super Famicom. However, there was a way to play against the same player CPU opponent in this home port. I totally forgot how to do it, but there was a certain way!
Thanks for clearing that up.
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extrarice
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Post by extrarice »

Pausing/unpausing while using the ElecMan beam in the first MegaMan causes it to re-damage the same enemy each time you unpause. Great for beating IceMan.

And holding right on Controller 2 in MegaMan 3 letting you survive bottomless pits and jump almost the entire screen height.
firemaker103
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Post by firemaker103 »

Island fly/drop glitch in Super Mario 64 DS. Google it.
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GSZX1337
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Post by GSZX1337 »

extrarice wrote:Pausing/unpausing while using the ElecMan beam in the first MegaMan causes it to re-damage the same enemy each time you unpause. Great for beating IceMan.

And holding right on Controller 2 in MegaMan 3 letting you survive bottomless pits and jump almost the entire screen height.
Hmm, I never bothered to use the Thunder Beam against Ice Man. He was easy for me. Now Fire Man, that's one tough SOB.

Oh, and don't forget about the pause right when the shots connect so you don't take damage trick in MM2. ;)

I know it's not retro, but in the original Ratchet and Clank for the PS2, when you play as Giant Clank and beat the mission, you can jump off the cliff and come back invincible. I used that trick to get the RYNO. :P
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grittykitty
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Post by grittykitty »

how about those crazy metroid codes? i think i recall these being not purposely implemented by the developers. the justin bailey code is the most famous, but actually i don't think i learned about that one until the super nes came out. "back in the day", we all somehow learned the 9k code... i think it was all 9's on the top line and all k's on the bottom, and i think you would get an error message the first time you pressed start, and then second time you tried it would work. i think it was essentially the same as the justin bailey code
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