Wasnt there a speek boating game that used Hi res graphics on the PS1? The name escapes me at the moment....Rapid something maybe? I think it was one of the first games to use that analyzer tool (what was that called!?) for the PS1 in order to get.
Anyone know what game Im talking about? Or am I dreaming up stuff again?!?
Suggestion for an article: 32-bit Hi-Res games
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metaleggman
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With the exception of all that frame buffer stuff, that's what I was thinking.Yackom wrote:There is a subtle difference between true 640x240p and 640x480i, excuse me for the nerdy notation, as with all XXXxYYYi XXXxYYY/2p. Though to the output device, they are they same, internally to machine producing the video the true image size for the 640x240p is 640x240, and 640x480i is 640x480. In more contemporary machines things are rendered to a buffer(video memory) then another device scans the buffer pixel by pixel and outputs the video signal. In older systems that didn't have the memory for a frame buffer, the rastering engine will go through its object memory and construct the final image pixel by pixel which each pixel is directly converted to video signal, so the rastering engine runs at the same frequency of the tv/monitor. The Nintendo DS is probably the newest system I know of that still renders without a frame buffer, and that is to save on the cost of the device, so the rastering engine talks directly to the LCD controller.
Also, for some of the saturn high res games, do they automatically run in this higher res, or do you have to turn it on? I want to know, as I like Virtua Fighter 2 and if it runs in a higher res, I want to make sure I'm playing it at that higher resolution.
And, as to the special resolutions, NiGHTs into Dreams played in WideScreen mode, so that game might be using a high resolution.

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metaleggman
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No, Composite cables are rated for 640x480i. They can handle it. I mean, the GCN can display at 480i over composite, same with 360, Wii, PS2, XBOX, PS3, etc.marurun wrote:The Saturn fighting games automatically run in higher-res. Now, standard composite video out may not transfer that higher-res signal...

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metaleggman
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Cool! That means I don't have to worry about anything like that from now on. Thanks.marurun wrote:OK, I wasn't sure. I do know that there's no internal resolution switch in the Saturn that it decides to render or not render in higher resolutions. The games all just operate in the resolution they were programmed for and that's it.
