I remember that after Doom, there were a bunch of FPSs released for the Amiga. Although I think they only ran in the A1200 / CD32 or better, which were 32 bit machines.
I'm fairly sure that "Hired Guns" worked on 16 bit ones, that isn't a typical FPS, but is certainly a "shooter" in first person, maybe with RPG elements (you controlled a team of 4 IIRC), so you might want to check that one out (allegedly a good game).
http://en.wikipedia.org/?title=Hired_Guns
There was also a game called "Hunter" which allowed you to jump into vehicles, way back in the day. I believe it is also 16 bit, so check it out.
http://en.wikipedia.org/wiki/Hunter_%28computer_game%29
The wiki articles don't have much info about them (and not necessarily correct), but should get you started if you're interested. I think you'll find more of the sort of stuff you're looking for in home computers than in Consoles.
16-Bit First-Person Shooters: Help List Them
but in those RPGs, you couldn't rotate your point of view, correct?marurun wrote:The problem you run into there is that first person dungeon RPGs are a dime a dozen and common on every platform going back to 8-bit computing.
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Well, by 90 degree turns sometimesracketboy wrote:but in those RPGs, you couldn't rotate your point of view, correct?marurun wrote:The problem you run into there is that first person dungeon RPGs are a dime a dozen and common on every platform going back to 8-bit computing.
Have you had a look at Ultima Underworld (1, 2)? Great games worth playing even today. And there you could turn your PoV. And jump. Way before Quake or Duke 3D. Although fairly, UU is NOT and FPS (although you can shoot arrows and spells).
http://en.wikipedia.org/wiki/Ultima_Underworld
Ivo.
"Jurassic Park was a video game for the Super NES/Super Famicom based on the book by Michael Crichton. It was developed by Ocean Software and released in 1993. The game is viewed from a top-down view for most of the game. When the player enters a building, the gameplay perspective shifts to a first-person view.
In the game, the player controls Alan Grant, and the objective of the game is to complete certain tasks in order to escape, such as clearing a raptor nest of eggs, and turning the generator on in a utility shed, allowing for opening and closing of gates and the like. Communication ports set up around the island allow characters in the game to communicate advice to the player, though some advice is deliberately malicious. Jurassic Park supports the SNES Mouse when playing first-person sequences or operating computer terminals. The game's soundtrack consists of various music that corresponds to the area the player is currently exploring."
http://en.wikipedia.org/wiki/Jurassic_Park_(SNES_game)
Might be qualified-- I just don't remember if you shoot in the first-person areas.
In the game, the player controls Alan Grant, and the objective of the game is to complete certain tasks in order to escape, such as clearing a raptor nest of eggs, and turning the generator on in a utility shed, allowing for opening and closing of gates and the like. Communication ports set up around the island allow characters in the game to communicate advice to the player, though some advice is deliberately malicious. Jurassic Park supports the SNES Mouse when playing first-person sequences or operating computer terminals. The game's soundtrack consists of various music that corresponds to the area the player is currently exploring."
http://en.wikipedia.org/wiki/Jurassic_Park_(SNES_game)
Might be qualified-- I just don't remember if you shoot in the first-person areas.
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Re: 16-Bit First-Person Shooters: Help List Them
I wanna get my hands on a copy of thatmetaleggman wrote:While a minor detail, Duke 3D wasn't a beta, it was a fully released game...just only sold in Brazil. Here's what's on Wikipedia:racketboy wrote:You could include unreleased betas, too, like Duke 3D and Zero Tolerance 2 on the Genesis.
In 1998, it was also ported to the Sega Mega Drive by Tec Toy. The obscurity of this port (it was released only in Brazil) has frequently led to it being mistaken for an unlicensed "hack". It is not based on any other game made for the Mega Drive, instead it was programmed from the ground up by Tec Toy. 3D Realms claims that the port is not legal, but Tec Toy maintains that it was licensed by now-defunct publisher GT Interactive.