Sick and tired of intro screens.

Talk about just about anything else that is non-gaming here, but keep it clean
kinn
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Post by kinn »

I'm glad that other people agree with me on this issue!

Games are an interactive form and I think its bad when developers/publishers take that away from the player. I mean people moan about having to sit through cut scenes which sometimes are needed in order to advance the story etc. So why intentionally take that interactivity away via titles screens? Utter madness!

Why not have some sort of solution like only show these screens once? I.e. the game checks to see if there is a saved state/slot/game and if there is, it does not show the screens since they have already been seen.

Game developers/publishers are trying to make games more like movies. They should take note that some movies today only show the title of the film and then kicks straight into the movie. Games should do the same!

A publisher/developer screen is fine. Anything else belongs in the credits!

And yes Crackdown is quite a bad offender in this!
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arion
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Post by arion »

Come to think of it i´ve seen the "The way its meant to be played" nvidia logo in way to many games. But that pales in comparison for the most annoying intro screen ever "EA GAMES Challenge everything"
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GagaMan
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Post by GagaMan »

The most over used logo of all time for me has to be the "ADX" and MPEG softdec" logos that's on every Dreamcast and Saturn game I have ever played.
kinn
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Post by kinn »

GagaMan wrote:The most over used logo of all time for me has to be the "ADX" and MPEG softdec" logos that's on every Dreamcast and Saturn game I have ever played.
LOL yeah.

Might as well showed them when the system booted up itself!
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aaron
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Post by aaron »

GagaMan wrote:The most over used logo of all time for me has to be the "ADX" and MPEG softdec" logos that's on every Dreamcast and Saturn game I have ever played.
that's on quite a few ps2, gcn and xbox games also. and you can't press start through those either!! arrr.

so yeah, i feel you on this one, kinn.
metaleggman
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Post by metaleggman »

http://wii.ign.com/articles/721/721396p1.html

Well, Sadness, a game which may or may not actually be coming out, supposedly has no in game HUD or menus, so it's possible this game will have no intros or load times or anything either. Let's hope if it ever gets released it shows the positives to having no intros! :lol:
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kinn
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Post by kinn »

metaleggman wrote:http://wii.ign.com/articles/721/721396p1.html

Well, Sadness, a game which may or may not actually be coming out, supposedly has no in game HUD or menus, so it's possible this game will have no intros or load times or anything either. Let's hope if it ever gets released it shows the positives to having no intros! :lol:
Sounds promising!

ICO had no HUD either. Are there any other games that have no HUD?

I remember playing a Lord of the Rings (FOTR I think) game by EA which pretty much started off with your playing level 1. You would get the menus etc after that was completed. It also had that fancy effect of blending FMV with in game graphics.
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metaleggman
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Post by metaleggman »

Peter Jackson's King Kong had no HUD on all the console systems I believe. Most of the Resident Evil games have no HUD either I believe. I think DOOM3 might not either... :?
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Gamerforlife
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Post by Gamerforlife »

Peter Jackson's King Kong=overlooked and underrated classic. I think the story actually played out better than the movie and Ancel is a good designer

Regarding the topic, seems like EVERYTHING is slow in modern gaming. Wait for title screen, wait for cut-scene that plays after title screen to end, wait for game to save every five or so minutes, wait for load screens, wait for incessant bits of dialogue between characters(though I don't mind in some games, like the aforementioned King Kong),wait for stupid tutorial to end, wait for sluggish character to do things that were done faster in 2-d games, wait for COMPLETELY MORONIC auto-targeting to lock onto enemy you already saw 10 seconds ago, then throw controller through screen when auto-targeting locks on that other enemy who was really far away from you.

Modern gaming :roll:
kinn
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Post by kinn »

Gamerforlife wrote:Peter Jackson's King Kong=overlooked and underrated classic. I think the story actually played out better than the movie and Ancel is a good designer

Regarding the topic, seems like EVERYTHING is slow in modern gaming. Wait for title screen, wait for cut-scene that plays after title screen to end, wait for game to save every five or so minutes, wait for load screens, wait for incessant bits of dialogue between characters(though I don't mind in some games, like the aforementioned King Kong),wait for stupid tutorial to end, wait for sluggish character to do things that were done faster in 2-d games, wait for COMPLETELY MORONIC auto-targeting to lock onto enemy you already saw 10 seconds ago, then throw controller through screen when auto-targeting locks on that other enemy who was really far away from you.

Modern gaming :roll:
I must try and find the time for King Kong. Had many people saying it was pants but I'm interested in finding out for myself.

And as for the rest of your post...SO TRUE!
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