I'll agree most GC ports sucked when compared to PS2 or Xbox. The Xbox had almost always the superior version of the multiplatform titles. The games in my collection like Fatal Frame 1&2, Cold Fear, Prince Of Persia 1,2&3, Silent Hill 2&4, Metal Gear Solid 2, Indigo Prophecy, Black, Castlevania COD, The Suffering 1&2, Demon Stone and Grand Theft Auto and countless others were far superior on Xbox. Mainly they benefit from higher resolution, more advanced tech and lots of times the Xbox version came out later.the7k wrote:The only reason a lot of the games on the PS3 suck compared to their X360 versions is because the devs just don't give a shit. And the devs just don't give a shit because the PS3 isn't as popular as the X360.
PS2 was hard to develop for too. It didn't really matter - because it was popular, you saw a hell of a lot more games for it and, in most cases, multiplatform titles were built with the PS2 in mind. The Xbox and Gamecube versions might have been on-par with the PS2 versions, but they were rarely superior.
The PS3's fault isn't that its hard to develop for - this was clearly just a case of Sony's advertising and marketing team failing, and failing hard. Didn't help that the first few games out the door for the system were mediocre at best.
The PS2 was very popular and is why some consider the PS3 a failure this gen. Discontinuing the models with BC from the most played system in the world was one of many major boners Sony pulled this gen. Add that Xbox 360 had a year head start, easier Windows based development software and most importantly, was cheaper than PS3. Sony offered little support to developers on how to effectively use the development software and now its biting them in the ass. They had big heads and thought the Playstation name was bulletproof, they were wrong. I think it was a good thing and can only mean better, more quality hardware and software from them in the future.
