RemyC wrote:When I was a little kid playing games on their easiest difficulty setting, I would barely get through the first few levels. I thought the games were impossible. In time I was able to beat them. Now I put them all on their hardest difficulty settings and beat them. It was all just a matter of time.
Same applies to my baby sister. She has the worst motor skills, but I've been sitting her down and teaching her the appropriate way to approach different video-games. She is still terrible, but the more time she spends with the games, the better she gets.
You're missing the point. Nobody is arguing that people will not improve with practice. The fact that your little sister's motor skills are currently improving does not mean that they will continue to improve at the same rate. There is a limit to her potential.
Generally, if you have no experience in an activity, you will make rapid improvements at that activity initially, but there are diminishing returns. Again, to use running as an example, you will improve quite rapidly when you first begin running. Your mile time may drop by a full minute in just a matter of weeks. However, as you gain experience, the improvements you see will become more incremental. Eventually, you will be training hard for a year just to shave one second off of your mile time.
The fact that you personally may be very good at video games is little evidence that anyone can be similarly successful. We cannot all be that successful. That is why there are world records for things. That is why athletes like Michael Phelps are celebrated. We don't all have limitless potential.
For a good graphical example, imagine that your abilities in something are measured on a scale from 0 to 1. Because of diminishing returns, your skill related to time put in will look something like the graph of the function:
1 - (1/(t+1))
Where t is time and is bounded [0, Inf). If you plot this function, you will see that your skill at any given time is always less than 1. However, on this graph, for you, beating
"Battle Toads" might be a 0.95, while for someone less skilled, beating "Battle Toads" might be a 1.1 -- which is impossible.
I'm not just pulling this out of the air. Individual Human achievements in any strength or skill follows this general pattern. It applies to speed, strength, endurance, flexibility, reaction time, maximum cardiovascular output, the number of times you can mash the 'A' button in ten seconds, the speed at which you can tremolo pick a guitar, the speed at which you can stack plastic cups, etc... There is no reason to believe that video game skill is any different.
I will make some exemptions for my rule: people without limbs, and people that have a mental disorder, so they can't comprehend what is on the screen.
Anybody else can eventually get good enough at any game and complete it.
Again, you haven't shown that at all. The closest you have come is to claim that YOU can do it. YOU may be a video game prodigy, for all I know. You cannot generalize from one instance to the population in general. For instance, I can stick out my tongue and touch it to the tip of my nose. I cannot take that information and then claim that anyone could do it if they just tried hard enough. Most people just can't.
The fact that you're making exemptions to your rule is further evidence that it is incorrect. You're shifting the goalposts, but I'll allow it for the sake of discussion.
Are you then willing to say that anyone (except those without legs or in wheel chairs) are capable of jumping twenty feet in the air? Because that's a goal I would like to reach.
I will point out here that you have neglected to answer my previous point about your claims about your own running ability. I'll ask again: How long will it take you to train to run a mile in three minutes, forty seconds?
Once that strategy fails, they will attempt another that may get them closer to the goal.
You seem to put a lot of faith in people.
Limewater wrote:often the skills you use in earlier stages are not the same skills needed in later stages.
I disagree. I good game has you utilizing the same skills throughout, just with more hassles in your way as you progress.
A lot of people would call a game that has you utilizing the same skills throughout, just with more hassles, "boring."
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii