I'm starting a new series (even though I'm in a middle of a bunch) called RetroGaming 101 where I just run down the basics of a given console to give them a quick head start.
I started with the Dreamcast:
http://www.racketboy.com/retro/2007/02/ ... guide.html
I think I hit most of the basics, but maybe I overlooked a helpful piece of information.
Feel free to contribute a sentence or paragraph to add to the piece.
What Should Beginners Know About The Dreamcast?
Hi, I'm new here.
I saw that you've put up some info about emulation of the Dreamcast on the PC in your article, but I was wondering if you'd want to put any information up about what emulation the Dreamcast can handle; is it any good at running SNES/Megadrive/NES emulators etc.? Incidentally, I've never had any luck burning emu discs for the DC, but I do have a nice coaster collection.
Nice article!
I saw that you've put up some info about emulation of the Dreamcast on the PC in your article, but I was wondering if you'd want to put any information up about what emulation the Dreamcast can handle; is it any good at running SNES/Megadrive/NES emulators etc.? Incidentally, I've never had any luck burning emu discs for the DC, but I do have a nice coaster collection.
Nice article!
Yeah, I will be expanding the guides out a bit when I get time. This is just the "101", so I will have others that build on the topics.howardb wrote:Hi, I'm new here.
I saw that you've put up some info about emulation of the Dreamcast on the PC in your article, but I was wondering if you'd want to put any information up about what emulation the Dreamcast can handle; is it any good at running SNES/Megadrive/NES emulators etc.? Incidentally, I've never had any luck burning emu discs for the DC, but I do have a nice coaster collection.
Nice article!
Eventually, I should have a pretty in-depth guide to get everyone well-educated
Support Racketboy on Patreon
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
The need to buy multiple VMUs, a problem I've recently had. I didn't realize how small VMUs really were in terms of capacity. Some games take up a lot of space on these things like Soul Reaver, which takes up at least 50 out of 200 Blocks, it's 50 or more. Shenmue and a lot of racing games end up taking up a lot of space as well.
Yeah, and what sucks is that if you don't watch it, a bunch of random games (that you hardly save progress on) will eat up a bunch of blocks. I'm always finding myself cleaning off misc save files.Zork wrote:The need to buy multiple VMUs, a problem I've recently had. I didn't realize how small VMUs really were in terms of capacity. Some games take up a lot of space on these things like Soul Reaver, which takes up at least 50 out of 200 Blocks, it's 50 or more. Shenmue and a lot of racing games end up taking up a lot of space as well.
Support Racketboy on Patreon
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
Good point --- I hated trying to play Marvel vs Capcom when I first got my Dreamcast....neohx_7 wrote:The need to know that you'll need an arcade stick or a good PSX adaptor to play fighting games decently.
Support Racketboy on Patreon
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
Follow Racketboy on Social: Instagram / Twitter / Facebook
Subscribe to Email Newsletter (Blog / Guide Updates Every Week or Two)
I've had great luck with the high capacity mem cards using multiple virtual cards. Never found a good one for PSX, but the 4M one for Dreamcast is great, plus it has a parallel port adaptor for game saves. Make sure you also mention that the DC has similar crappy rumble support to the n64.racketboy wrote:Yeah, and what sucks is that if you don't watch it, a bunch of random games (that you hardly save progress on) will eat up a bunch of blocks. I'm always finding myself cleaning off misc save files.Zork wrote:The need to buy multiple VMUs, a problem I've recently had. I didn't realize how small VMUs really were in terms of capacity. Some games take up a lot of space on these things like Soul Reaver, which takes up at least 50 out of 200 Blocks, it's 50 or more. Shenmue and a lot of racing games end up taking up a lot of space as well.
Btw, this "beginners" content would make more sense as faqs or in a wiki than an article imo. That way it can be expanded and updated.
- Pullmyfinger
- Next-Gen
- Posts: 1470
- Joined: Sat Jan 28, 2006 12:49 pm
- Location: Orange County
- Contact:
Plays backups out of the box
Modchip can be installed to play imports
Utopia can be used to play imports
Get a VMU and a 4 page memory card
Use a VGA Box on 3d games and S Vid on sprite based games
There are numerous compilations of emulators and homebrew apps.
Many originals load much faster than their backup counterparts
Backups may have stuff ripped or downsampled
There are VMU savefile compilations too in case you don't have the time to unlock everything in all games
Puyo Puyo Fever and the Capcom "For matching service" games can be played in english
Modchip can be installed to play imports
Utopia can be used to play imports
Get a VMU and a 4 page memory card
Use a VGA Box on 3d games and S Vid on sprite based games
There are numerous compilations of emulators and homebrew apps.
Many originals load much faster than their backup counterparts
Backups may have stuff ripped or downsampled
There are VMU savefile compilations too in case you don't have the time to unlock everything in all games
Puyo Puyo Fever and the Capcom "For matching service" games can be played in english
-
sv650touring
- 16-bit
- Posts: 83
- Joined: Tue Oct 24, 2006 5:02 pm
- Location: Sarasota, FL
looking forward to new content...
Here's what I could think of:
Dreamcast is very small by console standards
It has cooling fans and is noisy and can build up dust
It is often finicky with media (well, mine have been at times - may just be crappy CDRs)
It is much more prone to failure than the Saturn was
Its hardware has a lot in common with PDAs
It had no multitap, but 4 controller ports standard
It is the only console besides XBox with adapters available to use Saturn Controllers (and the Xbox adapters aren't actually available any more)
Here's what I could think of:
Dreamcast is very small by console standards
It has cooling fans and is noisy and can build up dust
It is often finicky with media (well, mine have been at times - may just be crappy CDRs)
It is much more prone to failure than the Saturn was
Its hardware has a lot in common with PDAs
It had no multitap, but 4 controller ports standard
It is the only console besides XBox with adapters available to use Saturn Controllers (and the Xbox adapters aren't actually available any more)