AwesomeMonstar wrote:RemyC wrote:I've always felt that #3 and Knuckles did nothing about the "unavoidable" traps. They just threw out a band-aid, with the dozens of shields scattered throughout every level...making it wimp easy.
Atleast you don't feel nearly as cheated as when a damn arrow comes out of nowhere at the height of your jump, or a bug attacks at the end of the tunnel, or random spikes errupt form the ground when you run by, not timed mind you, on a cycle that it's been going on since the level started, leaving the chance you get hit purely to luck.
I don't believe that I have ever been hit by an arrow that has come out of nowhere.
I always roll into a ball as soon as I pick up speed in a sonic game, that way I can't get hurt by anything unless they have spikes on their sides. Most "random" spikes pop out so frequently that you can see them...unless you are running around like a madman...in which case you are inevitably going to get hit.
Having a plethora of shields (Especially the coin magnet) is totally unnecessary. Sonic can only be hurt when he's standing upright. So, if you are rolling or jumping, your only real concern is getting hit by spikes or by bullets...why is there a need for so much protection? Especially when you consider that the enemies give you 3 seconds before they even attack.
The first is my favourite. It has the best design; careful platforming, and open stretches of land. Once you know the levels you can blaze through them with all the speed that has been made so synonymous with sonic.