QUAG BOI wrote: ↑Sat May 31, 2025 12:49 pm
mado monogatari 1 GENASIS
Madou Monogatari I is a
really great game, with an incredible soundtrack that not many people get to play. Does it have an English translation now?
Note wrote: ↑Sun Jun 01, 2025 10:28 am
4. Crusader of Centy (GEN)
5. Resident Evil: Code Veronica (DC)
Bonus: Radiant Silvergun (SAT)
Man, everyone is planning on playing some of my favorite games. I am excite.
bmoc wrote: ↑Sun Jun 01, 2025 12:14 pm
As much as I love Xenogears, picking Vagrant Story is probably for the best since it is much shorter. Xenogears is about 60-70 hour game on the first playthrough. It will take much longer than that if you are looking up all the philosophical and psychological reference it makes. Of course, you could always watch Resonant Arc's
21-part story analysis instead.
Looks like I could save about 30 hours that way, at least.
Yeah, as much as I'm interested in playing Xenogears, I just don't see myself finishing it this summer. Devil Summoner is probably close to the same amount of time, but I partly feel like I need more SMT in my life right now, and I also feel like I've been neglecting some of the Saturn RPGs I still have to play through, even though I've knocked out 90% of the ones anyone really knows
Key-Glyph wrote: ↑Sun Jun 01, 2025 2:41 pm
bmoc wrote: ↑Sun Jun 01, 2025 1:26 pm
I only got two endings, one of the canonical endings and the one where you drive away in the car with no regards for your friends lives
(I didn't know that would end the game lol).
Everybody does this. It's the true experience of the game.
I actually avoided this somehow. The game kept me from leaving, for some reason.
-------
Ys Origin:
I've been playing this as Yunica on Normal difficulty the past couple nights. I enjoy the gameplay a fair amount, but it's time to preface with my Falcom speal while Bone doesn't seem to be around--. So, I don't really like Ys I or II. I'm a Dragon Slayer series bump-combat person all the way--I don't really understand how or why they're different, but I swear they are--and a devout evangelist of the Kiya Yoshio faith (Dragon Slayer creator; 'the man who built Falcom'). 1993 is a clear line of demarcation for me with Falcom: The year Kiya left Falcom, after finishing the first Legend of Xanadu on PC Engine. By the end of 1993, Falcom was also trying to release new Ys games (Ys IV) four years after losing the two primary developers for the Ys series, Hashimoto Masaya and Miyazaki Tomoyoshi (coincidentally they moved on to form Quintet and make Actraiser, Soul Blazer, Illusion of Gaia, Terranigma, etc).
Anyway, all that is to say that my relationship with post '93 Falcom is a bit strained, and I generally see their releases since then as trying to reclaim the massive losses they sustained from Kiya, Hashimoto and Miyazaki walking. Ys Origin fits in to that while also being a story prequel to a pair of games I really don't care about very much. On top of that, Adol isn't involved at all due to how far in the past it's set, which just feels kind of odd. So everything here conspires to be a story I just don't really care about, but where I'm at (Floor 14, probably about halfway through Yunica's story) also feels like it just tried to speed run the hero arc. I don't dislike Yunica, although part of me almost feels like I should, but this story just isn't it, dog. I'm thinking, based on timing of releases, that it might resemble the Trails games in that regard.
Good thing is the game itself, as well as the soundtrack (in typical Ys fashion) are pretty bangin'. (One thing I do have to hand to the Ys franchise is that it did really solidify the Falcom Sound Team as some Zuntata-level musical mad lads that carried their work forward into later Dragon Slayer entries.) It's quite nice to look at running on the OLED Steam Deck, as well.
My main gripe with the gameplay is that while there are some nice tools in the action combat, some of the inputs for them are pretty janky and finicky. For the most part, you have a basic rush-down combo by mashing the attack button, a kind of similar air combo when jumping and holding the control stick in a direction, a rising upper attack when attacking on the incline from a jump with the control stick neutral, but then there's the special attack that does multiple hits in all directions and has a chance to reduce enemy defense executed by tipping the control stick in a direction and letting it return to neutral position before hitting attack, or the drop attack with a chance to stun that's executed by attacking with the control stick neutral while on the decline from a jump. Those last two are the most useful, but also really finicky to execute, particularly the defense reducing attack. Along with that, Yunica also has three elemental "Skills" that she can use to damage enemies, or use for progression in some places, and those can be tapped for a basic quick attack, or charged for a much larger and/or more sustained attack.
There's also this thing called Boost that charges up over time and can be 'released' to boost defense and MP regeneration, at least. Can't remember if there was really anything else to it. At any rate, everything comes together into a fairly fun package, it would just be that much better if those two attacks were assigned to controls in a way that made them more consistent.
We push on ever onward and upward.