alienjesus wrote: ↑Sun Dec 22, 2024 9:31 am
AJ's games beaten 2024:
1. Yakuza 3 Remastered
PS4
2. Gley Lancer
Mega Drive
3. Flink
Mega Drive
4. Zero Wing
Mega Drive
5. Super Bomberman 3
SNES
6. Streets of Rage
Master System
7. Goof Troop
SNES
8. Pokémon Card GB2: Great Rocket-Dan Sanjō!
GBC
9. Pop'n Twinbee: Rainbow Bell Adventures
SNES
10. Ganbare Goemon 2: Kiteretsu Shougun Magginesu
SNES
11. Super Mario Maker
Wii U
12. Donkey Kong Land 2
Game Boy
13. The Fish Files
GBC
14. Kirby Super Star Ultra
DS
15. Yakuza 4 Remastered
PS4
16. The Legend of Heroes: Trails of Cold Steel
Vita
17. Psychonauts 2
PS4
18. Spyro the Dragon
PS1
19. LittleBigPlanet
PS3
20. Faxanadu
NES
21. Pokemon Ranger: Shadows of Almia
DS
22. Donkey Kong Country Returns
Wii
23. Alex Kidd: The Lost Stars
Master System
24. Batman Returns
Master System
25. Master of Darkness
Master System
26. Sonic Chaos
Master System
27. Cloud Master
Master System
28. Disney’s Aladdin
Master System
29. Astro Bot
PS5
30. Darkwing Duck
NES
31. DuckTales 2
NES
32. Tiny Toon Adventures
NES
33. Adventure Island Part II
NES
34. Yakuza 5
PS4
35. Dragon Quest V: Hand of the Heavenly Bride
DS
36. Kabuki Quantum Fighter
NES
37. New Ghostbusters 2
NES
38. Castlevania: Harmony of Dissonance
Switch
39. Demon’s Crest
SNES
40. Control
PS5
41. Zero Time Dilemma
Vita
42. Ratchet & Clank: Rift Apart PS5 *NEW*
43. Star Fox Zero Wii U *NEW*
44. Marvel’s Guardians of the Galaxy PS4 *NEW*
45. Star Fox Guard Wii U *NEW*
46. The Violinist of Hameln SFC *NEW*
47. Chibi-Robo!: Park Patrol DS *NEW*
Ratchet & Clank: Rift Apart
Ratchet & Clank is a long running franchise which I only have a little experience in, having only played the PS4 remake of the original game. I went into the newest entry of the franchise Rift Apart hoping that it wasn’t going to be overly reliant on prior knowledge of the series and for the most part it was fine. The game is a combination platformer and third person shooter where you run and gun through levels with a variety of fun weapons, do a bit of collectathon platforming and working through some big game setpieces. The setpieces seem to have been a big focus for this entry, as it tries to show off the PS5 – partly through it’s graphics, which look great, almost like playing an actual Pixar movie – and partly through the dimensional rift gimmick where you pass through portals into new areas, which is intended to show off the load times of the SSD. For the touted feature of the game, I think the rift mechanic is a bit underwhelming – it didn’t do a lot I felt was unrealistic to pull off on previous consoles, and most of the time it was used it just moved you to another nearby place on the same map. Luckily, the core gunplay and platforming of the game was still decent regardless, and I had a good time. Ultimately I don’t think this is a must play title or anything, but it’s a decent way to spend some time.
Star Fox Zero
Star Fox Zero is a widely maligned title, largely due to the control scheme which involves you piloting your arwing on the main TV screen, whilst using gyro controls and your gamepad screen to adjust your aim. It’s an odd control method that takes a lot of time to adjust to, and honestly never really feels super intuitive. I have to agree with the general consensus that the game would probably be better with standard controls. On the other hand, I don’t agree with the opinion that this game is bad or unplayable. In fact, I had a pretty good time playing through it, despite the controls. The game is basically another retelling of the Starfox 64 plot, despite the ‘Zero’ moniker. There are 12 core missions, some of which are on branching paths, as well as 8 smaller missions which can be unlocked via secret routes. The core game is pretty quick to play through, but each main mission features 5 medals you can unlock via various requirements - the first mission is always a high score challenge which is generally fairly tough, but other missions can involve finding medals in the stage, taking out specific targets, killing enemies via an unusual method or more. The game doesn’t tell you these, and some can be hard to discover alone, so I’d advise a guide. Mostly, Star Fox Zero feels like a victim of the Wii U’s failure – it’s clear that the game could have used a little more time and budget, but at this point in the system’s life the Wii U was on life support.
Marvel’s Guardians of the Galaxy
Continuing the run of sci-fi games, I played through Guardians of the Galaxy. This is an action game with some Telltale style narrative adventure elements. It draws heavily from the characterisation of the 5 main characters from the films whilst also drawing a little more history and lore from the comics to expand the worldbuilding. You play as Star Lord and interact with your other team members and other characters. The plot is entertaining and follows the Guardians as they try to earn money by capturing a monster to sell to Lady Hellbender and accidentally release a malevolent entity which leads to the galaxy being indoctrinated to a cult. At the time I think the game got a lot of flak for not using movie likenesses for the characters, but I think the use of comic book lore and similar is unique enough and the characters depictions here are charming enough that it didn’t really bother me at all. The actual combat gameplay is good, not great – you run around shooting enemies as Star Lord whilst being able to instruct your other team members to attack occasionally. They all have specialities in combat with Drax being good at stunning enemies, Gamora doing high damage to single targets, Rocket providing spread damage to multiple enemies, and Groot being more supportive with trapping and healing abilities. In addition, you progressively gain elemental abilities for your guns which allow you to exploit enemy weaknesses, freeze, stun or burn enemies and pull distant enemies down close. It’s all functional and reasonably fun, but never quite feels amazing. Despite that though, I really enjoyed the characters and stories whilst playing through this one, and I think it’s really quite underrated. Well worth a play.
Star Fox Guard
Star Fox Guard was a game that was bundled with Star Fox Zero at launch. You playing a new employee working for Grippy Industries, a mining operation ran by Slippy Toad’s uncle. Each of his mines has a core in the centre powering it, and are being attacked by robots aiming to destroy the core. You remotely access turrets with cameras on and defend the facility from the invading robots. Each facility has 12 cameras which you can view in a small thumbnail on the TV, but by selecting a specific camera on the gamepad you can take control of that camera directly to aim and shoot. You can also drag the cameras around on the map on the gamepad to reposition them as long as they attach to a wall, which is useful as some robots can destroy cameras or temporarily disable them, if you need to defend an area no longer guarded. The robots come in attacker varieties who aim to destroy the core, and disruptor robots who aim to interfere with the cameras. They use tactics such as shields to block front on attacks, fake images that replace the real camera footage and smoke screens to hide other robots. You progressively unlock the ability to change a few cameras into better models, such as homing rockets that can hit behind the shields or a model that slows time when shooting. The main issue with the game is that there are 100 levels to work through and it can get pretty repetitive, but otherwise it’s a fun little distraction.
The Violinist of Hameln
The Violinist of Hameln is a puzzle platformer game based on a manga series. You play as the titular Violinist, a ‘hero’ out to defeat an evil demon lord, except you’re actually a bit of a dick. You wander through levels platforming and attacking with music notes from your violin, but to get past the myriad hazards of the stage you make use of your companion, Flute – a teenage girl who joins you on the quest. Being that you aren’t actually a very nice person, the way you make use of Flute is by throwing her at brick walls to break them down, and forcing her to dress up in a variety of mascot costumes which give her different abilities. For example, the first costume dresses Flute as an ostrich, making her run forward in a line. You can stand on top of the ostrich suit to ride across spikes. Other outfits include a frog outfit which you can stand on to jump to high platforms, a robot outfit that punches holes in walls when you jump on it, and various swimming and flying outfits. You work through 4 worlds featuring roughly 8-10 levels each, gradually unlocking more outfits as you progress. The plot roughly follows the opening of the manga from what I make out, but to be honest I didn’t care too much. The game is fun and certainly feels fairly unique mechanically, but it’s a slow paced game despite only taking 2 hours or so to finish. I liked it well enough, but I think people’s mileage may vary on this one.
Chibi-Robo!: Park Patrol
Chibi-Robo for the Gamecube is one of my all-time favourite games, but other than the very mediocre Ziplash for 3DS, I’ve never played any of the sequels until now. I finally picked up Park Patrol, the second game in the series for DS recently. Neither of the DS entries never got PAL releases so I had to import this one from the US. You play as a new Chibi-Robo who has been deployed to a park, with the objective of making the run down park green and vibrant and full of flowers again. You do this by watering flowers to make them bloom, then dancing with them using a boombox to get the to drop more seeds. Growing 30 flowers in a tile of the park makes the grass grow again. You can make friends with toys in the nearby town and they can help you till earth so more flowers can grow as well as set up features such as fountains and benches or create environmental features such as paths, rivers and hills which change the colours of flowers that grow. The game has an environmental theme – toys can be found thrown out in the rubbish, traffic runs through town and can smoosh you, and the main enemies are smoglings who kill flowers. Early progression is slow – you’ll grow a small number of flowers each day and constantly need to run back to base to recharge your batteries, but later on you’ll be growing dozens of flowers every day. To beat the game you need to grow 999, so it can get quite repetitive. It’s probably a 7 out of 10 game at best, but the game has all the charm of the original game and I enjoyed my time with it. It’s no masterpiece, but it’s well worth a shot.