Games Beaten 2023
- prfsnl_gmr
- Next-Gen
- Posts: 12304
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2023
1. Kirby & The Forgotten Land (Switch)
2. Kirby’s Dreamland 3 (SNES)
3. Earthbound Beginnings (NES)
4. Super Mario Bros. - The Lost Levels (NES)
5. Tuff E Nuff (SNES)
6. Star Fox 2 (SNES)
7. Rival Turf (SNES)
8. Brawl Brothers (SNES)
9. The Peace Keepers (SNES)
10 Arm Champs II (Arcade)
11. All-Night Nippon Super Mario Bros. (FDS)
12. Super Mario Bros. Advance 4: Super Mario Bros 3 - World e (GBA)
13. Vs. Super Mario Bros. (Arcade)
14. Super Mario Bros. Special - 35th Anniversary Edition (NES)
15. Rusty’s Real Deal Baseball (3DS)
16. Professor Layton vs. Phoenix Wright: Ace Attorney (3DS)
17. Vampire Survivors (iOS)
18. Ninja Spirit (TG16)
19. Earthbound (SNES)
20. King’s Field II (PS1)
21. Commando (Arcade)
22. Commando (NES)
23. Commando (7800)
24. Commando (2600)
25. Bionic Commando (Gameboy)
26. MERCS (Arcade)
27. MERCS (SMS)
28. MERCS (Genesis)
29. Bionic Commando: Elite Forces (GBC)
30. Blazing Lazers (TG16)
31. The Legendary Axe (TG16)
32. The Legend of Zelda: Tears of the Kingdom (Switch)
33. Mappy (Arcade)
34. Windjammers (Neo Geo/Switch)
35. Karate Champ (Arcade)
36. Trojan (Arcade)
37. Trojan (NES)
38. Untitled Meow Wolf Omega Mart Video Game (????)
39. Kirby: Nightmare in Dreamland (GBA)
40. Kirby & The Amazing Mirror (GBA)
Meow Wolf Omega Mart is a really great interactive art exhibit I visited on a recent vacation. One part of the exhibition features a simple video game where you are tasked with helping an alien life form avoid obstacles in a warehouse. This involves pressing buttons on a 10 x 10 grid in the right sequence. The sequences become more complex as you progress, but they never require you to memorize more than ten inputs. You can beat the game in just a few minutes, and the ending shows the little alien traveling safely back to its dimension. The real fun comes from failure, though, since missing a sequence results in a gruesome (albeit very pixelated) death sequence. It was pretty fun and part of a great exhibit by an art collective with a close connection to video games. Recommended!
Kirby: Nightmare in Dreamland is a GBA remake of Kirby’s Adventure (i.e., the NES Kirby game and, arguably, the first really good game in the Kirby series). The graphics have been enhanced, and the aspect ratio of the screen is a little different. Otherwise, it’s a pretty faithful remake. The game remains a pretty linear, level-based, 2D platformer, and it is decently challenging. Kirby also plays just like he did in the NES game; he has all of his copy abilities; and he fights a ton of bosses. The original game is very solid, and the remake’s solid too (even if the gameplay was a bit dated by 2003). If you’re a fan of the original game or the series, it’s definitely worth checking out.
Whereas Kirby: Nightmare in Dreamland is pretty much the definition of a standard Kirby platformer, Kirby & The Amazing Mirror is a wild experiment. Both games use the same engine, and Kirby & The Amazing Mirror recycles a lot of graphical and musical assets from its predecessor. Where it veers wildly off course, however, is the design. Specifically, Kirby & The Amazing Mirror is a non-linear, open-world metroidvania full of one-way passages, hidden upgrades, and challenging boss fights. Also, it supports 4-players, potentially permitting four different Kirbys to explore the world at the same time and, perhaps more importantly, to team up against the game’s bosses.
The game is divided into nine zones, and the goal of each zone is to reach a boss and recover a shard of a broken mirror. The map is full of one-way passages, and the zones frequently loop back on themselves. Accordingly, finding a cleverly hidden map in each section is key. Various parts of each zone also lead to “goals” which warp you back to the game’s hub making it imperative also to unlock shortcuts back to each section of the game. This design can be very frustrating, at times, for a single player, but it encourages multiple players to go off in different directions and explore different sections of the map. Importantly, Kirby carries a mid-00s flip phone with him at all times, permitting him to call his doppelgängers and also to warp back to the hub.
I played the game entirely in single-player mode, and I enjoyed it quite a bit, even if it is frustrating at times. (The one-way passages can be very annoying, and the design reminded me a bit of classic games like Castlequest, Goonies II, etc. that pre-date modern metroidvanias. I have a pretty high tolerance for those, but they’re definitely not for everyone.). In multiplayer mode, though, I suspect it’s fantastic. At release, i doubt many people experienced the game this way since it would require multiple carts, GBA systems, link cables, and people willing to commit to completing a metroidvania together. It is my understanding, however, that you can now play this game through Nintendo Switch Online. That is probably the best way to play the game today, and if any of you have subscriptions to the service, you should try it out. (if you don’t have a subscription, the game is still fine in single player mode, however!)
2. Kirby’s Dreamland 3 (SNES)
3. Earthbound Beginnings (NES)
4. Super Mario Bros. - The Lost Levels (NES)
5. Tuff E Nuff (SNES)
6. Star Fox 2 (SNES)
7. Rival Turf (SNES)
8. Brawl Brothers (SNES)
9. The Peace Keepers (SNES)
10 Arm Champs II (Arcade)
11. All-Night Nippon Super Mario Bros. (FDS)
12. Super Mario Bros. Advance 4: Super Mario Bros 3 - World e (GBA)
13. Vs. Super Mario Bros. (Arcade)
14. Super Mario Bros. Special - 35th Anniversary Edition (NES)
15. Rusty’s Real Deal Baseball (3DS)
16. Professor Layton vs. Phoenix Wright: Ace Attorney (3DS)
17. Vampire Survivors (iOS)
18. Ninja Spirit (TG16)
19. Earthbound (SNES)
20. King’s Field II (PS1)
21. Commando (Arcade)
22. Commando (NES)
23. Commando (7800)
24. Commando (2600)
25. Bionic Commando (Gameboy)
26. MERCS (Arcade)
27. MERCS (SMS)
28. MERCS (Genesis)
29. Bionic Commando: Elite Forces (GBC)
30. Blazing Lazers (TG16)
31. The Legendary Axe (TG16)
32. The Legend of Zelda: Tears of the Kingdom (Switch)
33. Mappy (Arcade)
34. Windjammers (Neo Geo/Switch)
35. Karate Champ (Arcade)
36. Trojan (Arcade)
37. Trojan (NES)
38. Untitled Meow Wolf Omega Mart Video Game (????)
39. Kirby: Nightmare in Dreamland (GBA)
40. Kirby & The Amazing Mirror (GBA)
Meow Wolf Omega Mart is a really great interactive art exhibit I visited on a recent vacation. One part of the exhibition features a simple video game where you are tasked with helping an alien life form avoid obstacles in a warehouse. This involves pressing buttons on a 10 x 10 grid in the right sequence. The sequences become more complex as you progress, but they never require you to memorize more than ten inputs. You can beat the game in just a few minutes, and the ending shows the little alien traveling safely back to its dimension. The real fun comes from failure, though, since missing a sequence results in a gruesome (albeit very pixelated) death sequence. It was pretty fun and part of a great exhibit by an art collective with a close connection to video games. Recommended!
Kirby: Nightmare in Dreamland is a GBA remake of Kirby’s Adventure (i.e., the NES Kirby game and, arguably, the first really good game in the Kirby series). The graphics have been enhanced, and the aspect ratio of the screen is a little different. Otherwise, it’s a pretty faithful remake. The game remains a pretty linear, level-based, 2D platformer, and it is decently challenging. Kirby also plays just like he did in the NES game; he has all of his copy abilities; and he fights a ton of bosses. The original game is very solid, and the remake’s solid too (even if the gameplay was a bit dated by 2003). If you’re a fan of the original game or the series, it’s definitely worth checking out.
Whereas Kirby: Nightmare in Dreamland is pretty much the definition of a standard Kirby platformer, Kirby & The Amazing Mirror is a wild experiment. Both games use the same engine, and Kirby & The Amazing Mirror recycles a lot of graphical and musical assets from its predecessor. Where it veers wildly off course, however, is the design. Specifically, Kirby & The Amazing Mirror is a non-linear, open-world metroidvania full of one-way passages, hidden upgrades, and challenging boss fights. Also, it supports 4-players, potentially permitting four different Kirbys to explore the world at the same time and, perhaps more importantly, to team up against the game’s bosses.
The game is divided into nine zones, and the goal of each zone is to reach a boss and recover a shard of a broken mirror. The map is full of one-way passages, and the zones frequently loop back on themselves. Accordingly, finding a cleverly hidden map in each section is key. Various parts of each zone also lead to “goals” which warp you back to the game’s hub making it imperative also to unlock shortcuts back to each section of the game. This design can be very frustrating, at times, for a single player, but it encourages multiple players to go off in different directions and explore different sections of the map. Importantly, Kirby carries a mid-00s flip phone with him at all times, permitting him to call his doppelgängers and also to warp back to the hub.
I played the game entirely in single-player mode, and I enjoyed it quite a bit, even if it is frustrating at times. (The one-way passages can be very annoying, and the design reminded me a bit of classic games like Castlequest, Goonies II, etc. that pre-date modern metroidvanias. I have a pretty high tolerance for those, but they’re definitely not for everyone.). In multiplayer mode, though, I suspect it’s fantastic. At release, i doubt many people experienced the game this way since it would require multiple carts, GBA systems, link cables, and people willing to commit to completing a metroidvania together. It is my understanding, however, that you can now play this game through Nintendo Switch Online. That is probably the best way to play the game today, and if any of you have subscriptions to the service, you should try it out. (if you don’t have a subscription, the game is still fine in single player mode, however!)
- Raging Justice
- Next-Gen
- Posts: 1834
- Joined: Sun May 30, 2021 2:11 pm
Re: Games Beaten 2023
RoboCop: Rogue City looks interesting. I've seen positive reaction to it from all corners of the internet it seems. Before the game even released I was hearing positive buzz surrounding it
- PartridgeSenpai
- Next-Gen
- Posts: 3068
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2023
Partridge Senpai's 2023 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat
1~51
52. Gyakuten Saiban 3 (GBA) *
53. Pokemon Gold (GBC)
54. Beltlogger 9 (PS1)
55. 64 De Hakken!! Tamagotchi: Minna De Tamagotchi World (N64)
56. Koudelka (PS1)
57. Pilotwings 64 (N64)
-----
58. Mickey's Speedway USA (N64)
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat
1~51
52. Gyakuten Saiban 3 (GBA) *
53. Pokemon Gold (GBC)
54. Beltlogger 9 (PS1)
55. 64 De Hakken!! Tamagotchi: Minna De Tamagotchi World (N64)
56. Koudelka (PS1)
57. Pilotwings 64 (N64)
-----
58. Mickey's Speedway USA (N64)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2023
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022
First 50:
51. This Way Madness Lies - PC
52. Mechwarrior 5: Mercenaries: The Dragon's Gambit - PC
53. Cyberpunk 2077: Phantom Liberty - PC
54. Sprawl - PC
55. Zortch - PC
56. Ion Fury: Aftershock - PC
57. Spider-Man 2 - PS5
58. Alan Wake II - PC
59. Ghostrunner II - PC
60. RoboCop: Rogue City - PC
61. Super Mario RPG - Switch
Super Mario RPG originally came out late in the SNES's life and served as a crazy mashup. You had Mario, the powerhouse of Nintendo, diving into a new genre. How would you even make an RPG that feels like a Mario game? Square ended up combining overworld platforming with timed hits in battles to create an experience that would stand the test of time. However, it has been hard for younger people to play, because the rights for the game are split between Nintendo and Square. Fortunately, both companies decided to come together so we could get a Switch remake.
The remake is extremely true to the original. It replicates the original prerendered 2D in full 3D, so it all looks like how you remember. The resolution is higher and the animations have more frames, but the fundamentals are the same. This becomes especially noticeable when the game decides to do a cutscene; at these points it'll zoom in on the characters, rather than sticking with the 3/4 overhead, and you can see that Mario and Peach are both halfway towards super deformed. The game comes with the original chiptunes and a modern reorchestration. You can use a more standard menu-based system, or you can keep using the original game's "each button is a type of attack". It's exactly the kind of quality of life update you would expect to see.
The game does have a few new features, but they mostly serve as a concession to modern expectations. Hitting your timed hits on attacks and defenses now build up a meter. When this meter is full you can do a full party move; there's a different one for each combination of characters. It's nothing too overpowering, it just gives you some more options in combat. Speaking of timed hits, if you keep chaining timed attacks and defenses you will get a passive bonus to the team based on your party members. It's not super noticeable, but it's there. And if you hit a timed attack especially perfectly you do splash damage to other enemies. It can end up hitting a breakpoint on some formations that kills enemies a turn faster than otherwise, but again, it's mostly just a nice to have, rather than something that significantly changes combat.
The final thing added is a series of post-game boss rematches. These are for the grinders; the bosses all have better stats than Smithy and they have new gimmicks that make the battles a chore. Again, this is mostly a concession to modern player expectations. Beating each one gives you a new ultimate weapon for each character and unlocks a final refight, and that one gives you nothing, because there's no challenges left to beat.
All in all, this is a fairly straightforward update of a classic. It goes a bit beyond just porting it to modern hardware, but it's definitely not a remake by any stretch of the imagination. If you haven't played it in the past and are a fan of RPGs then this is the perfect one to add to your collection. If you already have the original there isn't as much to recommend here. It comes down to how you feel about paying another $60 for a game you already own so you can play it on a more convenient system.
First 50:
51. This Way Madness Lies - PC
52. Mechwarrior 5: Mercenaries: The Dragon's Gambit - PC
53. Cyberpunk 2077: Phantom Liberty - PC
54. Sprawl - PC
55. Zortch - PC
56. Ion Fury: Aftershock - PC
57. Spider-Man 2 - PS5
58. Alan Wake II - PC
59. Ghostrunner II - PC
60. RoboCop: Rogue City - PC
61. Super Mario RPG - Switch
Super Mario RPG originally came out late in the SNES's life and served as a crazy mashup. You had Mario, the powerhouse of Nintendo, diving into a new genre. How would you even make an RPG that feels like a Mario game? Square ended up combining overworld platforming with timed hits in battles to create an experience that would stand the test of time. However, it has been hard for younger people to play, because the rights for the game are split between Nintendo and Square. Fortunately, both companies decided to come together so we could get a Switch remake.
The remake is extremely true to the original. It replicates the original prerendered 2D in full 3D, so it all looks like how you remember. The resolution is higher and the animations have more frames, but the fundamentals are the same. This becomes especially noticeable when the game decides to do a cutscene; at these points it'll zoom in on the characters, rather than sticking with the 3/4 overhead, and you can see that Mario and Peach are both halfway towards super deformed. The game comes with the original chiptunes and a modern reorchestration. You can use a more standard menu-based system, or you can keep using the original game's "each button is a type of attack". It's exactly the kind of quality of life update you would expect to see.
The game does have a few new features, but they mostly serve as a concession to modern expectations. Hitting your timed hits on attacks and defenses now build up a meter. When this meter is full you can do a full party move; there's a different one for each combination of characters. It's nothing too overpowering, it just gives you some more options in combat. Speaking of timed hits, if you keep chaining timed attacks and defenses you will get a passive bonus to the team based on your party members. It's not super noticeable, but it's there. And if you hit a timed attack especially perfectly you do splash damage to other enemies. It can end up hitting a breakpoint on some formations that kills enemies a turn faster than otherwise, but again, it's mostly just a nice to have, rather than something that significantly changes combat.
The final thing added is a series of post-game boss rematches. These are for the grinders; the bosses all have better stats than Smithy and they have new gimmicks that make the battles a chore. Again, this is mostly a concession to modern player expectations. Beating each one gives you a new ultimate weapon for each character and unlocks a final refight, and that one gives you nothing, because there's no challenges left to beat.
All in all, this is a fairly straightforward update of a classic. It goes a bit beyond just porting it to modern hardware, but it's definitely not a remake by any stretch of the imagination. If you haven't played it in the past and are a fan of RPGs then this is the perfect one to add to your collection. If you already have the original there isn't as much to recommend here. It comes down to how you feel about paying another $60 for a game you already own so you can play it on a more convenient system.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- Markies
- Next-Gen
- Posts: 1517
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2023
Markies' Games Beat List Of 2023!
***Denotes Replay For Completion***
***1. Dragon Valor (PS1)***
2. Breath Of Fire (GBA)
3. Teenage Mutant Ninja Turtles: Shredder's Revenge (NS)
4. World Of Illusion Starring Mickey Mouse And Donald Duck (GEN)
5. XIII (GCN)
6. NES Remix Pack (WiiU)
7. Dr. Mario (GBC)
***8. Bully (PS2)***
9. Dragon's Crown (PS3)
10. Bangai-O (SDC)
11. Super Smash Bros. Brawl (Wii)
12. Destruction Derby (PS1)
13. X-Men Legends II: Rise Of Apocalypse (XBOX)
14. Vice: Project Doom (NES)
***15. Atelier Iris 3: Grand Phantasm (PS2)***
16. Terranigma (SNES)
***17. Super Street Fighter II (GEN)***
18. Guitar Hero II (PS2)
19. Kirby's Dream Land (GBC)
***20. Gunbird 2 (SDC)***
***21. Stella Deus: The Gate Of Eternity (PS2)***
22. I Am Setsuna (NS)
23. DuckTales: Remastered (WiiU)
***24. The Legend Of Zelda: A Link To The Past (SNES)***
***25. Chip 'N Dale Rescue Rangers 2 (NES)***
26. Fire Emblem: The Blazing Blade (GBA)
27. Prince Of Persia: The Two Thrones (XBOX)
28. Baten Kaitos Origins (GCN)
29. Virtua Racing (GEN)
**30. Breath Of Fire III (PS1)***
31. Metroid II: Return Of Samus (GBC)
***32. Chameleon Twist (N64)***
33. Resident Evil 4 (Wii)
34. College Slam (SNES)
35. Hyrule Warriors (WiiU)
36. Tengen Tetris (NES)
***37. Xenosaga Episode I: Der Wille zur Macht (PS2)***

I completed Xenosaga Episode I: Der Wille zur Macht on the Sony Playstation 2 this afternoon!
Back in 2017, I played through the original Xenosaga game. It was a fairly simple game with overtly long cut-scenes, but I really enjoyed the game. As the years went by, I purchased and played through Xenosaga II and Xenosaga III with varying degrees of enjoyment. Recently, I was looking for a PS2 to play until completion and my friend had recently played through Xenosaga II recently and that really got my interest going again. He had also mentioned that Xenosaga I isn't that long or a difficult complete, so I decided to replay the game to completion after over six years.
After playing through the entire trilogy, it was a real blast to play through the original Xenosaga. There are so many small little touches and Easter eggs in the first game that aren't even touched upon until you get to the later games. After that extra level of understanding really made the experience much more enjoyable. My favorite part of Xenosaga has always been the characters. Each character has their own backstory and feel to them. In a way, they are almost human and more than one dimensional caricatures. Also, the graphics for such a relatively early PS2 game is rather impressive, especially the CGI cut-scenes. I have always been a big fan of the combat system and the first one has a great. Compared to further games in the series, the combat in the first one is the most basic and generic. It is simple turned based battles, but that simplicity is rather enjoyable after so many complex games. Its fun to replay a game with a relatively simple combat system that doesn't take forever to master.
I just wished the game focused more on the battles. Infamously known, Xenosaga is more about the cut-scenes then it is about the game play. It takes over 75% of the game to get your full party and there are only a select few dungeons in the game. In fact, there are chapters where your entire purpose is to explore this new space ship that you are on and that is all.
Overall, I have a real soft spot for the original Xenosaga game. I love the graphics, music and battle system so much in the game that I am willing to put up with a dialogue heavy game. If you can get past the lengthy cut-scenes or actually enjoy them, the game itself is rather simple and there is not much to do. It is not for everybody, but it is a unique experience with not many extras to it.
***Denotes Replay For Completion***
***1. Dragon Valor (PS1)***
2. Breath Of Fire (GBA)
3. Teenage Mutant Ninja Turtles: Shredder's Revenge (NS)
4. World Of Illusion Starring Mickey Mouse And Donald Duck (GEN)
5. XIII (GCN)
6. NES Remix Pack (WiiU)
7. Dr. Mario (GBC)
***8. Bully (PS2)***
9. Dragon's Crown (PS3)
10. Bangai-O (SDC)
11. Super Smash Bros. Brawl (Wii)
12. Destruction Derby (PS1)
13. X-Men Legends II: Rise Of Apocalypse (XBOX)
14. Vice: Project Doom (NES)
***15. Atelier Iris 3: Grand Phantasm (PS2)***
16. Terranigma (SNES)
***17. Super Street Fighter II (GEN)***
18. Guitar Hero II (PS2)
19. Kirby's Dream Land (GBC)
***20. Gunbird 2 (SDC)***
***21. Stella Deus: The Gate Of Eternity (PS2)***
22. I Am Setsuna (NS)
23. DuckTales: Remastered (WiiU)
***24. The Legend Of Zelda: A Link To The Past (SNES)***
***25. Chip 'N Dale Rescue Rangers 2 (NES)***
26. Fire Emblem: The Blazing Blade (GBA)
27. Prince Of Persia: The Two Thrones (XBOX)
28. Baten Kaitos Origins (GCN)
29. Virtua Racing (GEN)
**30. Breath Of Fire III (PS1)***
31. Metroid II: Return Of Samus (GBC)
***32. Chameleon Twist (N64)***
33. Resident Evil 4 (Wii)
34. College Slam (SNES)
35. Hyrule Warriors (WiiU)
36. Tengen Tetris (NES)
***37. Xenosaga Episode I: Der Wille zur Macht (PS2)***

I completed Xenosaga Episode I: Der Wille zur Macht on the Sony Playstation 2 this afternoon!
Back in 2017, I played through the original Xenosaga game. It was a fairly simple game with overtly long cut-scenes, but I really enjoyed the game. As the years went by, I purchased and played through Xenosaga II and Xenosaga III with varying degrees of enjoyment. Recently, I was looking for a PS2 to play until completion and my friend had recently played through Xenosaga II recently and that really got my interest going again. He had also mentioned that Xenosaga I isn't that long or a difficult complete, so I decided to replay the game to completion after over six years.
After playing through the entire trilogy, it was a real blast to play through the original Xenosaga. There are so many small little touches and Easter eggs in the first game that aren't even touched upon until you get to the later games. After that extra level of understanding really made the experience much more enjoyable. My favorite part of Xenosaga has always been the characters. Each character has their own backstory and feel to them. In a way, they are almost human and more than one dimensional caricatures. Also, the graphics for such a relatively early PS2 game is rather impressive, especially the CGI cut-scenes. I have always been a big fan of the combat system and the first one has a great. Compared to further games in the series, the combat in the first one is the most basic and generic. It is simple turned based battles, but that simplicity is rather enjoyable after so many complex games. Its fun to replay a game with a relatively simple combat system that doesn't take forever to master.
I just wished the game focused more on the battles. Infamously known, Xenosaga is more about the cut-scenes then it is about the game play. It takes over 75% of the game to get your full party and there are only a select few dungeons in the game. In fact, there are chapters where your entire purpose is to explore this new space ship that you are on and that is all.
Overall, I have a real soft spot for the original Xenosaga game. I love the graphics, music and battle system so much in the game that I am willing to put up with a dialogue heavy game. If you can get past the lengthy cut-scenes or actually enjoy them, the game itself is rather simple and there is not much to do. It is not for everybody, but it is a unique experience with not many extras to it.
- PartridgeSenpai
- Next-Gen
- Posts: 3068
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2023
Partridge Senpai's 2023 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022
* indicates a repeat
1~51
52. Gyakuten Saiban 3 (GBA) *
53. Pokemon Gold (GBC)
54. Beltlogger 9 (PS1)
55. 64 De Hakken!! Tamagotchi: Minna De Tamagotchi World (N64)
56. Koudelka (PS1)
57. Pilotwings 64 (N64)
58. Mickey's Speedway USA (N64)
59. Boku No Natsuyasumi (PS1)
Literally translating to “My Summer Vacation”, this is a game I’ve had some greater or lesser interest in for well over a year now, but it took me this long to actually find a copy for sale in Book Off XD. Before playing it, I honestly didn’t have much idea of what it was about at all. I knew it was some kind of life sim taking place over a young boy’s summer vacation, and I knew it was lauded very highly for its writing, but that was really it. Sure, the later releases were easier to find, but I wanted to see where the series started! X3. It ended up taking me around 13 or so hours to play through it on real hardware.
Boku No Natsuyasumi is the story of the titular character, Boku (which can be a first-person pronoun for a boy/man and is sometimes used as a cutesy nickname for a young boy, but in this case it’s just used as the character’s name) and his summer vacation the year he was nine years old. His mother was about to have a baby, so his parents arranged for him to stay with his aunt’s family as to give his parents some breathing room during that period. His aunt’s family, the Sorano family, are composed of his aunt and uncle as well as his older cousin Moe and his cousin of similar age Shirabe. The opening narration says simply that this was a summer whose events he has never forgotten, and that actually brings me to an interesting point in and of itself.
Our opening narration is done by an older man speaking from Boku’s perspective. The narrative is specifically framed as an older man (likely in his 40’s, much like the game’s creator was at the time this was made) reflecting upon his childhood. This framing device makes clear what otherwise might be a little more buried in the subtext: this is first and foremost a nostalgia piece, and a reflective one at that. Though the topics in this game aren’t anything M-rated that a kid couldn’t or shouldn’t see, the audience for this game is absolutely an adult one. Boku No Natsuyasumi is a game about looking back at your adolescence, about a time when you had no responsibilities of the harsh adult world, and not just getting to go through them again, but being able to reflect on what it means to do so. That’s not to say that Boku’s summer break is entirely devoid of interesting or impactful happenings, quite far from it, but I hesitate to say much more about the actual events (or possible events) of the story because this is a game I think it makes much more sense to simply experience yourself.
The actual gameplay of BNNY is relatively simple as such things go. Though this game is most easily described as a life sim, I think it fits the mold of an adventure game much more easily. There are no stats or survival elements to worry about, being that you’re just a grade-schooler staying up in the mountains with your extended family, but you do have various chores you can be responsible for and other activities you can do. You can explore the mountains, talk to your family, fish in the ponds and streams, or catch bugs (to either preserve in your bug catching kit or use to battle other kids in beetle fights), though there honestly isn’t a ton more than that. Granted I had a lot of fun exploring, trying my best to partake in story events, and also catching as many bugs as I could, but this *is* just a rural Japanese home in the 70’s. There’s not a massive amount to do, but making the best of your month off from school is what this game is all about. You don’t really *have* to do anything: It’s your summer vacation, so make the best of it the way you see best~.
The presentation is very simple but also homey in a way that fits the game very well. People are relatively simple looking 3D models that almost resemble a child’s drawings of people, but I found that to be both charming as well as come off as very intentional. You have a picture-diary that you write in every day to save the game, and Boku draws people just as they appear in the game. I don’t think it’s much of a stretch to assume that, because we’re going down his memory lane, we see the people in his life as he remembers them through his drawings. Aside from that, the game is basically all those good old 2D pre-rendered backdrops that PS1 rpgs and adventure games love so much, and being a quite late-life PS1 game, they all look very nice. The sound design is also very well done in this game, having overall very little music save to underscore very important scenes/events, and most of the soundscape is just the background sounds of living in the Japanese countryside. The game is also fully voice acted, with all spoken dialogue (and even a fair bit of the narration) being voiced very well. The aesthetics work together with the writing beautifully, and I couldn’t possibly imagine the game not having all the VA to help bring the story to life the way it does.
Verdict: Highly Recommended. This is a truly excellent game and easily one of the best games on the PS1, to my reckoning. This is one of the earliest examples in games history of a game where I can point to and say “this is a game that is making art in a way that only a video game can.” This is sadly also a game that’s unlikely to get a translation anytime soon (largely because of all of the oh-so-common in the PS1 era videos with voiced dialogue but no text over it), and it’d honestly be a very hard game to translate at the best of times, in my opinion. There’s a lot here both culturally and historically that you’d need to be quite familiar with Japan in the first place to really take in in the way you probably should, so any would be localizer would have an extremely daunting task on their hands. Regardless, for those who can understand the language and enjoy story based games, this is an all time great of the generation that is absolutely not one to miss out on.
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1~51
52. Gyakuten Saiban 3 (GBA) *
53. Pokemon Gold (GBC)
54. Beltlogger 9 (PS1)
55. 64 De Hakken!! Tamagotchi: Minna De Tamagotchi World (N64)
56. Koudelka (PS1)
57. Pilotwings 64 (N64)
58. Mickey's Speedway USA (N64)
59. Boku No Natsuyasumi (PS1)
Literally translating to “My Summer Vacation”, this is a game I’ve had some greater or lesser interest in for well over a year now, but it took me this long to actually find a copy for sale in Book Off XD. Before playing it, I honestly didn’t have much idea of what it was about at all. I knew it was some kind of life sim taking place over a young boy’s summer vacation, and I knew it was lauded very highly for its writing, but that was really it. Sure, the later releases were easier to find, but I wanted to see where the series started! X3. It ended up taking me around 13 or so hours to play through it on real hardware.
Boku No Natsuyasumi is the story of the titular character, Boku (which can be a first-person pronoun for a boy/man and is sometimes used as a cutesy nickname for a young boy, but in this case it’s just used as the character’s name) and his summer vacation the year he was nine years old. His mother was about to have a baby, so his parents arranged for him to stay with his aunt’s family as to give his parents some breathing room during that period. His aunt’s family, the Sorano family, are composed of his aunt and uncle as well as his older cousin Moe and his cousin of similar age Shirabe. The opening narration says simply that this was a summer whose events he has never forgotten, and that actually brings me to an interesting point in and of itself.
Our opening narration is done by an older man speaking from Boku’s perspective. The narrative is specifically framed as an older man (likely in his 40’s, much like the game’s creator was at the time this was made) reflecting upon his childhood. This framing device makes clear what otherwise might be a little more buried in the subtext: this is first and foremost a nostalgia piece, and a reflective one at that. Though the topics in this game aren’t anything M-rated that a kid couldn’t or shouldn’t see, the audience for this game is absolutely an adult one. Boku No Natsuyasumi is a game about looking back at your adolescence, about a time when you had no responsibilities of the harsh adult world, and not just getting to go through them again, but being able to reflect on what it means to do so. That’s not to say that Boku’s summer break is entirely devoid of interesting or impactful happenings, quite far from it, but I hesitate to say much more about the actual events (or possible events) of the story because this is a game I think it makes much more sense to simply experience yourself.
The actual gameplay of BNNY is relatively simple as such things go. Though this game is most easily described as a life sim, I think it fits the mold of an adventure game much more easily. There are no stats or survival elements to worry about, being that you’re just a grade-schooler staying up in the mountains with your extended family, but you do have various chores you can be responsible for and other activities you can do. You can explore the mountains, talk to your family, fish in the ponds and streams, or catch bugs (to either preserve in your bug catching kit or use to battle other kids in beetle fights), though there honestly isn’t a ton more than that. Granted I had a lot of fun exploring, trying my best to partake in story events, and also catching as many bugs as I could, but this *is* just a rural Japanese home in the 70’s. There’s not a massive amount to do, but making the best of your month off from school is what this game is all about. You don’t really *have* to do anything: It’s your summer vacation, so make the best of it the way you see best~.
The presentation is very simple but also homey in a way that fits the game very well. People are relatively simple looking 3D models that almost resemble a child’s drawings of people, but I found that to be both charming as well as come off as very intentional. You have a picture-diary that you write in every day to save the game, and Boku draws people just as they appear in the game. I don’t think it’s much of a stretch to assume that, because we’re going down his memory lane, we see the people in his life as he remembers them through his drawings. Aside from that, the game is basically all those good old 2D pre-rendered backdrops that PS1 rpgs and adventure games love so much, and being a quite late-life PS1 game, they all look very nice. The sound design is also very well done in this game, having overall very little music save to underscore very important scenes/events, and most of the soundscape is just the background sounds of living in the Japanese countryside. The game is also fully voice acted, with all spoken dialogue (and even a fair bit of the narration) being voiced very well. The aesthetics work together with the writing beautifully, and I couldn’t possibly imagine the game not having all the VA to help bring the story to life the way it does.
Verdict: Highly Recommended. This is a truly excellent game and easily one of the best games on the PS1, to my reckoning. This is one of the earliest examples in games history of a game where I can point to and say “this is a game that is making art in a way that only a video game can.” This is sadly also a game that’s unlikely to get a translation anytime soon (largely because of all of the oh-so-common in the PS1 era videos with voiced dialogue but no text over it), and it’d honestly be a very hard game to translate at the best of times, in my opinion. There’s a lot here both culturally and historically that you’d need to be quite familiar with Japan in the first place to really take in in the way you probably should, so any would be localizer would have an extremely daunting task on their hands. Regardless, for those who can understand the language and enjoy story based games, this is an all time great of the generation that is absolutely not one to miss out on.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
Re: Games Beaten 2023
PartridgeSenpai wrote:59. Boku No Natsuyasumi (PS1)
This is fascinating. I am glad to know that this game exists, even if I am highly unlikely to ever be able to play it properly. I appreciate your interesting game selection.
Systems: TI-99/4a, Commodore Vic-20, Atari 2600, NES, SMS, GB, Neo Geo MVS (Big Red 4-slot), Genesis, SNES, 3DO, PS1, N64, DC, PS2, GBA, GCN, NDSi, Wii
Re: Games Beaten 2023
Limewater wrote:PartridgeSenpai wrote:59. Boku No Natsuyasumi (PS1)
This is fascinating. I am glad to know that this game exists, even if I am highly unlikely to ever be able to play it properly. I appreciate your interesting game selection.
There is a segment of the classic video games media that is just nuts over this title. Tim Rogers, Brandon Sheffield, and I think John Ricciardi as well all are fans. Tim Rogers is the one who talks it up the most.
- PartridgeSenpai
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Re: Games Beaten 2023
Limewater wrote:PartridgeSenpai wrote:59. Boku No Natsuyasumi (PS1)
This is fascinating. I am glad to know that this game exists, even if I am highly unlikely to ever be able to play it properly. I appreciate your interesting game selection.
Aww, thank you so much ^w^
It's just one of those things I've seen on Best PS1 Game lists over here in Japan for ages, so I figured I might as well finally give it a try. I'm really happy to hear you (and others) appreciate my writing ^w^
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- RobertAugustdeMeijer
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Re: Games Beaten 2023
Boku No Natsuyasumi sounds amazing, thanks for mentioning it in detail!