Games Beaten 2021

Anything that is gaming related that doesn't fit well anywhere else
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REPO Man
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Re: Games Beaten 2021

Post by REPO Man »

I wouldn't say I beat it, since apparently it's still early in development, but Dead by Daylight for Game Boy, a fan made "demake" of the asymmetrical multiplayer horror game. I believe it's made with GB Studio, which has led to a boom of homebrew Game Boy titles, particularly horror games.

Here, you play a survivor avoiding 4 killers, in lieu of 4 survivors avoiding a single killer, as you find oil cans to repair generators. Three cans spawn in at a time, with three new cans spawning in after repairing a generator. After fixing all four (currently there's no randomization where the cans and generators spawn), you head to one of the two exits.
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BoneSnapDeez
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Re: Games Beaten 2021

Post by BoneSnapDeez »

prfsnl_gmr wrote:NPCs that look like Playmobil toys


lol this reminds of when you compared the look of Eternal Sonata to Precious Moments.
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prfsnl_gmr
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Re: Games Beaten 2021

Post by prfsnl_gmr »

BoneSnapDeez wrote:
prfsnl_gmr wrote:NPCs that look like Playmobil toys


lol this reminds of when you compared the look of Eternal Sonata to Precious Moments.


The comparison is apt. The characters in Eternal Sonata DO look like Precious Moments figurines.
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PartridgeSenpai
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Re: Games Beaten 2021

Post by PartridgeSenpai »

Partridge Senpai's 2021 Beaten Games:
Previously: 2016 2017 2018 2019 2020
* indicates a repeat

1. Atelier Rorona: The Alchemist of Arland (PS3)
2. Portal 2 (PC) *
3. Atelier Judie: The Alchemist of Gramnad (PS2)
4. Pipo Saru 2001 (PS2)
5. Mystical Ninja Starring Goemon (N64)
6. Atelier Viorate: The Alchemist of Gramnad 2 (PS2)
7. Kirby's Dream Land 3 (SFC)
8. The Legend of Mystical Ninja (SFC)
9. Atelier Marie: The Alchemist of Salburg (PS1)
10. Ganbare Goemon 2 (SFC)
11. Paper Mario: Origami King (Switch)
12. Star Fox 64 (N64) *
13. Super Paper Mario (Wii) *
14. Paper Mario: The Thousand Year Door (GC) *
15. Demon's Crest (SNES)
16. Cathedral (Switch)
17. Super Mario 3D World (Switch) *
18. Bowser's Fury (Switch)
19. Rogue Heroes: Ruins of Tasos (Switch)
20. moon (Switch)
21. Casltevania 64 (N64)
22. Captain Rainbow (Wii)

23. Doraemon: Nobita To Mittsu No Seireiseki (N64)

Ever since I moved here two years ago, the Book Off across town has had a trilogy of Doraemon games on N64 that I'd never heard of made by Epoch (a game company I'd also never heard of). Being licensed games on a console with a lot of experimental bad games on it, I'd avoided them until a few days ago when I finally decided the 500 yen was worth it to plonk down and have a giggle at how probably bad the first one was. And who knows, maybe it'd be good, as you don't often get three games if you're trash, right? It only took me five hours to beat it, and I did it all in one sitting, but I left my time with Doraemon quite pleasantly surprised by its quality.

The title translates to "Doraemon: Nobita and the Three Spirit Stones", and that really tells you most of what you need to know about the story. The game opens with three mysterious crystals shattering on a hexagram, and an evil looking demon coming forth from the void. Princess Corona (yes, I laughed a lot at her name) of the fairy kingdom goes to her father with worried news of the Demon King's return. The long story short is that only Doraemon and all the tools in his four-dimensional pocket can possibly save the fairy world and the human world, but the Demon King wants his pocket too. In a failed attempt to steal it, Doraemon's tools get spread all over the fairy world, and you'll need to look for them too as you hunt for the shards of the spirit stones as well as the kings of each of the three fairy kingdoms to mend them back together. It's a really simple story that honestly has way too much exposition for how light it is, and in a move I found hilarious, it all ends up being an environmentalist message at the end (the pollution in the human world weakened the elemental link to the spirit stones, so we gotta help the planet to make sure the Demon King doesn't come back UwU). It had a very sort of He-Man-like "look at the camera and tell the children the message of the episode" feel to it in a way that gave me a good giggle X3

The gameplay is a stage-based platformer with a hub world, and it's shockingly enough really solid! Doraemon and his friends are your five playable characters (with Corona playable as a sixth character once you beat the game): Doraemon, Nobita, Shizuka, Takeshi, and Suneo. They all have different weapons as well as different speeds and jump heights (like in Mario 2, but no princess-like hovering in this XD). The only thing is that you need to FIND their weapons, as they're included among of Doraemon's tools (being that their weapons are just some of his tools that they're borrowing to use as weapons). The game has a handful of bosses and three world with 4 stages in each one (and a final boss who is just his own stage). It's a pretty short game, but really solid given that it's only from '97.

The thing with Doraemon's tools is that a lot of them are missable (you can even complete the game without them), so you need to keep your eyes peeled in each level for treasure chests that hide them. Many of the tools that aren't weapons (Doraemon gets an air cannon that's basically a mega buster in the first level, and it's one of the better weapons for sure) are basically keys to play other levels that aren't the first level. Granted you don't gotta know what the items do to have them used as keys, you've just gotta have them. They're all neat little references to stuff in the manga and comics, and the whole presentation in that regard is really cute. The only sorta annoying thing is that a lot of the missable ones are just collectibles with no actual in-game purpose other than to be found, so there was a good while where I was like "but I found an item! What does it unlock!?" despite the fact that it unlocks nothing ^^;

The weapons themselves are fine but suffer from the lack of a MegaMan Legends-style lock on (especially Doraemon's mega buster), so the combat can be kinda frustrating at times, especially for bosses. The levels are all around pretty darn well designed, with each character controlling really well and most jumps feeling very fair and doable without much trial. They don't have maps, but they're small and often linear enough that it's hard to get lost. It doesn't have the sheer flexibility of something like Mario 64, but it plays like a nice, simplified Banjo-Kazooie.

There are a couple things that are pretty poorly telegraphed though, like the fact that you need to do the race at least twice (there are three of them) and the shmup-style level at least twice to get all the required items from them. Those levels also kinda suck, but the normal platforming/action ones are the norm and they're all good fun, save for some slight difficulty spikes here and there due to health being an unfortunately rare drop. It's not a terribly hard game, however, as your health bar refills after each stage, saving is easy (lives are basically a pointless mechanic), and you can take a LOT of hits before you die.

Despite all the text, it's actually a fairly easy game to import, as aside from a couple hints that it'd REALLY be nice to know (like how the final boss's weak point is the pendant on his chest, or that you take the three gem pieces to the kings of their respective worlds to be mended once you have them), the only thing you're really doing in each level is either killing a boss or collecting a spirit stone.

The presentation is also pretty nice. It's very much "early N64 game" with how low-polygon and low-res the textures and objects are, but the music is actually pretty darn good, and I wasn't expecting to dig as many tracks as I did. It's hardly gonna set your world on fire, but given the expectations I had for "licensed Doraemon game on the N64 released in 1997", it cleared that low bar with flying colors.

Verdict: Recommended. I was totally ready to really dislike this game, and I am so happy I was wrong. I was so happy that I actually went out today and picked up the other two games in the trilogy! XD. This is a really solid N64 platformer that's a pretty forgiving import even for non-Japanese speakers. It's a decent challenge without ever feeling unfair, and an experienced player can probably knock it out in an afternoon if you're not going for collecting 100% of Doraemon's gadgets (I got 27 out of 32, myself).
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BoneSnapDeez
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Re: Games Beaten 2021

Post by BoneSnapDeez »

You gotta go down the Epoch rabbit hole now. Really fascinating outfit. They developed the Cassette Vision and Super Cassette Vision consoles, were responsible for many Falcom console ports, made Barcode World for the Famicom (the game that utilizes scanned barcodes), published games based on Sylvanian Families (Calico Critters), and more.

Good review. I have an old Doraemon game myself, though it's made by Hudson.
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marurun
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Re: Games Beaten 2021

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TG-16 Cratermaze is actually a reskinned Doraemon take on Heiankyo Alien.
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PartridgeSenpai
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Re: Games Beaten 2021

Post by PartridgeSenpai »

BoneSnapDeez wrote:You gotta go down the Epoch rabbit hole now. Really fascinating outfit. They developed the Cassette Vision and Super Cassette Vision consoles, were responsible for many Falcom console ports, made Barcode World for the Famicom (the game that utilizes scanned barcodes), published games based on Sylvanian Families (Calico Critters), and more.

Good review. I have an old Doraemon game myself, though it's made by Hudson.


Thanks! I'm gonna get to the other Doraemon 64 games as soon as I'm done with Blast Corps X3

Looking at Epoch's wikipedia page I was so surprised to see (aside from the like two dozen Doraemon games) all the Falcom stuff! There were also lots of other licensed games they made that I'd never heard of before, like the Sylvanian Families, but it's definitely something I'll keep my eyes peeled for in the future~
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REPO Man
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Re: Games Beaten 2021

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Petal Crash for Android, Story Mode as Daize.

In this 8-bit-style puzzle game from Freedom Planet devs GalaxyTrail, also on consoles and possibly PC and iOS, combine flower titles by crashing them together (it's not enough for them to just touch). It's been favorably compared to Panel de Pon (localized as Tetris Attack and remade as Pokemon Puzzle League) and to Puyo Puyo.
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prfsnl_gmr
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Re: Games Beaten 2021

Post by prfsnl_gmr »

1. Horace (Switch)
2. Ghostrunner (Switch)
3. Mickey’s Adventure in Numberland (NES)
4. Mickey’s Safari in Letterland (NES)
5. Castle of Illusion starring Mickey Mouse (Genesis)
6. The Legend of Zelda: Twilight Princess Picross (3DS)
7. World of Illusion starring Mickey & Donald (Genesis)
8. Castle of Illusion starring Mickey Mouse (Game Gear)
9. Land of Illusion starring Mickey Mouse (Game Gear)
10. Legend of Illusion starring Mickey Mouse (Game Gear)
11. Portal 2 [co-op] (PS3)
12. Operencia: The Stolen Sun (Switch)
13. The Knight of Queen (Switch)
14. Q.U.B.E. - Director’s Cut (PS3)

Q.U.B.E. is a short first-person puzzle game with striking visuals, great sound design, a compelling mystery, great pacing, and just OK puzzles. In it, you navigate the interior of some sort of alien space craft (or is it?) by solving physics puzzles that, mostly, involve you moving brightly colored boxes. The game introduces new mechanics frequently; it has a few secrets; and since you can beat it in just a few hours, it never wears out its welcome. Still , the puzzles are never THAT challenging, and I never felt particularly clever solving them. (Rather, I felt dumb if a puzzle stumped me for more than a few minutes...) I did enjoy it, though, and the game’s mechanics have a lot of potential. Accordingly, I’m looking forward to the, supposedly, much better sequel, and you’ll probably get to read my review of that game before too much longer.
Last edited by prfsnl_gmr on Sat Mar 20, 2021 12:04 am, edited 1 time in total.
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REPO Man
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Re: Games Beaten 2021

Post by REPO Man »

Have you tried the Director's Cut of QUBE?

Also, if you like first-person puzzle games, I STRONGLY recommend Superliminal, ChromaGun and Magrunner.
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