prfsnl_gmr wrote:Fun games I’m sure, but they don’t fit the theme! 8- and 16-bit games only! Play Mickey Mousecapade - it’s tough! - and Magical Quest instead.
I know, but I gotta play games when the mood strikes or I end up playing nothing (which is actually why I rarely participate in TR). And I'm actually not quite in the mood for Epic Mickey right now, but I'm hoping playing all of these Mickey games will put me in the mood (it's already starting to). It's been on my to-do list for about 10 years now (unfinished games feel worse than unplayed games IMO). It'll feel good when I can finally cross it off my list. But I am focusing on 8 and 16-bit games right now. I'm just hoping that toward the end of the month I might feel up to finally giving Epic Mickey another go.
I forgot to mention about Castle of Illusion... I really liked the that it had a clock tower level. I was thinking, "When did this turn into a Castlevania game?"
I'm not sure which game I'm going to play next. I was messing around with World of Illusion and Quackshot to get a feel for them. From the few minutes I've spent with them, I feel like they're both superior to Castle of Illusion. These seems natural since they're both successors to Castle.
One complaint I had with Castle is that it feels a little sluggish at first, and I was wishing there was as run button. Well, Quackshot and World add a run button. But in Quackshot, the animation changes when you're running but it doesn't feel like you're actually going much faster. In World, you definitely move faster. Oh, and I love the run animation that Mickey has in World.
All three games (Castle, World and Quackshot) have very different attack mechanics, but I'm not sure which I prefer. Castle was the first of the three that I was aware of, and the butt stomp mechanic just seems natural. I've seen some videos before of World with the cape thing, and it just seemed weird. And when playing the game, it definitely feels very strange at first. But it works pretty well, and after just a minute of playing it seems like a normal attack. Quackshot is interesting because you don't seem to defeat enemies, just freeze them. This also seems very strange at first. I see that they also use this for level progression, you have to freeze moving platforms in order to advance.
The graphics of World and Quackshot are definitely improved over Castle. I especially love the sprite animation of the titular characters. The backgrounds, from what I've seen so far, are much nicer. And I like that World has some voice sampling, which sounds pretty good for the Genesis.
I'm still not sure which game I'm going to play next. I might poke around a bit more with the other games on my list. I've never played the Magical Quest games.
edit: Whoa, actually Maui Mallard in Cold Shadow looks awesome. I might have to check that one out next.