nullPointer wrote:I stuck with the game, and before I knew it I found myself enjoying it immensely, eventually going on to beat it.
I didn't know you beat it, congratulations!
nullPointer wrote:I found the difficulty for this King's Field to be very much front-loaded at the beginning of the game.
That is true as a general rule, King's Fields tend to get easier the longer you play them. Except that isn't true with King's Field III. There are parts in the latter half of King's Field III that are rather intense. In order of difficulty, I would rate the FromSoftware first person dungeon crawlers from hardest to easiest:
Shadow Tower
King's Field III
King's Field II
King's Field IV
King's Field III: Pilot Style
Eternal Ring
King's Field
Shadow Tower Abyss
nullPointer wrote:I plan to continue playing through the rest of the series at some point
Looking forward to it!
nullPointer wrote:Tank controls will forever be a love-em-or-hate-em affair, but I would contend their implementation in SH is certainly no worse than other games using them at the time,
I don't have a problem with tank controls by default. I've used them since the original Alone in the Dark on DOS, and have beaten plenty of games that use tank controls. However, when you're not playing a fixed camera, fixed perspective game, tank controls start to not make sense. Silent Hill has a free floating camera most of the time, and the game supports the dualshock, so it really didn't need tank controls. I think Team Silent just put tank controls in it, because those controls were vogue as a survival horror staple at the time.
nullPointer wrote:All told though the tone, setting, and atmosphere in Silent Hill is the hook. I think I can honestly say that when it's firing on all cylinders, it's one of my favorite horror settings regardless of medium.
The things that Silent Hill got right, were its tone, setting, and atmosphere, I agree. Too bad the other parts of the game don't measure up.
nullPointer wrote:I feel like there's still a lot to love about these early 3D affairs, if you're open to a different play style.
I agree, there's so much creativity on the PS1. It really was a wild west of 3D game design. For example, beating Jumping Flash earlier this year was a very fun, very unique experience. It's too bad so many people disregard the PS1 due to its archaic 3D graphics.