Xeogred wrote: Even Nintendo can no longer be lazy with their half assed New Super Mario Bros series. It's time for a new art style and for everyone to step up their game big time.
I mean, I thought NSMBU is one of the best 2D Mario games Nintendo has ever made. Up there with Super Mario World and SMB3. Not quite as great as Rayman Legends, SM3DW, or Yoshi Woolly World, but those are like some of the all-time greats ever. There's a lot of stiff competition for A+ platformers on Wii U! I've never played one I didn't like, but I haven't played the 2nd 3DS one, so perhaps that one isn't so great. ¯\_(ツ)_/¯
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I've been going more into Youkai Watch Busters, and it's game like this that make me wish I had a Japanese NEW 3DS. This game runs like ass. Framerate tanks all the damn time in battles on the open world, especially if you're fighting more than one enemy at a time. They really should've made new maps for this. The original Youkai Watch maps weren't meant to be able to handle this level of animation on the screen at one time for how graphically impressive they already were (Pokemon S/M has similar problems). It doesn't make the game unplayable, as the game ain't really that hard so far, but it's a very frequent annoyance, and the game came out recently enough that I think playing it on the N3DS' processor would give it the boost it needs not to drag as badly during these scenes. I ain't about to shell out $100+ for another Japanese 3DS though, so I will persevere through the lagginess.
My other main comment is that the game has given me very little incentive to use anything but the starting cast. You start out with a full team of an attacker, tank, healer, and ranger. Anyone else you find shifts up the formula a little bit, but the guys you start with are pretty damn well focused into their jobs. They're also actually present in the story (at least a little), where anyone you'd recruit is not. Everyone in the main cast can also evolve, so there's just one more incentive to stick with them. I don't even feel compelled to use mah boi Komasan, becasue even though he's the titular character of this version, he's split between special and normal attack, where Jibanyan (the attacker you start with) is entirely attack-focused, and can therefore be more efficiently min-maxed. This is an interesting concept for a game, but as it exists in the engine and universe from which it's spun-off from, it has a lot of strange design problems that feel fairly redundant and unnecessary. Luckily it doesn't hurt the main game much to have a well-balanced team from the start.
Good point though: The helper AI is very smart! They follow you very well, teleport back to you when you outrun them, and are very good at fulfilling their roles when enemies attack. Very good for the experience that you don't NEED 3 friends to play the game with to still have fun with it

I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me