What game moves and weapons do you find the most satisfying to use?
Here are mine:
Nintendo Pro Wrestling: The character Fighter Hayabusa has a move called the back brain kick that can knock your opponent down flat whenever it connects. It's kind of difficult to pull off because you have to be diagonally just below your opponent when they are not moving for it to connect, but when it does their head crooks forward and they fall to the ground. It always feels awesome to pull this off and you can pin them to the mat right afterwards. I love when this kick connects.
Bionic Commando (NES): The grappling arm. I love the feel of swinging from platform to platform with the grappling arm, and it's also versatile for knocking back enemies or grabbing items. Once you get good with it, the game just feels great to play.
Utterly satisfying video game moves and weapons
Utterly satisfying video game moves and weapons
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Re: Utterly satisfying video game moves and weapons
Yoshimitsu's sword stab move in the Tekken games. It's kind of like Captain Falcon's Falcon Punch... it's slow, but if it connects, YOU DEAD.
Re: Utterly satisfying video game moves and weapons
Vangaurd
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Rediscovering my 5200 games with an Atarimax SD Cart. Catching the fuel powerup, crashing into enemy ships while temporarily invincible with Star Wars inspired music.

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Re: Utterly satisfying video game moves and weapons
Ryu Hayabusa's Izuna Drop.
Re: Utterly satisfying video game moves and weapons
Killer Instinct
Aganos' wall crash https://vid.me/OCHG
Punching people through walls for crazy burst damage never gets old.
Omen's Demonic Despair https://account.xbox.com/en-us/gameclip ... 69642bec88
Causes 100% potential damage to the opponent at the cost of 3 bars of shadow meter which has to be cashed out with a followup combo. Very tricky to pull off in a real match due to its short range and high risk.
Aganos' wall crash https://vid.me/OCHG
Punching people through walls for crazy burst damage never gets old.
Omen's Demonic Despair https://account.xbox.com/en-us/gameclip ... 69642bec88
Causes 100% potential damage to the opponent at the cost of 3 bars of shadow meter which has to be cashed out with a followup combo. Very tricky to pull off in a real match due to its short range and high risk.
Re: Utterly satisfying video game moves and weapons
This is sort of unspecific, but I love it when you can attack directly down in 2D action-platformers. Then you can just jump on enemies and rain Death From Above on them.
Castlevania: SOTN and many others: Jumping and attacking just before landing so your landing cancels the attack animation and you can attack again far faster than had you been on ground for both attacks.
SOTN's Crissaegrim is so fun to just slice through everything with. And you can even dualwield it for maximum OP.
Very unspecific, but when you're playing a drifty racer (Battle Gear, Burnout, Ridge Racer, whatever) and you slide through a corner nearly sideways while hitting the apex just right...love it.
Castlevania: SOTN and many others: Jumping and attacking just before landing so your landing cancels the attack animation and you can attack again far faster than had you been on ground for both attacks.
SOTN's Crissaegrim is so fun to just slice through everything with. And you can even dualwield it for maximum OP.
Very unspecific, but when you're playing a drifty racer (Battle Gear, Burnout, Ridge Racer, whatever) and you slide through a corner nearly sideways while hitting the apex just right...love it.
Have you tried the Game Boy port/re-imagining (not Elite Forces on GBC)? The grappling arm mechanics were tweaked to feel even better there.J T wrote:Bionic Commando (NES): The grappling arm. I love the feel of swinging from platform to platform with the grappling arm, and it's also versatile for knocking back enemies or grabbing items. Once you get good with it, the game just feels great to play.
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Re: Utterly satisfying video game moves and weapons
These are just a few that I have enjoyed:
Turok 2: Seeds of Evil
Cerebral Bore
Razor Wind
Doom
Chainsaw
Postal 2
Gas can
Painkiller
Stake Gun
Turok 2: Seeds of Evil
Cerebral Bore
Chainsaw
Gas can
Stake Gun
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Re: Utterly satisfying video game moves and weapons
The Turtle missiles in Earth Defense Force are pretty great.
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Re: Utterly satisfying video game moves and weapons
Tekken had a couple moves like this. Roger/Alex had what my friends and I referred to as "The Stupid Punch" where he literally pinwheeled his one arm for a few seconds. True story, one time we did it to each other at the exact same time - exploded us both backwards, double ko (it was a powerful move, but not a one shot one normally)Xeogred wrote:Yoshimitsu's sword stab move in the Tekken games. It's kind of like Captain Falcon's Falcon Punch... it's slow, but if it connects, YOU DEAD.
But the best was Kuma/Panda's Deadly Wind (yes that was its official name) where the bear turns his back to you, gets on all 4s, and farts a lethal fart. It had such a tiny range in addition to being so slow... But if you were good with the timing you could juggle someone into it.
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