Historical hallmarks of the JRPG genre

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Sarge
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Re: Historical hallmarks of the JRPG genre

Post by Sarge »

No question that Final Fantasy Tactics was key for acceptance of the genre here in the West, though. Didn't that end up as the first isometric SRPG of its type that we got?

Historically, yeah, I think Tactics Ogre is more important, as all the guts of FFT are present in it as well, but I think you could argue for both in different ways. (Despite the fact that I've never actually beaten a game of FFT's ilk. :( )

As for including Dragon Quest V for that reason, then I'm totally including Chrono Trigger just for NG+.
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BoneSnapDeez
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Re: Historical hallmarks of the JRPG genre

Post by BoneSnapDeez »

Try to have a three minute conversion about JRPGs without the words "Chrono Trigger" being spoken. You can't.

That alone merits its inclusion.
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Re: Historical hallmarks of the JRPG genre

Post by Exhuminator »

BoneSnapDeez wrote:Brilliant use of the generational "chapter" type design.
I think Phantasy Star III did it better. And PSIII also did it two years before DQV.
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Re: Historical hallmarks of the JRPG genre

Post by BoneSnapDeez »

Right on the chronology.

Disagree about the game quality (though I do adore both).
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Sarge
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Re: Historical hallmarks of the JRPG genre

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Yeah, that's one of the reasons I argued for it. Lasting appeal, that ability to stand the test of time. But I'd forgotten the unique feather in its cap, which I believe very much strengthens its case.

The reason I think it holds out over something like Skies of Arcadia is that I don't know that Skies has aged quite as well. I saw someone mention that the elemental system was pretty annoying, and then you get area-attack skills. That's pretty much my take as well. Battles are pretty drawn out until you get Aika's clear-out moves.

We probably could consider Front Mission, too. So what was the first major isometric SRPG of that style, anyway?

PSIII's chronology is cool stuff, I just wonder if it is enough to warrant inclusion. I think Dragon Quest V is the better game, but I'm not sure I'd include it, either.
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Re: Historical hallmarks of the JRPG genre

Post by MrPopo »

I'm still trying to process the fact that Bone's list isn't just Ys repeated 26 times.
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Sarge
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Re: Historical hallmarks of the JRPG genre

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That would be too Ys-y.

(I'll... show myself out now.)
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Re: Historical hallmarks of the JRPG genre

Post by PartridgeSenpai »

Sarge wrote:The reason I think it holds out over something like Skies of Arcadia is that I don't know that Skies has aged quite as well. I saw someone mention that the elemental system was pretty annoying, and then you get area-attack skills. That's pretty much my take as well. Battles are pretty drawn out until you get Aika's clear-out moves.

PSIII's chronology is cool stuff, I just wonder if it is enough to warrant inclusion. I think Dragon Quest V is the better game, but I'm not sure I'd include it, either.
When I originally played SoA, I thought the element system was pretty cool. What I didn't think was cool, was when the game virtually abandoned it a quarter of the way in once Aika starts getting crazy AoE spells. Then every non-boss battle just becomes AoE spam. I would've much preferred, personally, a heavier focus on the elemental fighting (maybe even time units required to change your element) and less of an element on AoE spells. Granted, battles would probably take much longer, so there'd need to be far less of them.

Also, throwing in my 2 cents that I love Dragon Quest V. I haven't played PSIII, but I was genuinely engaged in DQV's narrative the whole way through. Something I really can't say about DQVI, which is fairly pretty mediocre in retrospect :/
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Sarge
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Re: Historical hallmarks of the JRPG genre

Post by Sarge »

I'm one of those weirdos that liked Dragon Quest VI a ton. I don't know why I love it so, but I do.
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Re: Historical hallmarks of the JRPG genre

Post by ElkinFencer10 »

I don't think Hyperdimention Neptunia's monumental contributions to the genre are getting enough attention here.
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