For those of you who enjoy mobile puzzle games (paging prfsnl_gmr), I want to tell you about a free one I've been playing off and on for a while now:
Mekorama - Puzzling Mechanical Dioramas
This game takes elements from Monument Valley, Fez, and cute robots in general, and combines them into something truly charming and compelling. You simply guide a robot from the start to the exit, but things get tricky fast. Mekorama is totally free, comes with 50 stages, and even includes a level editor. This is easily one of the best free apps I've ever messed with, and is highly polished. Mekorama is available on iOS and Android:
Thanks, Exhuminator! I will pick it up, and I like that the developers included a "pay what you want" option. If I like it, I will throw at least a few dollars their way.
So I looked for Mekorama on my Windows Phone (wishful thinking) and there is an app for a Mekorama Guide, but the game isn't on the store. Here's solutions to a game you can't play on your phone! LOL! I'll grab it on the iPad, thanks for the rec!
Let strength be granted, so the world might be mended...so the world might be mended.
I think we now have a generation that understands that the term "palette swap" means an enemy that is identical in appearance to another one with a different coloring, but has no idea why it's called that (frequently implemented through the use of changing the color palette the graphics hardware is using to draw the sprite).
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
MrPopo wrote:I think we now have a generation that understands that the term "palette swap" means an enemy that is identical in appearance to another one with a different coloring, but has no idea why it's called that (frequently implemented through the use of changing the color palette the graphics hardware is using to draw the sprite).
MrPopo wrote:I think we now have a generation that understands that the term "palette swap" means an enemy that is identical in appearance to another one with a different coloring, but has no idea why it's called that (frequently implemented through the use of changing the color palette the graphics hardware is using to draw the sprite).
IT'S THE STRONGER ONE!!!
Or in today's terms - IT'S THE ONE YOU CAN ONLY FIGHT IF YOU BUY THE DLC/PRE-ORDER FROM RETAILER X/BUY THE COLLECTOR'S EDITION!!!
MrPopo wrote:I think we now have a generation that understands that the term "palette swap" means an enemy that is identical in appearance to another one with a different coloring, but has no idea why it's called that (frequently implemented through the use of changing the color palette the graphics hardware is using to draw the sprite).
This dawned on me when I was playing Star Wars: The Old Republic which has a lot of enemies that use the same animations or functionally serve the same exact purpose, but look completely different with unique models, and someone referred to them as palette swaps.
It was technically incorrect on one hand but on another hand I got the point. Language is pretty fascinating sometimes.