Now I really want to know if these decrypted graphic packs actually make SNES SFA2 playable on an Everdrive.Tanooki wrote:I ever get myself a SD2SNES or everdrive(if it can take it) it would be nice to have that game workable without having the SDD1 algorithm cracked as it is.
How Is Your SNES Gaming Going?
- Exhuminator
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Re: How Is Your SNES Gaming Going?
PLAY KING'S FIELD.
Re: How Is Your SNES Gaming Going?
I don't know how large the decompressed SFA2 ROM is, but if it's any larger than 56Mb it wont be playable on the Everdrive (that's the max ROM size).Exhuminator wrote:Now I really want to know if these decrypted graphic packs actually make SNES SFA2 playable on an Everdrive.Tanooki wrote:I ever get myself a SD2SNES or everdrive(if it can take it) it would be nice to have that game workable without having the SDD1 algorithm cracked as it is.
Star Ocean is a 48Mb ROM that decompresses to 96Mb. From that you could guess that the 32Mb SFA2 ROM would decompress to 64Mb, but I suppose it could be less.
Re: How Is Your SNES Gaming Going?
You guys are awesome
!
I posted and linked the file on Romhacking hoping for some fresh interest in making a SFA2 patch, but maybe contacting someone specific would be a better route.
In any case, nice to know that there is still hope.
I doubt that it would be small enough for the super everdrive, but I'm eager to know if patching the game would indeed eliminate the oft despised load times before fights.
I posted and linked the file on Romhacking hoping for some fresh interest in making a SFA2 patch, but maybe contacting someone specific would be a better route.
In any case, nice to know that there is still hope.
I doubt that it would be small enough for the super everdrive, but I'm eager to know if patching the game would indeed eliminate the oft despised load times before fights.
...just another lost soul...
Re: How Is Your SNES Gaming Going?
I don't see why it's not possible. The 4 second pause from "FIGHT" to moving is the decompression. If the images that were compressed aren't and someone hacks it to just read the opened up sprites and backgrounds it should just move right along.
Re: How Is Your SNES Gaming Going?
Link to the RHDN thread?nightrnr wrote:I posted and linked the file on Romhacking hoping for some fresh interest in making a SFA2 patch, but maybe contacting someone specific would be a better route.
Re: How Is Your SNES Gaming Going?
Gonna assume it's this one (that I just posted in): http://www.romhacking.net/forum/index.p ... 528.0.html
Re: How Is Your SNES Gaming Going?
Huh so all this time it was the overly chatty clear voice of the announcer that gummed up the load times in the game which seems pretty odd, unless we're also including the fighter talk too. Sad they couldn't just keep it in memory after the initial load for extra rounds in an area.
Re: How Is Your SNES Gaming Going?
Yeah, my guess is that they're having to dump all the 64KB to load the music and such back in. Must have really wanted that announcer to sound good. 
Re: How Is Your SNES Gaming Going?
I keep hearing more info about this port. Very interesting.
Still, I'll take SFA2 however it will play on SD2SNES. Eliminating the load times are more a secondary curiosity (but would be really cool).
Still, I'll take SFA2 however it will play on SD2SNES. Eliminating the load times are more a secondary curiosity (but would be really cool).
...just another lost soul...
Re: How Is Your SNES Gaming Going?
Read up on it the game is fascinating. The most entertaining argument I've seen that people can solidly back up is somehow the PSX version is the most damning of the 3 home releases at the time between SNES, Saturn and PSX. Saturn is nearly a carbon copy, then it falls off from there. While the SNES has the 4 seconds of decompression, it still retains most the other features, most the visuals, most the secondary fluff visuals (number of sparks from a hit, etc), scenery and so on. The PSX one though somehow has a less fluid fighting experience, less secondary visual fluff, more load times all over the place, doing FMVs instead of played out sequences (like the opening) to cut corners, and other issues I don't recall. I mean it shouldn't have given the format and storage, but it's the crappiest release. The SNES though doesn't have any of the secret people other than the Chun Li re-skin so I do know purists rip on it the worst due to it missing that, a waterfall stage (for a charlie/bison fight), and the big pause before fights. I think the larger list of smaller dumb stuff make the PSX version worse but whatever, at least Alpha 2 Gold came out on there which fixed that.