How Is Your SNES Gaming Going?

NES, SNES, N64, Gamecube, Wii
User avatar
Exhuminator
Next-Gen
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am
Contact:

Re: How Is Your SNES Gaming Going?

Post by Exhuminator »

Tanooki wrote:I ever get myself a SD2SNES or everdrive(if it can take it) it would be nice to have that game workable without having the SDD1 algorithm cracked as it is.
Now I really want to know if these decrypted graphic packs actually make SNES SFA2 playable on an Everdrive.
PLAY KING'S FIELD.
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: How Is Your SNES Gaming Going?

Post by Ziggy »

Exhuminator wrote:
Tanooki wrote:I ever get myself a SD2SNES or everdrive(if it can take it) it would be nice to have that game workable without having the SDD1 algorithm cracked as it is.
Now I really want to know if these decrypted graphic packs actually make SNES SFA2 playable on an Everdrive.
I don't know how large the decompressed SFA2 ROM is, but if it's any larger than 56Mb it wont be playable on the Everdrive (that's the max ROM size).

Star Ocean is a 48Mb ROM that decompresses to 96Mb. From that you could guess that the 32Mb SFA2 ROM would decompress to 64Mb, but I suppose it could be less.
User avatar
nightrnr
Next-Gen
Posts: 1829
Joined: Thu Jun 17, 2010 5:56 pm

Re: How Is Your SNES Gaming Going?

Post by nightrnr »

You guys are awesome :D !

I posted and linked the file on Romhacking hoping for some fresh interest in making a SFA2 patch, but maybe contacting someone specific would be a better route.

In any case, nice to know that there is still hope.

I doubt that it would be small enough for the super everdrive, but I'm eager to know if patching the game would indeed eliminate the oft despised load times before fights.
...just another lost soul...
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: How Is Your SNES Gaming Going?

Post by Tanooki »

I don't see why it's not possible. The 4 second pause from "FIGHT" to moving is the decompression. If the images that were compressed aren't and someone hacks it to just read the opened up sprites and backgrounds it should just move right along.
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: How Is Your SNES Gaming Going?

Post by Ziggy »

nightrnr wrote:I posted and linked the file on Romhacking hoping for some fresh interest in making a SFA2 patch, but maybe contacting someone specific would be a better route.
Link to the RHDN thread?
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: How Is Your SNES Gaming Going?

Post by Tanooki »

Huh so all this time it was the overly chatty clear voice of the announcer that gummed up the load times in the game which seems pretty odd, unless we're also including the fighter talk too. Sad they couldn't just keep it in memory after the initial load for extra rounds in an area.
User avatar
Sarge
Next-Gen
Posts: 7273
Joined: Thu Mar 14, 2013 12:08 pm

Re: How Is Your SNES Gaming Going?

Post by Sarge »

Yeah, my guess is that they're having to dump all the 64KB to load the music and such back in. Must have really wanted that announcer to sound good. :(
User avatar
nightrnr
Next-Gen
Posts: 1829
Joined: Thu Jun 17, 2010 5:56 pm

Re: How Is Your SNES Gaming Going?

Post by nightrnr »

I keep hearing more info about this port. Very interesting.

Still, I'll take SFA2 however it will play on SD2SNES. Eliminating the load times are more a secondary curiosity (but would be really cool).
...just another lost soul...
Tanooki
Next-Gen
Posts: 6947
Joined: Sun Jul 06, 2014 5:06 pm

Re: How Is Your SNES Gaming Going?

Post by Tanooki »

Read up on it the game is fascinating. The most entertaining argument I've seen that people can solidly back up is somehow the PSX version is the most damning of the 3 home releases at the time between SNES, Saturn and PSX. Saturn is nearly a carbon copy, then it falls off from there. While the SNES has the 4 seconds of decompression, it still retains most the other features, most the visuals, most the secondary fluff visuals (number of sparks from a hit, etc), scenery and so on. The PSX one though somehow has a less fluid fighting experience, less secondary visual fluff, more load times all over the place, doing FMVs instead of played out sequences (like the opening) to cut corners, and other issues I don't recall. I mean it shouldn't have given the format and storage, but it's the crappiest release. The SNES though doesn't have any of the secret people other than the Chun Li re-skin so I do know purists rip on it the worst due to it missing that, a waterfall stage (for a charlie/bison fight), and the big pause before fights. I think the larger list of smaller dumb stuff make the PSX version worse but whatever, at least Alpha 2 Gold came out on there which fixed that.
Post Reply