SNES Component Mod - Working but need help

NES, SNES, N64, Gamecube, Wii
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Ziggy
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Re: SNES Component Mod - Working but need help

Post by Ziggy »

Nintendo1977 wrote:I gave it a shot and I believe it comes down to the revision of this chip. I cant get rid of the lines, and I hooked it up to a third TV (2012 samsung Plasma) and the colors were no where near defined as composite. I do have a near launch SNES in the attic, I may give that a shot in the near future :)


This is why I ultimately abandoned this mod. It's neat, for sure. But ask yourself if it's worth the time and money versus some other component solution.
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Sarge
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Re: SNES Component Mod - Working but need help

Post by Sarge »

I think you'll also find that the difference between S-Video and Component is pretty minimal, especially if you're playing on a CRT. And I'm guessing those diagonal lines will also show up for you on S-Video. I'd definitely give your other SNES a shot, but before doing the mod (assuming you do), test with an S-Video cable.
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Ziggy
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Re: SNES Component Mod - Working but need help

Post by Ziggy »

Yeah, that was my findings as well. Component didn't make a noticeable difference for me versus S-Video with 240p sources.

I did an A/B test with my N64 once. Both S-Video and RGB were fed into the same (professional grade) transcoder and output as YPbPr to the same LCD HDTV. Not the best test, since I only snapped pics of the TV with a camera, but it still works for a quick comparison. I still have the pics uploaded, I'll link them here...

Both S-Video and RGB are being fed into my transcoder and outputted as YPbPr to my HDTV.

Of course, I didn't take a whole lot of time to properly shoot the pics, so they're not super focused and all that. I just snapped them real quick for a comparison.

Set 1:

S-video:
Image

RGB:
Image


Set 2:

S-video:
Image

RGB:
Image


Set 3:

s-video:
Image

RGB:
Image


Set 4:

s-video:
Image

RGB:
Image


set 4:

s-video:
Image

RGB:
Image


set 5:

s-video:
Image

RGB:
Image


set 6:

s-video:
Image

RGB:
Image

On set 2, you might notice a color difference. That's just the way the pic came out, so you can ignore that.
Nintendo1977
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Re: SNES Component Mod - Working but need help

Post by Nintendo1977 »

Ziggy587 wrote:Yeah, that was my findings as well. Component didn't make a noticeable difference for me versus S-Video with 240p sources.

I did an A/B test with my N64 once. Both S-Video and RGB were fed into the same (professional grade) transcoder and output as YPbPr to the same LCD HDTV. Not the best test, since I only snapped pics of the TV with a camera, but it still works for a quick comparison. I still have the pics uploaded, I'll link them here...

Both S-Video and RGB are being fed into my transcoder and outputted as YPbPr to my HDTV.

Of course, I didn't take a whole lot of time to properly shoot the pics, so they're not super focused and all that. I just snapped them real quick for a comparison.

Set 1:

S-video:
Image

RGB:
Image


Set 2:

S-video:
Image

RGB:
Image


Set 3:

s-video:
Image

RGB:
Image


Set 4:

s-video:
Image

RGB:
Image


set 4:

s-video:
Image

RGB:
Image


set 5:

s-video:
Image

RGB:
Image


set 6:

s-video:
Image

RGB:
Image

On set 2, you might notice a color difference. That's just the way the pic came out, so you can ignore that.


RGB looks great! Details like this are best noticed in person anyway. Thank you for taking the time to post that!

I have not had a chance to crack into my other SNES (its in the attic). What would be the next best solution to achieve a high quality video (other than emulation).

So far, it seems the best is RGB cable to a scart to HDMI converter. There is also a Japanese high end video converter that runs $200 + (I think its called like the videohieser or something).

Are any of the composite (nicer converters seem to have s video as well) to HDMI converters worth while? The under $20 ones really seem to be hit or miss, and the ones that one ~$40-$50 seem to have better reviews but still can be hit or miss. Mainly, I see the colors on the TV being in-accurate and are the biggest complaint.
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Ziggy
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Re: SNES Component Mod - Working but need help

Post by Ziggy »

Don't waste your money on any of the cheap HDMI converters. They are not going to upscale any better than your TV can, they can even look worse depending on your TV. The only time they can be worth it is if your TV can't display 240p over component and you just need something that will work.

Nintendo1977 wrote:What would be the next best solution to achieve a high quality video (other than emulation).

So far, it seems the best is RGB cable to a scart to HDMI converter. There is also a Japanese high end video converter that runs $200 + (I think its called like the videohieser or something).


The XRGB Framemeister is simply the best. It's expensive, sure, but if you're after the best then I just suggest you save your money for one. This is the advice I wish some one gave me. I wasted a LOT of time and money trying to use other devices. In the end, I got the Framemeister anyway.
Nintendo1977
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Re: SNES Component Mod - Working but need help

Post by Nintendo1977 »

Ziggy587 wrote:Don't waste your money on any of the cheap HDMI converters. They are not going to upscale any better than your TV can, they can even look worse depending on your TV. The only time they can be worth it is if your TV can't display 240p over component and you just need something that will work.

Nintendo1977 wrote:What would be the next best solution to achieve a high quality video (other than emulation).

So far, it seems the best is RGB cable to a scart to HDMI converter. There is also a Japanese high end video converter that runs $200 + (I think its called like the videohieser or something).


The XRGB Framemeister is simply the best. It's expensive, sure, but if you're after the best then I just suggest you save your money for one. This is the advice I wish some one gave me. I wasted a LOT of time and money trying to use other devices. In the end, I got the Framemeister anyway.


Thanks for the advice. Sounds like you should do it right the first time. I took a look at the Framemesister and noticed there was no SCART port, but rather a MIDI or S-Video type input for the RBG. I checked ebay and those cables for the Nintendo platform were $50 + shipping. It's turning into a $400 investment :oops:

I probably should research the topic a bit more, are these cables all DIY or custom made and expensive?
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KalessinDB
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Re: SNES Component Mod - Working but need help

Post by KalessinDB »

You buy an scart to mini din adapter (for the framemeister) for twenty bucks or so and then you're good with your scart cables. Retrogamingcables.CO.UK can get you all the cables you need.
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Ziggy
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Re: SNES Component Mod - Working but need help

Post by Ziggy »

Yeah, the Framemeister will come with a SCART (it's actually JP21 and not the European SCART standard) to mini-DIN adapter. Even if you're buying the unit second hand, it should come with that adapter. If not, you can pick up one cheap or make it yourself. The RGB SCART cables can be had for ~$20 on ebay as well. Note that you can share a cable between the SNES and N64 (assuming you want to modify the N64 for RGB output) and buy one less cable. That's what I do.
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KalessinDB
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Re: SNES Component Mod - Working but need help

Post by KalessinDB »

The adapter the framemeister comes with will NOT work with standard scart cables though and could possibly damage your device. Unless you're SURE you have a JP21/Scart-J cable, don't use that one. You'll need to either rewire it or buy a new one for true scart.
Gunning for a licensed NES NTSC-U set, follow the madness and poverty here!
Cheat sheet of my collection, always looking to increase it. 405/677 licensed games, 46/"95" unlicensed
Chronically out of date BST thread
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