Fallout 3 Megaton/Tenpenny tower problem

Gaming on the Playstation and Xbox Platforms
Post Reply
finty
Newbie
Posts: 9
Joined: Sat Jan 31, 2009 12:21 am

Fallout 3 Megaton/Tenpenny tower problem

Post by finty »

At the start of my Fallout 3 game I decided to rig the nuke in megaton to explode but never visited tenpenny tower to push the button. As I played through I decided to go the good karma route. I'm a right bit on now. I want to disarm the bomb to get a house in megaton and good karma but I'm not given the option to do this. Is it because I have already rigged the bomb? Is there any way to now disarm the bomb?
User avatar
MrPopo
Moderator
Posts: 24087
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Fallout 3 Megaton/Tenpenny tower problem

Post by MrPopo »

If I had to guess I'd say at this point you can either leave the bomb or set it off.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
finty
Newbie
Posts: 9
Joined: Sat Jan 31, 2009 12:21 am

Re: Fallout 3 Megaton/Tenpenny tower problem

Post by finty »

Yeah looks that way. Don't really want to set it off so I guess I won't be finishing this quest.
User avatar
Lazer
64-bit
Posts: 340
Joined: Wed Aug 06, 2008 1:22 am
Location: Cygnus X1

Re: Fallout 3 Megaton/Tenpenny tower problem

Post by Lazer »

finty wrote:Yeah looks that way. Don't really want to set it off so I guess I won't be finishing this quest.


I recommend setting it off. It's awesome! plus megaton starts getting annoying after a while and the house there is a piece of shit.
ImageImageImageImageImageImage
gradualmeltdown
128-bit
Posts: 702
Joined: Thu Apr 26, 2007 3:26 am
Location: Portland Oregon

Re: Fallout 3 Megaton/Tenpenny tower problem

Post by gradualmeltdown »

set it off. You can become good even after going completely evil. I had a hard time finishing evil because the final few quests really make it hard to do anything but good or neutral. Nuke those slimey bastards, kill everyone they all deserve it.

Sorry, I hadn't been the "Fallout" me in a while.
I like old games
I like new games
I like games
RadarScope1
Next-Gen
Posts: 1720
Joined: Mon Jul 09, 2007 9:01 pm
Location: Missouri

Re: Fallout 3 Megaton/Tenpenny tower problem

Post by RadarScope1 »

I am loving this game.
User avatar
Mozgus
Next-Gen
Posts: 6624
Joined: Sat May 13, 2006 10:31 pm
Contact:

Re: Fallout 3 Megaton/Tenpenny tower problem

Post by Mozgus »

Burke practically orgasms when you set it off.
Post Reply