ElkinFencer10 wrote:So what is the trick to the Souls games? Maybe I just don't understand them since the leveling isn't like typical RPGs, but I really don't *want* to give up on them; I just suck giant ass at them. Is there a magic trick or something, or am I just a total scrub?
Leveling in these games only helps marginally, it is more about two things: 1.) Predicting enemy movement which will help: 1a.) Spotting weaknesses in those movements to exploit 1b.) Preventing damage to your character 2.) Finding a movement set (playstyle) that suits you and mastering it
Let strength be granted, so the world might be mended...so the world might be mended.
ElkinFencer10 wrote:So what is the trick to the Souls games? Maybe I just don't understand them since the leveling isn't like typical RPGs, but I really don't *want* to give up on them; I just suck giant ass at them. Is there a magic trick or something, or am I just a total scrub?
There are a many different ways I think to play and enjoy the game. I am a fan of learning enemy move sets and parrying. You can grind levels and quickly over power a lot of the game. You can also play at range (always found this to be boring a lot of the times but it is a great way to get your feet wet). Another way is to find that early 'Over Powered' weapon. When Dark Souls II came out getting the Homunculus mace from having the Dark Armor edition or unlocking the Black Smiths building and buying the mace, leveling it up as quick as you could with points in STR and Endurance could cause you to crush mobs and bosses with ease.
The best way to play however in my opinion, is joining up with friends. Learning fights with someone makes it far more enjoyable, even if you find yourself getting stuck in the death loop.
Last night while co-op'ing Army of TWO: The Devil's Cartel I died. My wife and I were trying to clear out a marijuana greenhouse of enemy cartel members. My wife decides to toss a grenade at them. But she flubs it and throws it straight up in the air, where it bounces off the ceiling, and lands right at our feet, exploding instantly. She gibbed us both. I forgive her though because she's awesome at sneaky knife killing.
ElkinFencer10 wrote:I just suck, got it. Those game will stay in the "never going to get beaten" pile.
Might still end up getting Bloodborne eventually, though. I absolutely love the dark art style.
Bloodborne is Dark Souls that replaces shields with a gun parry mechanic. If you're bad at Dark Souls I can't imagine Bloodborne going better for you.
The main trick is that you need to treat every encounter as a threat. You die in very few hits, so don't get hit. Use your shield or dodge. Learn the enemy patterns, figure out the safe spots and the tells, figure out the openings.
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ElkinFencer10 wrote:I just suck, got it. Those game will stay in the "never going to get beaten" pile.
Might still end up getting Bloodborne eventually, though. I absolutely love the dark art style.
Bloodborne is Dark Souls that replaces shields with a gun parry mechanic. If you're bad at Dark Souls I can't imagine Bloodborne going better for you.
The main trick is that you need to treat every encounter as a threat. You die in very few hits, so don't get hit. Use your shield or dodge. Learn the enemy patterns, figure out the safe spots and the tells, figure out the openings.
Oh, it's not that I think I'd be any better at Bloodborne - I've played it at my friend's house, and I sucked just as hard - I just really like the visual style they used for that game. I may give Demon's Souls another try this week to see if I can get any better. Probably can't, but you never know.
MrPopo wrote:The main trick is that you need to treat every encounter as a threat. You die in very few hits, so don't get hit. Use your shield or dodge. Learn the enemy patterns, figure out the safe spots and the tells, figure out the openings.
This is it. Even low-level enemies can kill a high-level player in just a few hits if he or she is playing recklessly. I went with a STR/DEX build in Demon's Souls, and for me the keys were: (1) memorizing enemy locations and attack patterns; (2) exploring cautiously (i.e., "shields up and walking speed" whenever I entred a new area); and (3) exploiting enemy (and particularly boss) AI weaknesses.
I do not usually exploit AI weaknesses in video games, but wafter the Flamelurker killed me 1/2 dozen times, I wasn't coy about trapping it in some bones and shooting it with arrows until it died. (It certainly wasn't coy about exploiting the fact that it only took two direct hits of its primary attack to kill me.)
droppedcasket wrote:A Sandshrew in Pokemon Blue... It belonged to the trainer right before Brock in the 1st gym. I couldn't believe it.
How in the world? Didn't you train like crazy to near level 10 on what pokemon you had? I've never lost in the first gym ever. It's the second gym where it might take a second go though o_O Speaking of that i'm attempting yellow again right now and man I realize I miss the running shoes I was used to having in the later gens...they walk so freaking slow in this gen...
Back on topic though: firery death by mini boss of the end of the world in KH1FM...
My gameroom My systems: NES, SNES, N64, Gamecube, Wii, original gba, gba sp(001), ds lite, 3ds, vita, psp, PSone(101 model) ps2, ps3(320gb model), ps4, retron 5, and Dreamcast.
bogusmeatfactory wrote:Ever feel like a wild gazelle in the wilderness?