Sarge wrote:If you gave me a choice between the SNES and the Genesis sound chip, I'd choose SNES every time, but that doesn't mean there wasn't some spectacular stuff on the Genny. I'd miss Streets of Rage the most, and it's one of those soundtracks that's so good, even the remixes of the tunes typically don't sound as good as the original source material.
You're right about Shining Force, it did a surprisingly good job of getting an orchestral sound out of the Genny.
That's my sentiment. Either the Genesis really wasn't as capable, or the developers were just lazy fools with it (which I tend to believe to a point) but I know that YM chip from the similar stuff of the 80s arcade era could do better. The Genesis may have been stuck with a synth chip but as you pointed out Streets of Rage, also Castlevania and a few others really do stand out on their own as incredible pieces of generated ear candy for the Genesis. But in the end, again, as long as you didn't get lazy developers using really low quality generic sound samples, the stuff that SNES could pop out at near (33khz) CD sound quality could be insane. Not just the symphony stuff in games I've noted (Act Raiser, FF titles) but there were other games where it's just buttery smooth excellence you wouldn't think would come from a cart when someone put some good focus on the audio. Even then it was rare to find a game where sound samples of voices weren't easy to understand while much on the Genesis were muffled nearly as bad as old 8bit samples hiding in NES games. In the end you just had to play to the strength of the audio chip, whatever the generation back then.