51. Warcraft III: The Frozen Throne - PC
52. Starflight - PC
53. Skies of Arcadia - Dreamcast
54. Aliens versus Predator Classic 2000 - PC
55. Super Star Wars - SNES
56. Shadowrun: Hong Kong - PC
57. Hexen: Deathkings of the Dark Citadel - PC
58. The Catacomb - PC
59. Azure Striker Gunvolt - 3DS
60. Mighty Gunvolt - 3DS
61. Catacomb Abyss - PC
62. Monkey Island 2: LeChuck's Revenge - PC
63. Strike Suit Zero - Director's Cut - PC
This is the enhanced edition of a game I Kickstarted. The main changes are they rearrange the first few missions to get you in the titular Strike Suit faster and overall smooth out the difficulty curve, along with some additional checkpoints. It definitely delivers on the improvements and it was worth playing through again.
Strike Suit Zero is a quite fun arcadey space sim. You get main guns and some secondary weapons, such as rockets or missiles. One thing the game does well is make you a small part of a large battle, rather than everything riding on you. The capital ships will play with each other, though you will need to destroy turrets to weigh the odds in your favor. There will be a lot of enemy fighters but you will only personally destroy a fraction of them. The main thing that really comes down to you is torpedo defense; certain ships will launch these in waves at your capital ships and they deal heavy damage. Not keeping on top of them is a good way to fail your mission.
The core gimmick of the game is the titular Strike Suit. This is a fighter you gain early on that has the ability to transform into a mecha mode. When you are in mecha mode you come to a dead stop and maneuver along all three axes to set up your shots. The two weapons you get in mecha mode are a main cannon which does limit damage but is hitscan and great for taking out torpedoes and a missile swarm that will be your main tool. The missile swarm is great for picking off fighters or taking out turrets on enemy capital ships; coupled with the extreme close-in maneuverability and you will quickly be able to pull the teeth of enemy frigates and cruisers. What keeps this power in check is the fact that you need energy to enter and stay in mecha mode. This energy is spent whenever you fire a weapon; simply moving doesn't cost any energy. This energy is gained whenever you get a kill as well as slowly growing over time when you are in fighter mode. Learning when to use mecha mode vs. fighter mode is one of the key skills in the game, as well as figuring out just how much of your weapons you need per target, thus prolonging your time in this mode.
It's a fun game overall. It doesn't overstay its welcome and has enough mission variety to keep you from getting bored. The penultimate mission is sufficiently epic and you never feel like you can rest in it, which is good considering it's suppose to be a massive showdown between two fleets. The last mission is unfortunately a bit of a drag, since it consists of flying down a corridor, then taking out some targets that don't fight back at the very end. It'd be fine except it takes 7ish minutes to do, which is just a little too long. But everything up to it is quite fun.