Top 10 First-Person Shooter's

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dsheinem
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Re: Top 10 First-Person Shooter's

Post by dsheinem »

lisalover1 wrote:
J-RPGs like the Mass Effect series, Dragon Age, the Zelda
Yeah, and I see ads for platformers like Tetris all the time.
If you can't even read my posts properly, I can't have a meaningful or intelligent discussion with you on this. What was the word just before the quote you selected?
lisalover1 wrote:I'd really like to see evidence otherwise [no, really, I would; it would be quite encouraging], but this is the path that video games could be heading down if something isn't done.


Did the wide variety of home Pong clones in the late 70s kill the industry? No. Did the over-abundance of platformers and shmups in the 8 and 16 bit era kill gaming? No. Did the fighting game boom in the mid 90s kill the industry? No. etc. etc. etc.

Look, if you really think that recent FPSs provide ammunition for some big anti-gaming sentiment (in the media or elsewhere), provide some kind of evidence and stop speaking in generalizations or made-up scenarios. I'm not even sure what you mean by FPSs being an imitator of GTA or something. Show me a popular modern FPS where you can kill a hooker or have sex.

I'll admit I love the genre and am trying to defend it, but I'd like to think my arguments are fairly well reasoned. You clearly have some kind of an axe to grind, but the blade is still dull.
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Re: Top 10 First-Person Shooter's

Post by lisalover1 »

Well, all right, dsheinem. You did a good job convincing me; you win the argument.

However, there's one thing I want to leave you with.
I'm not even sure what you mean by FPSs being an imitator of GTA or something.
That is a valid point in the eyes of people who actually play video games, but do you really think the mass media is going to be discern or even care about the difference between these two? It's all the same to them, as long as it has something that is purposefully violent and offensive to people who see only the topical content of a game [it may be the best game in the world; but they won't know that, and they certainly won't listen]. So, in conclusion, I am in no way trying to say that these games are bad. In fact, many of them are above the par of your standard game. What I'm trying to say is that it's all easy bait for the media.

Also, I apologize for misreading that section of your post earlier. i should have been more careful.
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FiftyDollarCurse
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Re: Top 10 First-Person Shooter's

Post by FiftyDollarCurse »

10. Black
9. Killzone
8. XIII
7. Deus Ex
6. Halo 2
5. Wolfenstein 3D
4. GoldenEye 007
3. Half-Life 2
2. Call of Duty 4: Modern Warfare
1. Doom II
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Ack
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Re: Top 10 First-Person Shooter's

Post by Ack »

dsheinem wrote:Call of Duty: Modern Warfare 2
Halo 3: ODST
Wolfenstein
Call of Juarez: Bound in Blood
Killzone 2
F.E.A.R. 2: Project Origin
You left out some of the lesser known games like Section 8 and Cryostasis, and while the North American release date of S.T.A.L.K.E.R. Call of Pripyat was in 2010, it originally was released in Russia in 2009. That said, I hardly saw advertising for any of these three games. And I hardly saw advertising for F.E.A.R. 2 and Call of Juarez: Bound in Blood.

That said, arguing that there's been no real development or growth in the genre simply isn't true(this isn't pointed towards Dsheinem, I very much agree with his points). There have been several sub-categories developed for FPS, ranging from WW2 shooters to Tactical FPS, to Six Degree of Freedom FPS, to horror FPS(which technically fall under survival horror) and beyond. And let's face it, does Serious Sam play like Unreal or S.T.A.L.K.E.R. or Deus Ex? Not really, beyond the perspective and the fact that you have a gun.

And if anybody thinks that FPS lack innovation because they have stuck with a first person perspective and guns, then they must also think that racing games should not involve races, puzzle games should not feature puzzles, platformers ought to not include platforms and jumping, fighting games shouldn't have fighting, and sports games ought not to include sports.

But perhaps some proof that the genre has evolved is required, so let's focus on health systems: in early FPS, there was no health. If you were hit once, you died. Eventually that evolved into multiple hits with a counter to show how many were remaining, which eventually changed to a numeric value, generally based on 100. Medkits could be grabbed to raise it back to 100 if you were hit, and other items could sometimes raise it beyond that to 200. After that it evolved again into a health bar, still with medkits or other methods of healing, and then into the regenerating systems we have today.

But even the regenerating systems have differences. Consider Halo's method of regenerating shields. Run out of shields and you can then lose health, which could be regained by grabbing medkits. Compare this to Call of Duty: Modern Warfare's total lack of shields or health packs: if you were shot, you could hide around the corner until you completely regenerated. And then there was Far Cry 2's approach, where you could regenerate sections of your health bar, but syringes had to be used once you were below a bar to fill yourself back up to full. Get to the last one, and the animation became significantly longer, and therefore more dangerous to perform.

FPS has featured innovation, but it's also experiencing the limelight for this generation, and has been doing to since HALO began the current trend...though it could be argued that the popularity of GoldenEye(and before it Turok: Dinosaur Hunter) really paved the way for it. And before them, Doom and Wolfenstein 3D were being ported to bloody near everything, but they were preceded by Faceball 2000, a console remake of an old computer game MIDI Maze, which was merely building on the first FPS, Maze War. The overall effect has built up slowly into the massive wave we're currently experiencing, where many FPS receive large budgets and pick up large sales numbers.

But eventually it will lose popularity(and I feel it's already starting to), just as it happened to JRPGs, fighting games, platformers, and shmups. Yes, there is a very dedicated crowd of fans for each, and every now and again there is a major release in each of these genres that just about everybody seems to look into, but none are receiving the popularity they used to receive in their respective time periods.
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dsheinem
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Re: Top 10 First-Person Shooter's

Post by dsheinem »

Ack wrote:
dsheinem wrote:Call of Duty: Modern Warfare 2
Halo 3: ODST
Wolfenstein
Call of Juarez: Bound in Blood
Killzone 2
F.E.A.R. 2: Project Origin
You left out some of the lesser known games like Section 8 and Cryostasis, and while the North American release date of S.T.A.L.K.E.R. Call of Pripyat was in 2010, it originally was released in Russia in 2009.
Were any of those console releases? That was what my list comprised...
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Ack
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Re: Top 10 First-Person Shooter's

Post by Ack »

Ah, gotcha. Section 8 didn't see a console release until 2010, while Cryostasis and Call of Pripyat are PC only. They're also both Russian games, interestingly enough.
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yomomma1
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Re: Top 10 First-Person Shooter's

Post by yomomma1 »

Section 8 was released in 2009 for Windows and 360.
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Re: Top 10 First-Person Shooter's

Post by WhiteMagicRaven »

1. Heretic
2. HeXen
3. HeXen II
4. Heretic II
5. Quake Live (Quake III)
6. Thief III Deadly Shadows
7. Unreal (single player asewome)
8. DooM's
9. Clive Barkers Undying
10. Nosferatu
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Your Top 10 FPS Games

Post by darthmunky »

This may have been done but I could not find it when I searched. But anyway, the Halo Reach thread got me curious as to what everyone's favorite first person shooters are. List your top 10 or top 5 favorites. GO!

These are my top 10 (They are subject to change)

10. Doom
9. Half-Life
8. Turok 2
7. Half-Life 2
6. Left 4 Dead
5. Goldeneye
4. Time Splitters 2
3. Halo: Reach
2. Bioshock
1. Halo: Combat Evolved
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Re: Your Top 10 FPS Games

Post by aaron »

1. Rise of the Triad
2. Serious Sam: The First Encounter
3. Powerslave
4. Halo
5. Marathon Infinity
6. Doom II
7. Warhammer 40,000: Fire Warrior
8. Half-Life
9. Wolfenstein 3D (and all associated mods/level packs)
10. the combat mechanic in Fallout 3 (i couldn't think of a 10th one, hah)
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