Street of Rage Remake version 5.0
- SplashChick
- 64-bit
- Posts: 365
- Joined: Sat Dec 12, 2009 2:33 am
- Contact:
Re: Street of Rage Remake version 5.0
I'm a little leery about posting the link on here with all of this legal drama having only just recently come up, but you can get it from my blog post about it.
http://tortuousgoddess.tumblr.com/
http://tortuousgoddess.tumblr.com/
- MidnightRider
- 32-bit
- Posts: 212
- Joined: Thu Aug 12, 2010 11:03 am
Re: Street of Rage Remake version 5.0
^Didn't see that, I sent him a pm to a file search list.
Honestly GFL, I've been wondering why you hadn't had anything to say about this one. Figured you would have been on this like white on rice.
Honestly GFL, I've been wondering why you hadn't had anything to say about this one. Figured you would have been on this like white on rice.
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- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: Street of Rage Remake version 5.0
Yeah, I know. Just so many distractions LOL. I'm definitely gonna give it a spin. I don't have a very good computer, but I'm assuming one doesn't need one to play this.
Thanks guys!
Thanks guys!
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: Street of Rage Remake version 5.0
I have 22 hours clocked in on this, haha... wow. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
- MidnightRider
- 32-bit
- Posts: 212
- Joined: Thu Aug 12, 2010 11:03 am
Re: Street of Rage Remake version 5.0
I'm beginning to question how much I really like this genre....
It's kinda weird, it's like up until roughly '95 or so, the usual developers of the genre were starting to really get the better ideas to make it better as things go along. Then once 3D hit they decided "screw it," and the developers that decided to take a crack at keeping the genre alive just decided to keep to most boring/basic concepts.
For example, I've read about how Gaia Crusaders was supposed to be this great title in the genre. I just tried it out maybe yesterday or the day before. Forced myself to finish it. All the game was, was literally punch, punch, punch, kick, kick, kick. There was a jumping attack, which didn't seem all that useful, and a magic attack, when you got a magic element icon(wind, water, fire). Oh, and Sword for a weapon pickup. Overall though, I just found it rather.... boring.
Then we get to Sengoku 3, which uses a similar engine. The fighting is much less boring, but the stages refuse to end in a decent amount of time. I don't mind kicking a ton of ass with a good combat engine, but multiple shorter stages >>>>>>>>>>>>>>>>> fewer never ending stages.
I know I made the Knights of Valour games sound great earlier, but truthfully upon thinking about it, I'd never play these again. Great combat system for a hack n slash, but again, to me it seems the stages tend to drag on.
Also tied out Oriental Legends. Similar fighting system to Knights of Valour, but somehow it just wasn't enough to keep me interested....
It's kinda weird, it's like up until roughly '95 or so, the usual developers of the genre were starting to really get the better ideas to make it better as things go along. Then once 3D hit they decided "screw it," and the developers that decided to take a crack at keeping the genre alive just decided to keep to most boring/basic concepts.
For example, I've read about how Gaia Crusaders was supposed to be this great title in the genre. I just tried it out maybe yesterday or the day before. Forced myself to finish it. All the game was, was literally punch, punch, punch, kick, kick, kick. There was a jumping attack, which didn't seem all that useful, and a magic attack, when you got a magic element icon(wind, water, fire). Oh, and Sword for a weapon pickup. Overall though, I just found it rather.... boring.
Then we get to Sengoku 3, which uses a similar engine. The fighting is much less boring, but the stages refuse to end in a decent amount of time. I don't mind kicking a ton of ass with a good combat engine, but multiple shorter stages >>>>>>>>>>>>>>>>> fewer never ending stages.
I know I made the Knights of Valour games sound great earlier, but truthfully upon thinking about it, I'd never play these again. Great combat system for a hack n slash, but again, to me it seems the stages tend to drag on.
Also tied out Oriental Legends. Similar fighting system to Knights of Valour, but somehow it just wasn't enough to keep me interested....
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- Next-Gen
- Posts: 10184
- Joined: Thu Jul 12, 2007 5:15 pm
- Location: Florida
Re: Street of Rage Remake version 5.0
MidnightRider wrote:I'm beginning to question how much I really like this genre....
It's kinda weird, it's like up until roughly '95 or so, the usual developers of the genre were starting to really get the better ideas to make it better as things go along. Then once 3D hit they decided "screw it," and the developers that decided to take a crack at keeping the genre alive just decided to keep to most boring/basic concepts.
For example, I've read about how Gaia Crusaders was supposed to be this great title in the genre. I just tried it out maybe yesterday or the day before. Forced myself to finish it. All the game was, was literally punch, punch, punch, kick, kick, kick. There was a jumping attack, which didn't seem all that useful, and a magic attack, when you got a magic element icon(wind, water, fire). Oh, and Sword for a weapon pickup. Overall though, I just found it rather.... boring.
Then we get to Sengoku 3, which uses a similar engine. The fighting is much less boring, but the stages refuse to end in a decent amount of time. I don't mind kicking a ton of ass with a good combat engine, but multiple shorter stages >>>>>>>>>>>>>>>>> fewer never ending stages.
I know I made the Knights of Valour games sound great earlier, but truthfully upon thinking about it, I'd never play these again. Great combat system for a hack n slash, but again, to me it seems the stages tend to drag on.
Also tied out Oriental Legends. Similar fighting system to Knights of Valour, but somehow it just wasn't enough to keep me interested....
Someone's jaded. That sometimes happens when you immerse yourself too deeply into any one genre. That's way I like to keep playing different games from other genres, even though I have some I favor more than others(like beat'em ups for example)
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
- MidnightRider
- 32-bit
- Posts: 212
- Joined: Thu Aug 12, 2010 11:03 am
Re: Street of Rage Remake version 5.0
No, I think I just don't like those particular games.
To shorten what I would have made a paragraph out of here: Get into games, not genres.
That and downloading roms in bulk without having the time to try them until days/weeks/months/years later is a pain in the ass.
To shorten what I would have made a paragraph out of here: Get into games, not genres.
That and downloading roms in bulk without having the time to try them until days/weeks/months/years later is a pain in the ass.
Re: Street of Rage Remake version 5.0
Yes, mass downloading roms is horrible. I don't support it.
I do the research and if the interest is there I'll just go for games specifically and that way I usually get around to actually playing them.
![Razz :P](./images/smilies/icon_razz.gif)
- wip3outguy7
- Next-Gen
- Posts: 2805
- Joined: Tue Jan 13, 2009 12:03 am
- Location: Austin
Re: Street of Rage Remake version 5.0
Anyone with a mac want to try this out? http://forum.portingteam.com/viewtopic.php?f=233&t=7863
I'm currently at work and cannot test. Well... I could, but I doubt my superiors would appreciate it.
I'm currently at work and cannot test. Well... I could, but I doubt my superiors would appreciate it.
Re: Street of Rage Remake version 5.0
I do believe I know a guy from another forum that's been playing it on a Mac just fine, though don't quote me on that. lol