ZeroAX, based on your pickiness from the other thread, I'd like to hear your opinion

RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Jrecee wrote:ZeroAX, based on your pickiness from the other thread, I'd like to hear your opinion
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
ZeroAX wrote:Jrecee wrote:ZeroAX, based on your pickiness from the other thread, I'd like to hear your opinion
I'm going to answer what make a good 2D platformer imo. It's a variety of things. Interesting graphics and levels, tight platforming with smooth movement, variety in gameplay (meaning each stage having a "gimmick" of it's own). A level should have multiple secrets and stuff to do in it.
And fun jumping techniques and mechanisms. For example the "jump on enemy to jump higher" is a very fun mechanism perfected by certain Mario games, and some Sonic games. On the other hand having to hit endless blocks for points, is a stupid thing. Mario only uses it a little, even though most players end up hitting every block they find. On the other hand kid chameleon is a perfect example of the boring side of this idea.
And just good level design in general. Level design is key to platformers. That's why there are hardly any good fanmade platform games, when there are so many excellent games in all other genres. Man I'm sleepy. I'll explain more tomorrow. I just saw the challenge and had to answer now.
Lovely thread btw
lisalover1 wrote:And it also has to sell at least 5 million copies, apparently.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
ZeroAX wrote:lisalover1 wrote:And it also has to sell at least 5 million copies, apparently.
nah that's successful for activision, not what makes a good game.
Make fun of me all you want but I'm going to be the next bobby kottick one day. mouahahahaha
Ack wrote:It infuriates me when I attempt to jump only to never actually jump despite my finger pressing the button.
slowslow325 wrote:A good boss fight is always original and it gives you incentive to play through the level to see what the boss will be. I always thought Sonic did this better than most.