Games Beaten 2025

Anything that is gaming related that doesn't fit well anywhere else
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REPO Man
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Games Beaten 2025

Post by REPO Man »

I know it's only the 3rd of January, but I'm honestly surprised 2025's topic hasn't been started yet.

To quote ElkinFencer10:
ElkinFencer10 wrote: Sat Jan 01, 2022 1:55 am Welcome to the Games Beaten 2025 thread! In this thread, we list and discuss what games we've beaten this year.

Per Racketboy tradition, this thread is not a competition, not a place where we hold to hard and fast rules about what games can count, when, or why, etc. The only expectation is that you perhaps talk a bit about what you've beaten: What were your thoughts? Why did you play? Would you recommend it? This thread is about sharing our personal accomplishments and engaging one another about the games we have played!

Are you curious about what kinds of reviews people like to read in this thread? Take a look at this poll and discussion from 2017.

If you are new to this thread for the year, feel free to jump in any time between now and the end of the year. If you have questions or need help, feel free to hit me up! For reference, here's a couple of past threads so you can see how people have approached their participation, their list making, etc.

2022 2021 2020 2019 2018 2017 2016 2015 2014
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

First beaten game of the year is Borderlands 3 for PS5 for me. I beat the main story mode as Moze on Normal. I hopped into Borderlands 3 after my last Friday the 13th: The Game match ever, since the clock struck midnight just before the last match I'll ever (officially) play (on this iteration of the game) ended with everyone who wasn't me surviving or getting polished off. So this would have been between 12:30am and 2am.

Currently tackling the Handsome Jackpot DLC as Moze. I'll move onto a FL4K playthrough after I beat the game as Moze... or I get bored of her play style. Whichever comes first.

I DO, however, hope to go back to bang out the four Borderlands 3 DLCs as Amara and Moze (and hopefully as FL4K) before Borderlands 4 hits.

I might try to beat Tiny Tina's Wonderlands by then, if I have time.
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marurun
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Re: Games Beaten 2025

Post by marurun »

That’s not a paraphrase. That’s quoting.
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

In my defense, I was going to add links to the Games Beaten threads of 2023 and 2024, but all I did was change the year in the quote.
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Raging Justice
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Re: Games Beaten 2025

Post by Raging Justice »

TMNT Rescue Palooza

This game is trash

Go and play Turtles in Time on the SNES again, which is STILL the best turtles game ever made.
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

Was Resuepalooza even finished? Or was that Shellshocked?
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Re: Games Beaten 2025

Post by Markies »

Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***

1. Muramasa: The Demon Blade (Wii)

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I beat Muramasa: The Demon Blade on the Nintendo Wii this afternoon!

Ever since I played Odin Sphere, Vanillaware has been one of my favorite developers. Their art is absolutely stunning and I have enjoyed how diverse and unique each game has been. I have been slowly going over their entire catalog, so when I picked up the Wii, I knew that Muramasa would be high on my list. While doing some game shopping with a friend of mine in 2023, I finally found a copy. At the end of 2024, I wanted something not too involved after Final Fantasy XIII, so I thought they would be perfect. Thankfully, it became the first game I beat in 2025.

Obviously, Muramasa is an absolutely beautiful game. The backgrounds and graphics have this water color look to them that you just want to stop and stare in awe. The characters as well look so detailed and intricate that it is feast for the eyes. Thankfully, the game play matches the beauty of the game as well. I don't know what it is about Vanillaware, but once they moved past the PS2 generation, all of their games run beautifully with no slowdown whatsoever. Muramasa has some obvious influences from Odin Sphere with its 2D worlds and moving between areas along with it being a hack and slash. The game is slightly different as you really only control one character at a time and the emphasis is more on not stop action. Dealing damage and knowing when to change out your blade is the keys to victory. The boss fights are these massive characters that almost take up the entire screen and that is when you need to be more precise with your strikes and making sure to dodge properly. Based on Kabuki lore, the story is not exactly positive, but it is very interesting and you want to see what happens to the characters throughout each path. The interactions between the characters are also great and very unique. With tight controls and some great music as well, the game is very addicting to play. I just kept wanting to play until the next save point.

Overall, Muramasa: The Demon Blade is a fantastic game. It can be a bit repetitive as you have seen most of the game by the first boss or two. Also, there is some back tracking needed to progress the story, but I never found any of these negatives to be too impactful. In fact, back tracking helped me level up throughout the game. I really enjoyed so much about this game. If you are a fan of Vanillaware or hack and slash games, this is one not to miss!
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REPO Man
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Re: Games Beaten 2025

Post by REPO Man »

Fucked up we haven't had Switch ports of Muramasa. Same with Odin Sphere and Dragon's Crown Pro.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC

Tomb Raider II extends from Tomb Raider, giving Lara a couple new tools for making it through the tricks and traps. It also goes for a much heavier combat focus, and in general pulls back on the story. As a result, I think it's mostly a sidegrade of a game.

The game opens with Lara exploring the Great Wall of China looking for a rumored temple; she eventually finds the locked door and is ambushed by a minion of Marco Bartoli, some Italian gangster who wants the dagger that's supposed to be in the temple. Lara sets off to see what Marco knows and to try and get to the dagger first.

This focus on the villain shifts the general tone of the game. You start by infiltrating his operations in Venice, with the bulk of enemies being humans. Then you get captured at his oil rig that is right above a sunken ship that has a key necessary to eventually get the key to the temple, so you deal with more human enemies. It's only when you do the deep sea dive to the sunken ship that you shift to more focus on the puzzles and wildlife, though there are still a decent number of human enemies. Next you head to Tibet, which again has a decent balance between the two enemy types, and finally you return to the Great Wall and are back to human enemies (plus magic statues). Most of the human enemies are also ranged enemies, which means you're just going to be eating a ton of damage, so you better be snagging those medkits. The one positive is the game tosses a ton of ammo at you, encouraging you to use your big guns to save health. The first game made it too easy to indulge in hoarding habits.

The shift to the human focus also affects the level design. Venice's level design is quite weak because they try to make it seem like real structures humans would live in, which isn't great for puzzle platforming. The puzzles end up feeling very shoehorned in and they don't really flow like regular Tomb Raider levels do. Surprisingly, the oil rig was much better in this regard, though it suffers a bit from some unfortunate texture selection (switches really blend in with the regular wall textures). After this point the level design gets back to the high points of the first Tomb Raider; the sunken ship is very puzzle focused as you try to figure out how to get through this compromised structure, and Tibet and Great Wall are traditional "the ancients built this structure full of traps" tombs. There's a good progression of techniques for making it through, though the game still has a few too many instances of "oops, you didn't know that was coming, guess you die", but you come to accept that. When it comes to traversal, you now have the ability to do a quick 180 in midair, which is required for some of the jumps. Additionally, now you will encounter certain walls that are climbable, both up/down and left/right. This gives the designers some more freedom in the vertical elements, rather than being stuck to the very hard block heights. Additionally, unlike hanging from a ledge, when you're climbing on a wall you can jump off it.

Overall, I found I enjoyed the second half more than the first half. The second half really feels like a solid iteration of the first game. But the first half really discourages you with the combat focus, and even the second half has a bit more combat than I'd prefer to deal with, especially the kind that involves enemies spawning behind you when you hit triggers. Still, it's very worthwhile playing if you enjoyed the first.
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Re: Games Beaten 2025

Post by Flake »

Here we go again!!

January

- Chrono Cross: Radical Dreams Edition (Xbox Series)
- Megaman: Power Battle (Evercade Alpha)

Technically I finished Chrono Cross on 31 Dec but I'm going to include it here because I have been goofing around with some of the alternate endings still. A very, very good port of the game. There's extra content in the form of the original Radical Dreamers visual novel. There are a ton of QoL features like auto-saving and having the ability to speed up gameplay right from the start. The artwork is nice. Character models are cleaned up and they even made some effort to upscale the art of the static backgrounds. My only complaint is about achievements. I don't know if this is specific to the Xbox version but many of the achievements that are connected to progressing the story (arrive in X location, defeat Y boss) will just not unlock. You might have to fulfill the condition 3 or 4 times before it works.

For Christmas, my wife got me the Evercade Alpha bartop arcade, Megaman version. It has several games but one of the ones I am the most excited about is Megaman: Power Battle, one of my all time favorite arcade games. It plays fantastic on the Evercade Alpha. The sprites are bright and colorful on the 8" IPS screen and the default lever and buttons are very responsive. It's a great way to play a great game.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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