1. Out of This World (GEN)
2. Journeyman Project: Turbo! (PC)
3. Theme Park (GEN)
4. Harvest Moon: More Friends of Mineral Town (GBA)
5. NHL Hockey '95 (GEN)
6. Lethal Enforcers (GEN)
7. Prince of Persia (Apple II)
Okay, I really loved this experience. There are so many little details about Out of the This World that give it extraordinary emotional and worldbuilding depth, despite the fact that you have almost zero time to linger on any of it. For example, in one of the very beginning scenes there are a bunch of workers toiling in the background; in other games they would just be looping set pieces, but in this game they abruptly stop they're doing when something dramatic in the middleground happens and just stare. The feeling of their shocked disbelief (and possibly hope? There's a lot of room to read into everything in this game) is amplified by the fact that the regular sounds of their pickaxes also stop, and the silence just settles upon you. So cool.
This isn't the only time that things clearly unfold in the far distance or very close foreground while our protagonist(s) muddle through the middle, either. It's so immersive. You feel the energy and/or chaos of the scenes around you, and often your smallness/insignificance in comparison. You frequently get foreshadowing of what might be happening in upcoming moments as someone peels off in the distance or crosses directly in front of the camera. Those moments are so exciting. You're always looking forward to how things might unfold next.
By the end I really began to believe that there was a full culture here, an alien society with rules and a history that I would never get a chance to understand. I like that this puts us firmly in the headspace of the human protagonist, who is a complete fish out of water with no hope of integrating. From the first moment it's all about survival, even if you don't comprehend what you're doing or why things are happening. Why were you caged? Why were others? Just run, run, run, watch all the history and connections and explanations you could be absorbing just blow on by.
And of course, you may know that there is a buddy element to this game. There is another character who accompanies you, but "accompanies" is a bit strong, as you have no quiet moments to bond aside from maybe a minute or two in an early area. You are constantly in flight, getting separated, hoping for the best... and having your heart leap in your chest when you cross paths again. (Or at least mine did, haha.)
I have to imagine that the original version on computer ran better than this Genesis port, which was super laggy on certain screens (yet snappy on others). The lag was a huge problem sometimes, as you have to time certain things and my sense of rhythm would get thrown off by the slowdown. The game also has segments that are frustrating slogs until you swallow your pride, roll up your sleeves, and commit to getting really good at precise wonky jumps. (I am now VERY GOOD at precise wonky jumps, YEESH.

But the exact thing that makes the game frustrating -- its deliberate non-videogameyness -- is what makes it so neat. Other than an object or two, there's no standard way that anything works, really. This isn't a game that's going to tip you off that you can punch through a specific wall or repeat some kind of pattern in multiple areas to tackle puzzles. The things that carry over are very big-picture-type stuff, not repeatable minutia like "find keys to open doors, eat turkey legs to regain health." Even enemy types you've encountered before will react differently to you in different areas, just as you'd expect different people or creatures to. There is no user-interface. You will die many, many times before you figure out what you're capable of. But you will also cackle with glee when something unexpectedly awesome happens, or you catch on to a creatively designed element and understand precisely what to do with it.
And I have to say, I loved the ending. I won't spoil it here, but I was anticipating to be left off on a certain kind of final note, and that did not happen. It was great.
Highly recommended, but you do have to be somewhat of a motivated masochist to push through it at times.