1. Record of Lodoss War - Deedlit in Wonder Labyrinth (PC)(Action Adventure)
2. The Citadel (PC)(FPS)
3. Gothic 3 (PC)(RPG)
4. Witchaven (PC)(FPS)
5. Unpacking (PC)(Puzzle)
6. Firewatch (PC)(Adventure)
7. Perilous Warp (PC)(FPS)
8. The Ascent (PC)(RPG)
9. Borderlands: Game of the Year Enhanced - The Zombie Island of Dr. Ned (PC)(FPS/RPG)
10. Borderlands: Game of the Year Enhanced - The Secret Armory of General Knoxx (PC)(FPS/RPG)
11. Borderlands: Game of the Year Enhanced - Claptrap's New Robot Revolution (PC)(FPS/RPG)
12. Kingdom of the Dead (PC)(FPS)
13. Monument (PC)(FPS)
14. Bloodwash (PC)(Horror Adventure)
15. Dead Estate (PC)(Isometric Shooter)
16. Lost in Vivo (PC)(Survival Horror)
17. Star Explorers (PC)(FPS)
18. Dark Souls Remastered (Switch)(RPG)
19. NAM (PC)(FPS)
20. WWII GI (PC)(FPS)
To follow up NAM, I decided I should also check out the further derided WWII GI, also from TNT Team. WWII GI came out in 1999 and serves as a historical footnote in FPS history for a couple of reasons: 1) it was the final commercially released game to utilize the Build Engine up until Ion Fury's release 20 years later, and 2) it was one of the first of the glut of WW2-based FPS games that were released in the 2000s. Since it appeared at the beginning of the wave, WWII GI's contemporaries consist of Medal of Honor, Hidden & Dangerous, and the lesser known Mortyr (though Mortyr is significant in Polish game development and played a small part in the early days of GOG as a game distributor). Unfortunately, all three of these are better games, even if Mortyr does suffer from what gets called "slav jank." I don't use that as an insult, mind you, just to denote trends I see from former Warsaw Pact nations.
What's wrong with WWII GI? Well, first, it takes a lot of what made Build Engine games entertaining and throws it out, instead leaning into a more tactical style. Your primary weapons have magazines which must be reloaded, you hold onto medkits and use them as items, and you have limited ammo pools. While you still hold a wide array of weapons, most are extremely situational, so you're really only swapping between three machineguns: the Thompson, the MP40, and the Browning Automatic Rifle (or BAR for short). These three have their uses, with the MP40 best at close quarters, the BAR great for long range, and the Thompson a generally inaccurate mess that you use at midrange and pray it works. In truth, the Thompson feels pretty terrible to use due to its inaccuracy, regardless of whether you have auto-aim turned on or not.
Yes, this game has auto-aim, and it is turned on as a default. And it applies to all weapons and does not make any kind of intelligent selection regarding your weapon and what you are firing at. I played around with it long enough to see it favor targeting a single infantryman with my bazooka as opposed to the tank that was right next to him. I immediately turned it off and didn't experiment with it again. If you are somehow possessed to play WWII GI, TURN OFF AUTO-AIM.
That said, in certain situations it wouldn't matter whether you have auto-aim engaged. Just like in NAM, if an enemy hasn't initially begun moving, you cannot shoot them. Yes, this led to a lot of wasted bullets. Unlike in NAM however, you tend to get a lot closer to enemies or spend more time shooting at them across empty fields or through windows and streets. The result is that this effect is infinitely more noticeable. Also, the SS variety of enemies seems to be invincible unless it's staring right at you, regardless of whether he's moving. I unloaded full magazines into these guys without hitting despite being literally point blank. The result is that NAM feels like the superior game with its gunplay. Also, WWII GI loves its landmines just like NAM, but NAM was kind enough to mark them on the map for you to flag position. WWII GI does you no such favors and occasionally wants you to run through a field of them. In fact, it starts with you having to run through a field of landmines while under fire from heavy machine guns in what might be the first FPS representation of the D-Day landing.
That first level is actually a good showcase of the worst WWII GI has to offer: you have only the Thompson, you have to run up a hill through enemy fire while carefully navigating landmines, and if you bother killing the enemies present, you'll likely waste all of your ammunition and be reduced to only your knife before you can get the second weapon of the game, the MP40. And while you are doing this, you're not only under fire from Nazi forces; you may actually get shot by your own guys pinned down on the beach too. Get a little further in, and you may get hit by your own airstrikes, because that was held over from NAM as well. At least they don't include tanks yet, which are immobile insta-death turrets which occasionally wall hack and will shoot you at point blank range. All of the enemies are hit-scan, including the tanks; BLOOD taught us nothing apparently.
Now while NAM did have its occasional movie reference (including a level based around the film Predator for some reason), WWII GI does continue the Build Engine's trend of constant movie references, though in a much more blunt capacity: the first episode is a knock off of Saving Private Ryan, from the D-Day landing to the finding and escorting out a private away from the frontlines. The name was changed so the devs didn't get sued, but it's pretty obvious to see the parallels. The second campaign moves away from this film reenactment and generally offers the superior level design in my opinion, but I always preferred running street battles, so that may just be my taste.
One quirk of the game is that, while enemies are obviously Nazis, all swastikas were instead replaced by an X symbol. I don't know if this was because some of the devs were German or just wanted to market the game there, but it makes for a weird touch.
WWII GI is a problematic game, even moreso than NAM because the issues found in NAM become even more glaring here. Outside of some historical significance, I can't really recommend the game, even to diehard FPS fans. There are better games to play, even if you're just looking for something old school on Steam and have already played the big names available there. Why Nightdive Studios chose these two as being worthy of updates, I'm not sure beyond the rights probably being relatively easy to acquire. Either way, they're on Steam if you so choose to play them, but I recommend looking into something like EDuke32 to make them more manageable; the base Steam release offers severely limited options with changing controls and the like.
Also...the grenade is even worse than NAM. And your character model has salad fingers when holding it. Seriously, he's got creeper hands.