Games Beaten 2021
Re: Games Beaten 2021
The co-op campaign doesn't feature any lemons, so it's a decidedly inferior experience.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2021
Previous Years: 2015 2016 2017 2018 2019 2020
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
21. Killer Instinct (2013) - XBOne
22. Heretic Kingdoms: The Inquisition - PC
23. Thief: The Dark Project - PC
24. Killer Instinct - XBOne
25. Killer instinct 2 - XBOne
26. Record of Lodoss War: Deedlit in Wonder Labyrinth - PC
27. Thief 2: The Metal Age - PC
28. Wing Commander II - PC
29. Wing Commander III - PC
30. The Legend of Heroes: Trails of Cold Steel IV - Switch
31. Shadow Man Remastered - PC
32. Wing Commander: Privateer - PC
33. Salt and Sanctuary - Switch
34. The Elder Scrolls: Arena - PC
35. The Elder Scrolls II: Daggerfall - PC
36. Resident Evil Village - PC
37. SaGa Frontier Remastered - Switch
38. Metaloid: Origin - Switch
39. SaGa Scarlet Grace: Ambitions - Switch
40. Metro Exodus: The Two Colonels - PC
41. Metro Exodus: Sam's Story - PC
Sam's Story is the second and longer piece of DLC for Metro Exodus. It stars Sam, the American embassy guard who retreated to the metro when the bombs fell and has spent the last couple decades as an outsider. With the revelation that there is life outside the metros Sam decides to try and chart a course home after the events of Metro Exodus. His story picks up at Vladivostok, where he hopes to find some way of getting across the Pacific to the US.
While The Two Colonels was a return to the super cramped quarters of the first two games, Sam's Story sticks with the war-torn above ground segments of Exodus. It's closer to Tundra in terms of layout; it's not really open world, but rather a series of openish corridors. The main bit of exploration available is the hunt for weapon and suit upgrades in structures off the beaten path.
The game has a limited arsenal compared to the base game. The Kalash, Ashot, and Valve return to serve as assault rifle, shotgun pistol, and sniper rifle. There's also one enemy in the end sequence who has a Bastard for some reason. The two new guns are the Sammy and the Stallion. The Stallion is a semi-automatic pistol that can be fitted with a silencer. The Sammy is an assault rifle that has a unique set of attachments that give it versatility and it has the ability to use incendiary rounds (high power, rare). The key attachment is the barrel; by changing the barrel it can fire automatic, burst (more damage per bullet), or semi auto. This lets it fit roll of a rock and roll weapon, sniper rifle (it has a scope available), or an all rounder.
You will go through all the standard setpieces; an area that needs the gasmask, bandit camps, mutant dens, and so on. The game does have a bit of an autosave problem early on (most noticeable when you're on Ranger Hardcore and can't manually save anywhere). There's two spots early that have really bad autosave placement. The first is when you get through the intro; you take a boat in search of an objective and you get to a dock. You can go in two directions from this dock, and there is a single autosave on the dock. One direction is to a bandit camp with good loot, the other is the way to progress the story. Since there's only one autosave if you do the bandit camp and then die midway through the story area (and it's reasonably long) you spawn all the way back at the start. Similarly, once you're past this part there's another segment where you're against a swarm of humans who are alerted to you with a sniper on overwatch and an autosave right at the start. You have to get through all the alerted enemies with no alternate routes before you can trigger the next autosave (which is also where you can finally stealth around). Things get better once you're past these two points, but it is quite frustrating early on.
Overall it's a decent piece of content if you really want more Metro Exodus, but it doesn't really stand out much compared to The Two Colonels; the story is much weaker so you're just left with the gameplay. And since you're funneled so hard it just doesn't feel as good as the base game. It's not too expensive, so it's worth considering, but I wouldn't push you to get it.
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
21. Killer Instinct (2013) - XBOne
22. Heretic Kingdoms: The Inquisition - PC
23. Thief: The Dark Project - PC
24. Killer Instinct - XBOne
25. Killer instinct 2 - XBOne
26. Record of Lodoss War: Deedlit in Wonder Labyrinth - PC
27. Thief 2: The Metal Age - PC
28. Wing Commander II - PC
29. Wing Commander III - PC
30. The Legend of Heroes: Trails of Cold Steel IV - Switch
31. Shadow Man Remastered - PC
32. Wing Commander: Privateer - PC
33. Salt and Sanctuary - Switch
34. The Elder Scrolls: Arena - PC
35. The Elder Scrolls II: Daggerfall - PC
36. Resident Evil Village - PC
37. SaGa Frontier Remastered - Switch
38. Metaloid: Origin - Switch
39. SaGa Scarlet Grace: Ambitions - Switch
40. Metro Exodus: The Two Colonels - PC
41. Metro Exodus: Sam's Story - PC
Sam's Story is the second and longer piece of DLC for Metro Exodus. It stars Sam, the American embassy guard who retreated to the metro when the bombs fell and has spent the last couple decades as an outsider. With the revelation that there is life outside the metros Sam decides to try and chart a course home after the events of Metro Exodus. His story picks up at Vladivostok, where he hopes to find some way of getting across the Pacific to the US.
While The Two Colonels was a return to the super cramped quarters of the first two games, Sam's Story sticks with the war-torn above ground segments of Exodus. It's closer to Tundra in terms of layout; it's not really open world, but rather a series of openish corridors. The main bit of exploration available is the hunt for weapon and suit upgrades in structures off the beaten path.
The game has a limited arsenal compared to the base game. The Kalash, Ashot, and Valve return to serve as assault rifle, shotgun pistol, and sniper rifle. There's also one enemy in the end sequence who has a Bastard for some reason. The two new guns are the Sammy and the Stallion. The Stallion is a semi-automatic pistol that can be fitted with a silencer. The Sammy is an assault rifle that has a unique set of attachments that give it versatility and it has the ability to use incendiary rounds (high power, rare). The key attachment is the barrel; by changing the barrel it can fire automatic, burst (more damage per bullet), or semi auto. This lets it fit roll of a rock and roll weapon, sniper rifle (it has a scope available), or an all rounder.
You will go through all the standard setpieces; an area that needs the gasmask, bandit camps, mutant dens, and so on. The game does have a bit of an autosave problem early on (most noticeable when you're on Ranger Hardcore and can't manually save anywhere). There's two spots early that have really bad autosave placement. The first is when you get through the intro; you take a boat in search of an objective and you get to a dock. You can go in two directions from this dock, and there is a single autosave on the dock. One direction is to a bandit camp with good loot, the other is the way to progress the story. Since there's only one autosave if you do the bandit camp and then die midway through the story area (and it's reasonably long) you spawn all the way back at the start. Similarly, once you're past this part there's another segment where you're against a swarm of humans who are alerted to you with a sniper on overwatch and an autosave right at the start. You have to get through all the alerted enemies with no alternate routes before you can trigger the next autosave (which is also where you can finally stealth around). Things get better once you're past these two points, but it is quite frustrating early on.
Overall it's a decent piece of content if you really want more Metro Exodus, but it doesn't really stand out much compared to The Two Colonels; the story is much weaker so you're just left with the gameplay. And since you're funneled so hard it just doesn't feel as good as the base game. It's not too expensive, so it's worth considering, but I wouldn't push you to get it.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- ElkinFencer10
- Next-Gen
- Posts: 8710
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Jonesville, North Carolina
- Contact:
Re: Games Beaten 2021
Games Beaten in 2021 - 35
* denotes a replay
January (12 Games Beaten)
February (5 Games Beaten)
March (3 Games Beaten)
April (7 Games Beaten)
May (8 Games Beaten)
35. Planetscape: Torment - Steam - May 26
Planetscape: Torment was a gift from popo after he read my review of Torment: Tides of Numenera. As I said in that review, I'm not a big 90s style CRPG fan, and unlike Tides of Numenera, this one is past old enough to drink in the United States, so I was more than a little hesitant going in. Planetscape is definitely a lot rougher around the edges than Tides of Numenera even with the "enhanced edition" that added some minor upgrades, but as with Tides of Numenera, the game grew on me over time.
Planetscape: Torment is played from a top-down perspective where the player clicks to move characters around the world, attack enemies, talk to NPC, and interact with objects. This is honestly one of my least favorite control schemes, but it works decently. The premise of the game is that your main character, a man who cannot die named The Nameless One, wakes up in an area called The Mortuary with no memory. He awakens near a floating talking skull named Morte who decides to tag along to help him escape. His back is covered in tattoos which Morte reads for him; it tells him to seek out a man named Pharod to ask about his past. As you cannot, die, every time your HP hits zero, you just wake up back in the Mortuary with no real death penalty aside from having to walk back to wherever you were.
As you explore the city of Sigil, you can take on a number of side quests, interact with a variety of different characters and factions, and recruit people to your party. There is a TON of lore and small tidbits of story to be gleaned from these NPC conversations, but truthfully, I found most of the ancillary stuff to be relatively uninteresting. I might have appreciated it more if I'd had any familiarity with the Planetscape D&D campaign setting, but as a Dungeons and Dragons virgin, a lot of it felt like pretty generic sci-fi fantasy dialogue to me. The main story, however, I did find fairly interesting, so I paid much more attention to the dialogue and text relating to that.
With the exception of some parts in the latter half of the game, most everything takes place in and around the city of Sigil. I'd have liked to have some more varied areas to explore, but there are enough sections of the city that the game never feels cramped. The visuals are solidly okay with a few sweet craptastic late 90s CGI cutscenes; the music, on the other hand, was rather impressive as was most of the voice acting. It set the tone and mood of the game nicely, and for a game with a tone as dark as Planetscape, that's important. I may not personally have been as enamored by the game as traditional CRPG fans usually are, but the dark themes of the game and brilliant writing have to be acknowledged regardless of personal tastes. The element of choice also needs to be pointed out and praised especially given the age of the game. There are seemingly countless choices to be made during the game. Some of those choices have major impacts on your game down the line, and some of them change literally nothing; with no way of knowing exactly which choices will have major consequences and which won't, you have to make your choices carefully and keep in mind the way you want to play and the type of character you want The Nameless One to be. That aspect of player choice and agency more than anything kept me interested.
Planetscape: Torment is not my type of game, but I can recognize it as an excellent game despite that. My biggest issues with the game were a handful of random crashes that I experienced and some things that I felt were a bit unnecessarily and overly cryptic. Half of those cryptic things weren't even puzzles I was too dumb to figure out but interactable objects or doorways that I didn't notice because the muted color scheme and dull building designs. Fortunately, though, little criticisms like that are all I can really levy against the game; as far as writing, character design, and thematic presentation go, the game is superb. The CRPG sub-genre just isn't my cup of tea. For those who are into that type of game, I doubt you'll find many better than this one.
* denotes a replay
January (12 Games Beaten)
February (5 Games Beaten)
March (3 Games Beaten)
April (7 Games Beaten)
May (8 Games Beaten)
35. Planetscape: Torment - Steam - May 26
Planetscape: Torment was a gift from popo after he read my review of Torment: Tides of Numenera. As I said in that review, I'm not a big 90s style CRPG fan, and unlike Tides of Numenera, this one is past old enough to drink in the United States, so I was more than a little hesitant going in. Planetscape is definitely a lot rougher around the edges than Tides of Numenera even with the "enhanced edition" that added some minor upgrades, but as with Tides of Numenera, the game grew on me over time.
Planetscape: Torment is played from a top-down perspective where the player clicks to move characters around the world, attack enemies, talk to NPC, and interact with objects. This is honestly one of my least favorite control schemes, but it works decently. The premise of the game is that your main character, a man who cannot die named The Nameless One, wakes up in an area called The Mortuary with no memory. He awakens near a floating talking skull named Morte who decides to tag along to help him escape. His back is covered in tattoos which Morte reads for him; it tells him to seek out a man named Pharod to ask about his past. As you cannot, die, every time your HP hits zero, you just wake up back in the Mortuary with no real death penalty aside from having to walk back to wherever you were.
As you explore the city of Sigil, you can take on a number of side quests, interact with a variety of different characters and factions, and recruit people to your party. There is a TON of lore and small tidbits of story to be gleaned from these NPC conversations, but truthfully, I found most of the ancillary stuff to be relatively uninteresting. I might have appreciated it more if I'd had any familiarity with the Planetscape D&D campaign setting, but as a Dungeons and Dragons virgin, a lot of it felt like pretty generic sci-fi fantasy dialogue to me. The main story, however, I did find fairly interesting, so I paid much more attention to the dialogue and text relating to that.
With the exception of some parts in the latter half of the game, most everything takes place in and around the city of Sigil. I'd have liked to have some more varied areas to explore, but there are enough sections of the city that the game never feels cramped. The visuals are solidly okay with a few sweet craptastic late 90s CGI cutscenes; the music, on the other hand, was rather impressive as was most of the voice acting. It set the tone and mood of the game nicely, and for a game with a tone as dark as Planetscape, that's important. I may not personally have been as enamored by the game as traditional CRPG fans usually are, but the dark themes of the game and brilliant writing have to be acknowledged regardless of personal tastes. The element of choice also needs to be pointed out and praised especially given the age of the game. There are seemingly countless choices to be made during the game. Some of those choices have major impacts on your game down the line, and some of them change literally nothing; with no way of knowing exactly which choices will have major consequences and which won't, you have to make your choices carefully and keep in mind the way you want to play and the type of character you want The Nameless One to be. That aspect of player choice and agency more than anything kept me interested.
Planetscape: Torment is not my type of game, but I can recognize it as an excellent game despite that. My biggest issues with the game were a handful of random crashes that I experienced and some things that I felt were a bit unnecessarily and overly cryptic. Half of those cryptic things weren't even puzzles I was too dumb to figure out but interactable objects or doorways that I didn't notice because the muted color scheme and dull building designs. Fortunately, though, little criticisms like that are all I can really levy against the game; as far as writing, character design, and thematic presentation go, the game is superb. The CRPG sub-genre just isn't my cup of tea. For those who are into that type of game, I doubt you'll find many better than this one.
Patron Saint of Bitch Mode
- BoneSnapDeez
- Next-Gen
- Posts: 20126
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2021
My favorite visual novel.
Re: Games Beaten 2021
Previous Years: 2015 2016 2017 2018 2019 2020
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
21. Killer Instinct (2013) - XBOne
22. Heretic Kingdoms: The Inquisition - PC
23. Thief: The Dark Project - PC
24. Killer Instinct - XBOne
25. Killer instinct 2 - XBOne
26. Record of Lodoss War: Deedlit in Wonder Labyrinth - PC
27. Thief 2: The Metal Age - PC
28. Wing Commander II - PC
29. Wing Commander III - PC
30. The Legend of Heroes: Trails of Cold Steel IV - Switch
31. Shadow Man Remastered - PC
32. Wing Commander: Privateer - PC
33. Salt and Sanctuary - Switch
34. The Elder Scrolls: Arena - PC
35. The Elder Scrolls II: Daggerfall - PC
36. Resident Evil Village - PC
37. SaGa Frontier Remastered - Switch
38. Metaloid: Origin - Switch
39. SaGa Scarlet Grace: Ambitions - Switch
40. Metro Exodus: The Two Colonels - PC
41. Metro Exodus: Sam's Story - PC
42. Panzer Paladin - Switch
Panzer Paladin is an indie throwback platformer that involves you running around in a giant mecha with a ton of weapons to beat up a bunch of guys and then go through Wily's fortress. It's pretty fun and plays well, though the difficulty ends up being a bit uneven and the final boss fight is a bit too much of a nailbiter given some design decisions.
The plot is that all these weapons suddenly streaked to earth and there's evil bad guys and you need to kill them. Like the NES games of old the plot is an excuse to have you run around in your mecha with your giant swords. The game is set up where after the intro you progress through ten stages in any order, Mega Man style. Unlike Mega Man there is no elemental weakness circle; each is just a separate boss that happens to drop a top tier weapon on death, but no weaknesses are involved. This means each stage is theoretically equal to the other, but there are definite differences in stage hazards, and the lack of a weakness circle and a good "buster only" boss means it's easy to start off on the equivalent of Heat Man's stage.
The game's key feature is the weapon system. Enemies drop weapons that each have different sizes, swing speeds, power, and a magic spell you can use by breaking the weapon. Weapons have limited durability akin to BotW, so you will constantly be changing things up. You also can throw them (which destroys them when hitting an enemy). The magic spells include healing, several buffs which can stack with each other, and some additional capabilities for a limited time, so you need to quickly realizing that they are disposable tools. In between missions you can also cash them in for health upgrades. Stages have two checkpoints, a mid stage and a before boss, both requiring you to sacrifice a weapon.
You also can get out of the mech. You're obviously less capable, but you can fit into tight corridors and can swing off grapple points. One INCREDIBLY nice feature is your whip auto homes on grapple points, so you pretty much will never miss them if you have even the slightest sense of timing. When you lose all mech HP you automatically eject, so you aren't out yet, though since your damage is lower than most weapons you're in a bad spot.
That said, the bosses are the real meat of the game given all the interesting attack patterns. One fascinating thing is that some bosses are much easier to handle on foot, including the second form of the final boss. You don't have as much room for error (low health), but on foot you move faster and are overall more maneuverable, as well as having slightly longer range. I feel I should mention that because the game has very limited healing (only certain weapons randomly dropped can heal, and it's not for much) this makes the two phased final boss MUCH more punishing than anything in Mega Man X. Fortunately it turns out it is incredibly easy to dodge all the attacks on foot, so you can pull it through (though the margin for error is slim).
Overall it's a solid platformer that isn't too long and doesn't have too much in the way of major bullshit like some of them can have. I can definitely recommend this one.
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
21. Killer Instinct (2013) - XBOne
22. Heretic Kingdoms: The Inquisition - PC
23. Thief: The Dark Project - PC
24. Killer Instinct - XBOne
25. Killer instinct 2 - XBOne
26. Record of Lodoss War: Deedlit in Wonder Labyrinth - PC
27. Thief 2: The Metal Age - PC
28. Wing Commander II - PC
29. Wing Commander III - PC
30. The Legend of Heroes: Trails of Cold Steel IV - Switch
31. Shadow Man Remastered - PC
32. Wing Commander: Privateer - PC
33. Salt and Sanctuary - Switch
34. The Elder Scrolls: Arena - PC
35. The Elder Scrolls II: Daggerfall - PC
36. Resident Evil Village - PC
37. SaGa Frontier Remastered - Switch
38. Metaloid: Origin - Switch
39. SaGa Scarlet Grace: Ambitions - Switch
40. Metro Exodus: The Two Colonels - PC
41. Metro Exodus: Sam's Story - PC
42. Panzer Paladin - Switch
Panzer Paladin is an indie throwback platformer that involves you running around in a giant mecha with a ton of weapons to beat up a bunch of guys and then go through Wily's fortress. It's pretty fun and plays well, though the difficulty ends up being a bit uneven and the final boss fight is a bit too much of a nailbiter given some design decisions.
The plot is that all these weapons suddenly streaked to earth and there's evil bad guys and you need to kill them. Like the NES games of old the plot is an excuse to have you run around in your mecha with your giant swords. The game is set up where after the intro you progress through ten stages in any order, Mega Man style. Unlike Mega Man there is no elemental weakness circle; each is just a separate boss that happens to drop a top tier weapon on death, but no weaknesses are involved. This means each stage is theoretically equal to the other, but there are definite differences in stage hazards, and the lack of a weakness circle and a good "buster only" boss means it's easy to start off on the equivalent of Heat Man's stage.
The game's key feature is the weapon system. Enemies drop weapons that each have different sizes, swing speeds, power, and a magic spell you can use by breaking the weapon. Weapons have limited durability akin to BotW, so you will constantly be changing things up. You also can throw them (which destroys them when hitting an enemy). The magic spells include healing, several buffs which can stack with each other, and some additional capabilities for a limited time, so you need to quickly realizing that they are disposable tools. In between missions you can also cash them in for health upgrades. Stages have two checkpoints, a mid stage and a before boss, both requiring you to sacrifice a weapon.
You also can get out of the mech. You're obviously less capable, but you can fit into tight corridors and can swing off grapple points. One INCREDIBLY nice feature is your whip auto homes on grapple points, so you pretty much will never miss them if you have even the slightest sense of timing. When you lose all mech HP you automatically eject, so you aren't out yet, though since your damage is lower than most weapons you're in a bad spot.
That said, the bosses are the real meat of the game given all the interesting attack patterns. One fascinating thing is that some bosses are much easier to handle on foot, including the second form of the final boss. You don't have as much room for error (low health), but on foot you move faster and are overall more maneuverable, as well as having slightly longer range. I feel I should mention that because the game has very limited healing (only certain weapons randomly dropped can heal, and it's not for much) this makes the two phased final boss MUCH more punishing than anything in Mega Man X. Fortunately it turns out it is incredibly easy to dodge all the attacks on foot, so you can pull it through (though the margin for error is slim).
Overall it's a solid platformer that isn't too long and doesn't have too much in the way of major bullshit like some of them can have. I can definitely recommend this one.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2021
1. Golden Axe II (GEN)
2. Time Crisis [Special Mode] (PS1)
3. Streets of Rage (GEN)
4. Time Crisis: Project Titan (PS1)
5. Rayman Origins (360)
6. Borderlands (360)
7. Streets of Rage 4 (Switch)*
8. King of Dragons (SNES)
9. Wild Guns (SNES)
10. Star Fox (SNES)
11. Guardian Heroes (SAT) [2x]*
12. World of Illusion (GEN)
13. Raiden Fighters Jet (360)
14. Raiden Fighters 2: Operation Hell Dive (360)*
15. Streets of Rage 3 (GEN)
16. Street Fighter III: Third Strike (Xbox)*
17. Mushihimesama Futari (360)
18. Guwange (360)
19. Star Fox 64 (N64)*
20. Soul Calibur (DC)*
Soul Calibur was one of the first Sega Dreamcast games I got when I received the system as a gift in the Christmas of '99. I'm pretty certain I received it on that same day, if I remember correctly. I wasn't familiar with Soul Edge released on PS1 at the time, but I loved Soul Calibur from the get go and it was one of the first 3D fighters I had at home that I really put a lot of time too. I ended up breaking out the game again for this month's Together Retro theme, the Riddle of Steel -- which is an awesome idea for a theme, Ack!
At the time of release, the Dreamcast port of Soul Calibur looked fantastic, even better than the version that was released in arcades. I can't recall a game beforehand that looked better at home than in the arcades. Looking back on it now, I guess this was a sign of what was to come regarding the declining popularity of arcades. The characters all have unique looks and are really detailed, and the background levels look fantastic too -- I particularly like the level when you're floating through an underground waterway on a raft. The game has a very memorable OST, and the narrator in the game has some unforgettable one-liners. I think anyone that's played the game can instantly recall the narrator, Jeff Manning's voice.
Regarding the gameplay, Soul Calibur is a weapons based 3D fighter, with each character having a specific weapon type they can use. My favorite character in the game is Kilik who uses a rod that has an impressive range. The other characters that I like are mostly quick characters with smaller weapons such has Hwang. But it's also fun to try out some of the tank type of characters with larger axes or swords every once in a while too, such as Astaroth or Nightmare. The gameplay is very smooth, and Namco did a great job porting this to the Dreamcast. Besides the arcade and versus modes, there is also a survival mode which I find to be a ton of fun -- and is the mode I've been playing the most recently, in which you have to get through as many characters as you can without losing a single round. This game has a lot of variety and replay value, and if you want to unlock the extra characters and images in the gallery, you'll have to play through using most of the characters. I have a few items in the gallery section I've yet to unlock so I'm hoping to rack up enough points from finishing both arcade and survival mode with different characters to finally get that completed.
Overall, I think Soul Calibur is a great game that has stood the test of time. I'm not too familiar with the later entries in the series, but I've always had a blast playing this one on the Dreamcast and I think it still holds up well to this day. I'm glad I revisited it for this month's Together Retro. If for some reason you haven't given this one a chance yet, it's definitely worth it! I highly recommend it!
2. Time Crisis [Special Mode] (PS1)
3. Streets of Rage (GEN)
4. Time Crisis: Project Titan (PS1)
5. Rayman Origins (360)
6. Borderlands (360)
7. Streets of Rage 4 (Switch)*
8. King of Dragons (SNES)
9. Wild Guns (SNES)
10. Star Fox (SNES)
11. Guardian Heroes (SAT) [2x]*
12. World of Illusion (GEN)
13. Raiden Fighters Jet (360)
14. Raiden Fighters 2: Operation Hell Dive (360)*
15. Streets of Rage 3 (GEN)
16. Street Fighter III: Third Strike (Xbox)*
17. Mushihimesama Futari (360)
18. Guwange (360)
19. Star Fox 64 (N64)*
20. Soul Calibur (DC)*
Soul Calibur was one of the first Sega Dreamcast games I got when I received the system as a gift in the Christmas of '99. I'm pretty certain I received it on that same day, if I remember correctly. I wasn't familiar with Soul Edge released on PS1 at the time, but I loved Soul Calibur from the get go and it was one of the first 3D fighters I had at home that I really put a lot of time too. I ended up breaking out the game again for this month's Together Retro theme, the Riddle of Steel -- which is an awesome idea for a theme, Ack!
At the time of release, the Dreamcast port of Soul Calibur looked fantastic, even better than the version that was released in arcades. I can't recall a game beforehand that looked better at home than in the arcades. Looking back on it now, I guess this was a sign of what was to come regarding the declining popularity of arcades. The characters all have unique looks and are really detailed, and the background levels look fantastic too -- I particularly like the level when you're floating through an underground waterway on a raft. The game has a very memorable OST, and the narrator in the game has some unforgettable one-liners. I think anyone that's played the game can instantly recall the narrator, Jeff Manning's voice.
Regarding the gameplay, Soul Calibur is a weapons based 3D fighter, with each character having a specific weapon type they can use. My favorite character in the game is Kilik who uses a rod that has an impressive range. The other characters that I like are mostly quick characters with smaller weapons such has Hwang. But it's also fun to try out some of the tank type of characters with larger axes or swords every once in a while too, such as Astaroth or Nightmare. The gameplay is very smooth, and Namco did a great job porting this to the Dreamcast. Besides the arcade and versus modes, there is also a survival mode which I find to be a ton of fun -- and is the mode I've been playing the most recently, in which you have to get through as many characters as you can without losing a single round. This game has a lot of variety and replay value, and if you want to unlock the extra characters and images in the gallery, you'll have to play through using most of the characters. I have a few items in the gallery section I've yet to unlock so I'm hoping to rack up enough points from finishing both arcade and survival mode with different characters to finally get that completed.
Overall, I think Soul Calibur is a great game that has stood the test of time. I'm not too familiar with the later entries in the series, but I've always had a blast playing this one on the Dreamcast and I think it still holds up well to this day. I'm glad I revisited it for this month's Together Retro. If for some reason you haven't given this one a chance yet, it's definitely worth it! I highly recommend it!
- PartridgeSenpai
- Next-Gen
- Posts: 3018
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2021
Partridge Senpai's 2021 Beaten Games:
Previously: 2016 2017 2018 2019 2020
* indicates a repeat
Games 1~51
52. Wai Wai World 2 (Famicom)
53. Tiny Toon Adventures (Famicom)
54. King Kong 2: Ikari No Megaton Punch (Famicom)
55. Yume Pengin Monogatari (Famicom)
56. Rock Man & Forte (SFC)
57. Rock Man X2 (Switch)
58. Rock Man X3 (Switch)
59. Rock Man X4 (Switch)
60. Rock Man X5 (Switch)
Mega Man X Marathon Pt. 2
61. Rock Man X6 (Switch)
Verdict: Not Recommended. I'll fully admit that, despite all of the trials and tribulation this game put me through, I genuinely like this game better than X5. It's definitely not a better game, but it's just such a fascinatingly flawed and dynamic experience that it has utterly captivated my attention in a way that X5 could just never hope to do. It's definitely a game most people won't enjoy, and for very good reasons, but it's a badly executed game that I regardless enjoyed a fair bit, and although I can't really recommend it, I think X6 will always hold a weirdly warm place in my heart for just what a horrible mess it is XD
----
62. Rock Man X7 (Switch)
Verdict: Hesitantly Recommended. This game feels like if someone looked at Rock Man X6 and thought "What if this was more like Sonic Adventure?" and then executed on that thought. They both have very similar feelings in that they're tentative first steps forward for each respective series (or in Mega Man's case, sub-series) into the 3D age (though Sonic has the very good excuse of being made like five years earlier XD), and while they don't really nail it, it's a pretty darn solid first try. A lot of the design was clearly based around Axel's playstyle, and he may as well be the only character in the game. With the way the upgrade system works and the way the levels are designed, the game is really best enjoyed acting like he IS the only main character, and had this game been called "Mega Man Axel" instead of "Mega Man X7", it probably would've been received a bit better. This is a game I have a much easier time recommending as a fan of 3D action platformers than I do as a fan of the Mega Man X games, and it's ultimately really difficult to meaningfully compare this to other games in the franchise in many ways. If you're a fan of 3D platformers and want something a bit different, this is something worth checking out (especially if you can handle the Japanese version, so you can get its much less outright broken voice acting ^^;).
----
63. Rock Man X8 (Switch)
Verdict: Not Recommended. I come down pretty firmly on the side of not enjoying X8. This is another case where I can see why people might feel this game is better than I find it to be, but I just can't agree with that frame of thought. With all the overly mean design, this is ultimately the weakest entry in the series for me. It isn't necessarily a bad game, and you might well enjoy it, but the "hard because Mega Man HAS to be hard" design philosophy it follows makes things frustrating far more often than they're fun as far as I'm concerned.
It's been quite a time going through so many Mega Man games and the entire X series, even if it took me a while to get to writing about these last three games. My final (and to some I'm sure heretical) ranking of the X games is:
4 > 3 > 1 > 2 > 7 > 6 > 5 > 8
Mind you, that's how much I *enjoyed* each game. I will definitely concede that X6 is a worse game overall than X5, but X5 is just so bland and the RNG stuff in it drags it down so much that I ended up enjoying X6's flaws and madness more comparatively. X7 is also, as previously stated, a really weird case where it's SO different I find it really hard to compare it to the rest of the series in many ways, but I think sitting below X2 (or above, depending on the day) is fine for me. I'm really glad I took the plunge on the latter X games, despite all the advice against doing that (X3), as it gave me a really cool look into just how flawed yet still enjoyable games in this style and in this series can be. As much as blame deserves to be put on the X5-8 team for making the games the way they did, I think equally if not more blame deserves to be put on Capcom's management for the absolutely absurd production schedule they had these teams on, and I think the X series might still be around had these games been allowed dev cycles of even two years compared to the often sub-12 month productions they too often had.
Previously: 2016 2017 2018 2019 2020
* indicates a repeat
Games 1~51
52. Wai Wai World 2 (Famicom)
53. Tiny Toon Adventures (Famicom)
54. King Kong 2: Ikari No Megaton Punch (Famicom)
55. Yume Pengin Monogatari (Famicom)
56. Rock Man & Forte (SFC)
57. Rock Man X2 (Switch)
58. Rock Man X3 (Switch)
59. Rock Man X4 (Switch)
60. Rock Man X5 (Switch)
Mega Man X Marathon Pt. 2
61. Rock Man X6 (Switch)
Verdict: Not Recommended. I'll fully admit that, despite all of the trials and tribulation this game put me through, I genuinely like this game better than X5. It's definitely not a better game, but it's just such a fascinatingly flawed and dynamic experience that it has utterly captivated my attention in a way that X5 could just never hope to do. It's definitely a game most people won't enjoy, and for very good reasons, but it's a badly executed game that I regardless enjoyed a fair bit, and although I can't really recommend it, I think X6 will always hold a weirdly warm place in my heart for just what a horrible mess it is XD
----
62. Rock Man X7 (Switch)
Verdict: Hesitantly Recommended. This game feels like if someone looked at Rock Man X6 and thought "What if this was more like Sonic Adventure?" and then executed on that thought. They both have very similar feelings in that they're tentative first steps forward for each respective series (or in Mega Man's case, sub-series) into the 3D age (though Sonic has the very good excuse of being made like five years earlier XD), and while they don't really nail it, it's a pretty darn solid first try. A lot of the design was clearly based around Axel's playstyle, and he may as well be the only character in the game. With the way the upgrade system works and the way the levels are designed, the game is really best enjoyed acting like he IS the only main character, and had this game been called "Mega Man Axel" instead of "Mega Man X7", it probably would've been received a bit better. This is a game I have a much easier time recommending as a fan of 3D action platformers than I do as a fan of the Mega Man X games, and it's ultimately really difficult to meaningfully compare this to other games in the franchise in many ways. If you're a fan of 3D platformers and want something a bit different, this is something worth checking out (especially if you can handle the Japanese version, so you can get its much less outright broken voice acting ^^;).
----
63. Rock Man X8 (Switch)
Verdict: Not Recommended. I come down pretty firmly on the side of not enjoying X8. This is another case where I can see why people might feel this game is better than I find it to be, but I just can't agree with that frame of thought. With all the overly mean design, this is ultimately the weakest entry in the series for me. It isn't necessarily a bad game, and you might well enjoy it, but the "hard because Mega Man HAS to be hard" design philosophy it follows makes things frustrating far more often than they're fun as far as I'm concerned.
It's been quite a time going through so many Mega Man games and the entire X series, even if it took me a while to get to writing about these last three games. My final (and to some I'm sure heretical) ranking of the X games is:
4 > 3 > 1 > 2 > 7 > 6 > 5 > 8
Mind you, that's how much I *enjoyed* each game. I will definitely concede that X6 is a worse game overall than X5, but X5 is just so bland and the RNG stuff in it drags it down so much that I ended up enjoying X6's flaws and madness more comparatively. X7 is also, as previously stated, a really weird case where it's SO different I find it really hard to compare it to the rest of the series in many ways, but I think sitting below X2 (or above, depending on the day) is fine for me. I'm really glad I took the plunge on the latter X games, despite all the advice against doing that (X3), as it gave me a really cool look into just how flawed yet still enjoyable games in this style and in this series can be. As much as blame deserves to be put on the X5-8 team for making the games the way they did, I think equally if not more blame deserves to be put on Capcom's management for the absolutely absurd production schedule they had these teams on, and I think the X series might still be around had these games been allowed dev cycles of even two years compared to the often sub-12 month productions they too often had.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- ElkinFencer10
- Next-Gen
- Posts: 8710
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Jonesville, North Carolina
- Contact:
Re: Games Beaten 2021
Games Beaten in 2021 - 36
* denotes a replay
January (12 Games Beaten)
February (5 Games Beaten)
March (3 Games Beaten)
April (7 Games Beaten)
May (9 Games Beaten)
36: Shin Megami Tensei III: Nocturne - Switch - May 31
Shin Megami Tensei is one of my absolute favorite series. My buddy Pat talked me into buying Shin Megami Tensei IV on 3DS in college, and that pretty much cemented him as a guy who knows what he's talking about. I hadn't played Nocturne before this HD remaster, but much to my shame, my PS2 copy has been sitting on my shelf for about five or six years just waiting to be played. Sorry, buddy, but your better looking younger brother took your place.
Without spoiling anything, the basic premise of Shin Megami Tensei III is that a cult ended the world by starting "the Conception," and you go turned into the "demi-fiend," a being who isn't totally human but also isn't totally demon. Like Inuyasha but edgier and without a crush on a 15 year old. You have to navigate through post-apocalyptic Tokyo as different demon factions fight for a resource called Magatsuhi to bring about their "Reason," or what they want the new world to be. Do you side with one of these factions? Do you tell everyone to shove it? Do you live solely to cause chaos and bring misery? Depending on some of the actions you take throughout the game, you've pretty much got the freedom to make that choice for yourself.
For being an old sixth generation game, this HD remaster looks fantastic. Well, for the most part. As is the norm with HD remasters, the pre-rendered cutscenes look like hot ass because they're 480i cutscenes in a 4:3 ratio in a game that's otherwise 1080p in a 16:9 ratio. I get it, it's cheaper and easier to just use the original cut scenes rather than remake them in the proper resolution and aspect ratio, but man, it's jarring to see the pretty game and then BAM, everything you tried to forget about the mid 2000s that didn't have the last name Bush, Cheney, or Rumsfeld. There's also some weirdness going on with the background music. In the overworld, in menus, and in in-engine cut scenes, the music sounds fantastic. In battle, though, it sounds bizarrely muffled and tinny. I have no idea why they'd do this if it's intentional or how it got past QA if it's unintentional, but to my admittedly amateurish ears, it sounds like they used the super compressed audio files from the PS2 version for JUST the battle music and used higher quality files with less compression for the rest of the game's music. It's bizarre and jarring in its juxtaposition, but it doesn't detract too much from the experience, and even if it's unpleasantly muffled, the music is awesome regardless.
Now as for the gameplay for those who haven't played a main series SMT game, it's a monster collecting JRPG. Think Pokemon but edgy and you collect demons and angels instead of cute animals. There's also a good bit of dungeon crawling and exploring involved. You can fuse these demons into stronger and different demons. The vast majority of these demons are from real world mythologies, and the use of Judeo-Christian mythology is always especially interesting to me. Some of the bosses you might recognize are Thor, Beezlebub, Baal, and Metatron, and there are loads of other demons from mythologies all over the world. The game certainly isn't an educational game as there's no mythology being taught, but it is a great way to see just how varied mythologies throughout history have been because most of the visual depictions of the demons are at least fairly close to their depiction in myths.
My favorite thing about Shin Megami Tensei unlike its spin-off series, Persona, is how DARK it is. I admittedly have not played any of the pre-6th gen SMT games, but having played 3, 4, and 4 Apocalypse, they're all super dark in tone, and I absolutely love it. Existence sucks, we're all screwed, and happy endings are a lie. It's a glorious break from the usual "hero saves the world" storyline in most JRPGs. It's definitely not the only series that does dark hopelessness well, but I would argue that it's the one that does it well the most consistently. I didn't enjoy 3 quite as much as I did 4 or 4 Apocalypse, but by no means is that a strike against 3; it's an absolutely fantastic game.
Unfortunately, though, there are some performance issues that need to be mentioned. I've already talked about the ugly 4:3 cutscenes and the weird compressed sounding music, but there are some pretty major frame rate drops and stuttering issues in parts of this game at least on Switch; I can't judge it on PS4. It's most when there are fog effects which, admittedly, is where most games on most platforms tend to stumble performance-wise. Still, it's disappointing to see the frame rate stay pretty reliably around 30 fps and then tank to the mid to high teens for a few seconds when you get to a foggy area or one with other more advanced lighting effects. This issue is also visible in some of the in-engine cutscenes; towards the end of the Diet Building dungeon, there's a scene where you can watch the background behind the speaking character just churn along at like ten frames per second. Fortunately, as a turn based game, this never affects gameplay, but it's definitely a bit disorienting and disappointing when you do run into the performance hiccups.
Shin Megami Tensei III: Nocturne is an absolutely fantastic JRPG and for me personally served as a great appetizer for the upcoming Shin Megami Tensei V that is (theoretically) releasing later this year. The HD remaster definitely isn't perfect, and it's obvious that Atlus cut a few corners on it, but the core experience is fantastic and includes the Maniax content (although Dante from Devil May Cry is paid DLC), and most of the remaster is solid in spite of those few cut corners. It may not be perfect, but it's still an absolute must-play for fans of dark apocalyptic stories or deep content-rich JRPGs. I'm not going to say that there's no reason to play the PS2 original as nostalgia can enhance an older gamer's enjoyment a lot, but the HD remaster is absolutely the way to go if it's your first time playing.
* denotes a replay
January (12 Games Beaten)
February (5 Games Beaten)
March (3 Games Beaten)
April (7 Games Beaten)
May (9 Games Beaten)
36: Shin Megami Tensei III: Nocturne - Switch - May 31
Shin Megami Tensei is one of my absolute favorite series. My buddy Pat talked me into buying Shin Megami Tensei IV on 3DS in college, and that pretty much cemented him as a guy who knows what he's talking about. I hadn't played Nocturne before this HD remaster, but much to my shame, my PS2 copy has been sitting on my shelf for about five or six years just waiting to be played. Sorry, buddy, but your better looking younger brother took your place.
Without spoiling anything, the basic premise of Shin Megami Tensei III is that a cult ended the world by starting "the Conception," and you go turned into the "demi-fiend," a being who isn't totally human but also isn't totally demon. Like Inuyasha but edgier and without a crush on a 15 year old. You have to navigate through post-apocalyptic Tokyo as different demon factions fight for a resource called Magatsuhi to bring about their "Reason," or what they want the new world to be. Do you side with one of these factions? Do you tell everyone to shove it? Do you live solely to cause chaos and bring misery? Depending on some of the actions you take throughout the game, you've pretty much got the freedom to make that choice for yourself.
For being an old sixth generation game, this HD remaster looks fantastic. Well, for the most part. As is the norm with HD remasters, the pre-rendered cutscenes look like hot ass because they're 480i cutscenes in a 4:3 ratio in a game that's otherwise 1080p in a 16:9 ratio. I get it, it's cheaper and easier to just use the original cut scenes rather than remake them in the proper resolution and aspect ratio, but man, it's jarring to see the pretty game and then BAM, everything you tried to forget about the mid 2000s that didn't have the last name Bush, Cheney, or Rumsfeld. There's also some weirdness going on with the background music. In the overworld, in menus, and in in-engine cut scenes, the music sounds fantastic. In battle, though, it sounds bizarrely muffled and tinny. I have no idea why they'd do this if it's intentional or how it got past QA if it's unintentional, but to my admittedly amateurish ears, it sounds like they used the super compressed audio files from the PS2 version for JUST the battle music and used higher quality files with less compression for the rest of the game's music. It's bizarre and jarring in its juxtaposition, but it doesn't detract too much from the experience, and even if it's unpleasantly muffled, the music is awesome regardless.
Now as for the gameplay for those who haven't played a main series SMT game, it's a monster collecting JRPG. Think Pokemon but edgy and you collect demons and angels instead of cute animals. There's also a good bit of dungeon crawling and exploring involved. You can fuse these demons into stronger and different demons. The vast majority of these demons are from real world mythologies, and the use of Judeo-Christian mythology is always especially interesting to me. Some of the bosses you might recognize are Thor, Beezlebub, Baal, and Metatron, and there are loads of other demons from mythologies all over the world. The game certainly isn't an educational game as there's no mythology being taught, but it is a great way to see just how varied mythologies throughout history have been because most of the visual depictions of the demons are at least fairly close to their depiction in myths.
My favorite thing about Shin Megami Tensei unlike its spin-off series, Persona, is how DARK it is. I admittedly have not played any of the pre-6th gen SMT games, but having played 3, 4, and 4 Apocalypse, they're all super dark in tone, and I absolutely love it. Existence sucks, we're all screwed, and happy endings are a lie. It's a glorious break from the usual "hero saves the world" storyline in most JRPGs. It's definitely not the only series that does dark hopelessness well, but I would argue that it's the one that does it well the most consistently. I didn't enjoy 3 quite as much as I did 4 or 4 Apocalypse, but by no means is that a strike against 3; it's an absolutely fantastic game.
Unfortunately, though, there are some performance issues that need to be mentioned. I've already talked about the ugly 4:3 cutscenes and the weird compressed sounding music, but there are some pretty major frame rate drops and stuttering issues in parts of this game at least on Switch; I can't judge it on PS4. It's most when there are fog effects which, admittedly, is where most games on most platforms tend to stumble performance-wise. Still, it's disappointing to see the frame rate stay pretty reliably around 30 fps and then tank to the mid to high teens for a few seconds when you get to a foggy area or one with other more advanced lighting effects. This issue is also visible in some of the in-engine cutscenes; towards the end of the Diet Building dungeon, there's a scene where you can watch the background behind the speaking character just churn along at like ten frames per second. Fortunately, as a turn based game, this never affects gameplay, but it's definitely a bit disorienting and disappointing when you do run into the performance hiccups.
Shin Megami Tensei III: Nocturne is an absolutely fantastic JRPG and for me personally served as a great appetizer for the upcoming Shin Megami Tensei V that is (theoretically) releasing later this year. The HD remaster definitely isn't perfect, and it's obvious that Atlus cut a few corners on it, but the core experience is fantastic and includes the Maniax content (although Dante from Devil May Cry is paid DLC), and most of the remaster is solid in spite of those few cut corners. It may not be perfect, but it's still an absolute must-play for fans of dark apocalyptic stories or deep content-rich JRPGs. I'm not going to say that there's no reason to play the PS2 original as nostalgia can enhance an older gamer's enjoyment a lot, but the HD remaster is absolutely the way to go if it's your first time playing.
Patron Saint of Bitch Mode
Re: Games Beaten 2021
I remember hearing that the video for "Give it Away Now" by Red Hot Chili Peppers was a major inspiration on the game.
Also, have you played the older SMT titles? Many have been fan translated, and the iOS got an official English release of SMT1.
Also, have you played the older SMT titles? Many have been fan translated, and the iOS got an official English release of SMT1.
Re: Games Beaten 2021
Marurun vs Games 2021 edition!
I've posted elsewhere on the forums about this in greater detail. This review will keep things tighter (this is me, of course, so is this really a thing?). Dragon Warrior III was originally released in Japan in 1988 and is considered the game that caused Dragon Quest to really take off. It was massively popular and is remembered fondly, so much so that Squeenix just announced this past week that they were asking the studio behind Octopath Traveler to remake it in their HD 2D style. It came to the US 4 years later in 1992. It was remade for the Super Famicom in 1996 and never came to the US SNES. In 2000 (came to the US in 2001) Enix made a Gameboy Color version of their 1996 SFC remake. It is very much a hybrid between the original and the remake. The screen is smaller so your view is smaller and less detailed, but it has more color than the NES original and all the enemies are fully animated, which is kind of awesome. It also has all the new items, Tiny Medal collecting rewards, monster medals, Pachisi tracks, and some post-game challenge content for people who just love that DQ grind.
In terms of story, you are the son of Ortega, a great warrior who battled the fiend Baramos but whose victory was incomplete, merely sealing Baramos away and resulting in Ortega falling into a volcano. Now that you are of adventuring age, signs of trouble are emerging, and perhaps Baramos himself is behind it. You retrace some of your father's steps and uncover all sort of twists along the way, battling all the way to the Dark World below.
Combat is a relatively simple affair. It's turn-based, but when you attack you don't attack individuals: you attack groups of enemies. Groups are bunches of like enemies. So if there's a battle with 2 different enemy types, there will probably be 2 groups. A group may also be a single enemy. And in some odd cases, the like enemies won't be grouped at all. This is important for several reasons. You select the group to attack, but the CPU decides which individual in the group you attack. Some spells and weapons (mostly whips and chains) attack enemy groups. A few spells and the boomerang weapon attack all enemies regardless of grouping. When your weapon attacks multiple enemies the damage is higher for the first hit and gets lower each subsequent attack. Spells do not reduce damage based on attack order. Fortunately, the CPU does a pretty good job distributing attacks, so you usually don't feel like you've been ripped off by crappy RNG.
There's also two weird character systems in the game: the personality system and the class system. Personalities affect your stat growth. As you level up, your stats increase governed by your class and then your personality. So if you choose a Fighter (a fast, lightly armed and armored warrior) your agility and strength grow fastest and your luck grows slowest. Personality modifies this stat growth, at least according to the various guides, by percentage. So this Fighter will do best with personalities that have over 100% in agility and strength. But a personality that's got, say, 120% luck won't be all that useful because luck stat growth will be so slow already. You can also change classes at a particular point in the game. Once you hit level 20 and find a particular shrine you can start over. You keep all your previous abilities and your stats get cut in half and you start over at level 1 in your new class. It's a great way to distribute class growth and spread abilities around. Grinding is critical in the game to advance, so you'd have to go truly nuts to have characters who can do everything, so making wise choices is still very important.
The game does suffer from some of that early DQ casual sexism. Women are better characters all around as they have special armors that are better than the normal fare and that aren't class limited the way most equipment is. But even in the localization from 2001 some of the word choices are still pretty iffy. 12 years was not far enough from 1988 to get over some of the baggage. Nothing's make or break. The story and dialogue is all simple enough that there are no emotional or dramatic scenes that are ruined by something cringe-worthy.
If you like your RPGs old-school but the original Dragon Warrior is just too simple, too plain, this is a great compromise and a great entry point. It's portable, it's quality (mostly), and it's got a good balance of simplicity and complexity.
Bloodstained: Ritual of the Night - New Game+ (Switch)
When I first played Bloodstained I tried the new game+ option where you keep your money and most of your items and shards, except for certain critical ones required to advance through certain areas. I was pretty burned out from grinding shards and going back to shit mobility really disinterested me in the game. I had already become frustrated with the persistent bugs and poor game performance, not to mention the uninspired art style. Don't get me wrong, I enjoyed my time with the game, but it just didn't rise to the quality of the games that came before it, the games that didn't have to have the brand and serial number filed off. Well, I decided it had been long enough so I picked up my game again to see if I could quickly go through it a second time, and I could. I was very overpowered, despite playing on Hard, but that's to be expected. Since shards can be improved from alchemically increasing their power AND by collecting duplicate shards (up to 9), there are some necessary shards you can never improve via duplicate shard collection due to them being removed every replay, but there are a few bosses you can slowly collect shards from as you keep doing replays. And familiars can also gain experience to get more powerful and capable with every kill. Not only that but there are boss medals you can collect for a no-damage kill. Those are not going to be enough for me to keep doing replays, sadly, but I did enjoy my brief replay this time. And as soon as I had unlocked all the content again and beaten the DLC boss (yes, I bit the bullet, I had hoped there would be more to it) I was immediately bored and burned out again. Maybe in another couple years I'll return to it. But I'm still disappointed that the game continues to be able to crash every hour or two and that there have been no more performance updates in over a year. This is a game which will forever be half-baked.
If you're a SotN fan you should really play it. But you should also probably be prepared to accept that this game is no greater than the sum of its varied parts, and those parts hang together a bit loosely in places. Too many subsystems and not enough compelling reason to interact with them beyond that first "Oh, shiny!" moment. There's a much better, tighter, stronger version of this game that had a more interesting art style, a lot less feature creep, better performance, fewer bugs, and not so many shallow, distracting systems going on out there somewhere in the infinite multiverse, but this is the game we got instead.
- Trials of Mana (Switch)
- Outer Worlds (Switch)
- Code of Princess: EX (Switch)
- Dragon Quest Heroes: Rocket Slime (DS)
- Dragon Warrior III (Gameboy Color)
- Bloodstained: Ritual of the Night - New Game+ (Switch)
I've posted elsewhere on the forums about this in greater detail. This review will keep things tighter (this is me, of course, so is this really a thing?). Dragon Warrior III was originally released in Japan in 1988 and is considered the game that caused Dragon Quest to really take off. It was massively popular and is remembered fondly, so much so that Squeenix just announced this past week that they were asking the studio behind Octopath Traveler to remake it in their HD 2D style. It came to the US 4 years later in 1992. It was remade for the Super Famicom in 1996 and never came to the US SNES. In 2000 (came to the US in 2001) Enix made a Gameboy Color version of their 1996 SFC remake. It is very much a hybrid between the original and the remake. The screen is smaller so your view is smaller and less detailed, but it has more color than the NES original and all the enemies are fully animated, which is kind of awesome. It also has all the new items, Tiny Medal collecting rewards, monster medals, Pachisi tracks, and some post-game challenge content for people who just love that DQ grind.
In terms of story, you are the son of Ortega, a great warrior who battled the fiend Baramos but whose victory was incomplete, merely sealing Baramos away and resulting in Ortega falling into a volcano. Now that you are of adventuring age, signs of trouble are emerging, and perhaps Baramos himself is behind it. You retrace some of your father's steps and uncover all sort of twists along the way, battling all the way to the Dark World below.
Combat is a relatively simple affair. It's turn-based, but when you attack you don't attack individuals: you attack groups of enemies. Groups are bunches of like enemies. So if there's a battle with 2 different enemy types, there will probably be 2 groups. A group may also be a single enemy. And in some odd cases, the like enemies won't be grouped at all. This is important for several reasons. You select the group to attack, but the CPU decides which individual in the group you attack. Some spells and weapons (mostly whips and chains) attack enemy groups. A few spells and the boomerang weapon attack all enemies regardless of grouping. When your weapon attacks multiple enemies the damage is higher for the first hit and gets lower each subsequent attack. Spells do not reduce damage based on attack order. Fortunately, the CPU does a pretty good job distributing attacks, so you usually don't feel like you've been ripped off by crappy RNG.
There's also two weird character systems in the game: the personality system and the class system. Personalities affect your stat growth. As you level up, your stats increase governed by your class and then your personality. So if you choose a Fighter (a fast, lightly armed and armored warrior) your agility and strength grow fastest and your luck grows slowest. Personality modifies this stat growth, at least according to the various guides, by percentage. So this Fighter will do best with personalities that have over 100% in agility and strength. But a personality that's got, say, 120% luck won't be all that useful because luck stat growth will be so slow already. You can also change classes at a particular point in the game. Once you hit level 20 and find a particular shrine you can start over. You keep all your previous abilities and your stats get cut in half and you start over at level 1 in your new class. It's a great way to distribute class growth and spread abilities around. Grinding is critical in the game to advance, so you'd have to go truly nuts to have characters who can do everything, so making wise choices is still very important.
The game does suffer from some of that early DQ casual sexism. Women are better characters all around as they have special armors that are better than the normal fare and that aren't class limited the way most equipment is. But even in the localization from 2001 some of the word choices are still pretty iffy. 12 years was not far enough from 1988 to get over some of the baggage. Nothing's make or break. The story and dialogue is all simple enough that there are no emotional or dramatic scenes that are ruined by something cringe-worthy.
If you like your RPGs old-school but the original Dragon Warrior is just too simple, too plain, this is a great compromise and a great entry point. It's portable, it's quality (mostly), and it's got a good balance of simplicity and complexity.
Bloodstained: Ritual of the Night - New Game+ (Switch)
When I first played Bloodstained I tried the new game+ option where you keep your money and most of your items and shards, except for certain critical ones required to advance through certain areas. I was pretty burned out from grinding shards and going back to shit mobility really disinterested me in the game. I had already become frustrated with the persistent bugs and poor game performance, not to mention the uninspired art style. Don't get me wrong, I enjoyed my time with the game, but it just didn't rise to the quality of the games that came before it, the games that didn't have to have the brand and serial number filed off. Well, I decided it had been long enough so I picked up my game again to see if I could quickly go through it a second time, and I could. I was very overpowered, despite playing on Hard, but that's to be expected. Since shards can be improved from alchemically increasing their power AND by collecting duplicate shards (up to 9), there are some necessary shards you can never improve via duplicate shard collection due to them being removed every replay, but there are a few bosses you can slowly collect shards from as you keep doing replays. And familiars can also gain experience to get more powerful and capable with every kill. Not only that but there are boss medals you can collect for a no-damage kill. Those are not going to be enough for me to keep doing replays, sadly, but I did enjoy my brief replay this time. And as soon as I had unlocked all the content again and beaten the DLC boss (yes, I bit the bullet, I had hoped there would be more to it) I was immediately bored and burned out again. Maybe in another couple years I'll return to it. But I'm still disappointed that the game continues to be able to crash every hour or two and that there have been no more performance updates in over a year. This is a game which will forever be half-baked.
If you're a SotN fan you should really play it. But you should also probably be prepared to accept that this game is no greater than the sum of its varied parts, and those parts hang together a bit loosely in places. Too many subsystems and not enough compelling reason to interact with them beyond that first "Oh, shiny!" moment. There's a much better, tighter, stronger version of this game that had a more interesting art style, a lot less feature creep, better performance, fewer bugs, and not so many shallow, distracting systems going on out there somewhere in the infinite multiverse, but this is the game we got instead.