Games Beaten 2021
Re: Games Beaten 2021
Jet is actually fairly straightforward to get onto the good path. In stage one collect all medals, in stage 2 you'll have capped their value and then midway through when you blow up some of the trains enough ground medals will spawn so they turn into the second tier of medal. From that point just don't die and you'll be on the good path. If you do die there is a point where you fall onto the bad path, but no missing that level will put you back on the good path.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2021
MrPopo wrote:Jet is actually fairly straightforward to get onto the good path. In stage one collect all medals, in stage 2 you'll have capped their value and then midway through when you blow up some of the trains enough ground medals will spawn so they turn into the second tier of medal. From that point just don't die and you'll be on the good path. If you do die there is a point where you fall onto the bad path, but no missing that level will put you back on the good path.
Appreciate the tips, Popo. I've been able to get through the first two levels with collecting almost all of the medals and not dying as mentioned. But once the game puts you on the "good path" I can't seem to finish that third level without dying and getting the message that states something to the effect of "this mission seems too difficult for you" -- I'll have to keep practicing the third stage.
I played the game last night using a Hori Real Arcade Pro EX and found it a lot easier to control than using the standard 360 controller. Also, I tried out the Flying Ray ship and think I like it better than the MK-II, which is what I used in most of my previous playthroughs.
Re: Games Beaten 2021
Previous Years: 2015 2016 2017 2018 2019 2020
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
Ryse was one of the launch games for the Xbone and a game that I did the intro level of and then set down, because it wasn't super compelling and I mostly got it to justify buying the console. The Xbone served as a transition point where Microsoft realized that they probably should just release on both PC and console for everything, because either way it's not going to Sony. Thus, I never really felt the need to go back to Ryse until I found myself with a free weekend waiting for a replacement original Xbox to get my Steel Battalion on. And while I'm happy to have another notch on my belt I have to say the experience was utterly forgettable.
Ryse is an action game that uses a simple combat rhythm. Your primary attack is a sword slash, and you also have a shield bash which doesn't do much damage but does break an enemy's guard (either shield or dodging). You have a deflect move which automatically counters an enemy attacking (a la Arkham) and finally a dodge roll with no i-frames for getting out of the way of certain heavy attacks if you aren't confident enough to deflect them (and you can deflect all of them). An enemy that is weakened enough can be executed, which is a series of quick time events that succeed as long as you push any button, but the effect is better if you hit the right ones. Finishing an execution gives you a selectable buff (restore health, restore special meter, more experience, or more damage temporarily). Finally, you have a get out of jail free card in the ability to slow time for a bit and automatically getting hits in on enemies; this is so cheap to use and lasts long enough that any non-boss section that has an enemy you don't like dealing with can be cheesed with it.
If none of this sounds like how the Roman legions fought, then I have good news; there are even more ways it takes a shit on historical accuracy. The game features Nero and his son Commodus (yes, the guy who was actually a hundred years later but is the other "bad" Emperor everyone knows) as you fight Boudica in Briton, including going past "the wall" (presumably the one Hadrian built centuries later), then go back to Rome and fight off Boudica's war elephant invasion of the city. It ends with you killing Nero and apparently Rome lasting for human history.
The game is aggressively average. The combat has a simple rhythm to it and can be cheesed. You then will jog to the next combat setpiece and do it again. Every once in a while you get to man a turret, and in the one nod to remembering vague things about history every so often you will make a formation with a bunch of other soldiers and slow march down a corridor. You'll then encounter a line of archers, at which point you can raise shields when they fire and then return fire with a pila volley. Once you've finished the corridor it's back to one on one fights. This basically demonstrates why you'll never see a game with proper Roman fighting; it was incredibly boring to be a part of (but effective).
The game is quite short; I wrapped it up in about 6 hours. There are collectables in the level which give some minor backstory, but you won't honestly care, because the whole thing is just not worth the effort. The game is incredibly OK; nothing stands out as "this is a problem" or "this sucks", it's just incredibly bland and average. If you pick it up in the bargain bin and have some free time there's worse ways to spend it, but that's the highest recommendation I can give.
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
Ryse was one of the launch games for the Xbone and a game that I did the intro level of and then set down, because it wasn't super compelling and I mostly got it to justify buying the console. The Xbone served as a transition point where Microsoft realized that they probably should just release on both PC and console for everything, because either way it's not going to Sony. Thus, I never really felt the need to go back to Ryse until I found myself with a free weekend waiting for a replacement original Xbox to get my Steel Battalion on. And while I'm happy to have another notch on my belt I have to say the experience was utterly forgettable.
Ryse is an action game that uses a simple combat rhythm. Your primary attack is a sword slash, and you also have a shield bash which doesn't do much damage but does break an enemy's guard (either shield or dodging). You have a deflect move which automatically counters an enemy attacking (a la Arkham) and finally a dodge roll with no i-frames for getting out of the way of certain heavy attacks if you aren't confident enough to deflect them (and you can deflect all of them). An enemy that is weakened enough can be executed, which is a series of quick time events that succeed as long as you push any button, but the effect is better if you hit the right ones. Finishing an execution gives you a selectable buff (restore health, restore special meter, more experience, or more damage temporarily). Finally, you have a get out of jail free card in the ability to slow time for a bit and automatically getting hits in on enemies; this is so cheap to use and lasts long enough that any non-boss section that has an enemy you don't like dealing with can be cheesed with it.
If none of this sounds like how the Roman legions fought, then I have good news; there are even more ways it takes a shit on historical accuracy. The game features Nero and his son Commodus (yes, the guy who was actually a hundred years later but is the other "bad" Emperor everyone knows) as you fight Boudica in Briton, including going past "the wall" (presumably the one Hadrian built centuries later), then go back to Rome and fight off Boudica's war elephant invasion of the city. It ends with you killing Nero and apparently Rome lasting for human history.
The game is aggressively average. The combat has a simple rhythm to it and can be cheesed. You then will jog to the next combat setpiece and do it again. Every once in a while you get to man a turret, and in the one nod to remembering vague things about history every so often you will make a formation with a bunch of other soldiers and slow march down a corridor. You'll then encounter a line of archers, at which point you can raise shields when they fire and then return fire with a pila volley. Once you've finished the corridor it's back to one on one fights. This basically demonstrates why you'll never see a game with proper Roman fighting; it was incredibly boring to be a part of (but effective).
The game is quite short; I wrapped it up in about 6 hours. There are collectables in the level which give some minor backstory, but you won't honestly care, because the whole thing is just not worth the effort. The game is incredibly OK; nothing stands out as "this is a problem" or "this sucks", it's just incredibly bland and average. If you pick it up in the bargain bin and have some free time there's worse ways to spend it, but that's the highest recommendation I can give.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- prfsnl_gmr
- Next-Gen
- Posts: 12254
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2021
1. Horace (Switch)
2. Ghostrunner (Switch)
3. Mickey’s Adventure in Numberland (NES)
4. Mickey’s Safari in Letterland (NES)
5. Castle of Illusion starring Mickey Mouse (Genesis)
6. The Legend of Zelda: Twilight Princess Picross (3DS)
7. World of Illusion starring Mickey & Donald (Genesis)
8. Castle of Illusion starring Mickey Mouse (Game Gear)
9. Land of Illusion starring Mickey Mouse (Game Gear)
10. Legend of Illusion starring Mickey Mouse (Game Gear)
11. Portal 2 [co-op] (PS3)
12. Operencia: The Stolen Sun (Switch)
Operencia: The Stolen Sun is an outstanding first-person, grid-based dungeon crawler by Zen Studios, the team behind the Zen pinball series.
The gameplay is, generally, very similar to Dungeon Master or Legend of Grimrock in that you navigate dungeons from a first-person perspective, fighting monsters, finding secrets, and solving puzzles. Unlike Dungeon Master or Legend of Grimrock, however, the battles are turn-based, and the battles system is more like something you would find in a Final Fantasy or Phantasy Star game (particularly Final Fantasy X). You can see each enemy on the map, and there are no random encounters.
While the basic gameplay is not particularly groundbreaking, the game nonetheless shines because it executes every aspect of it really, really well. Every maps is well-designed; every puzzle is unique and compelling; secrets are hidden cleverly; and the battles are very challenging. (I selected “tough battles” at the beginning of the game, and if I wasn’t prepared, even regular enemies would drop me in a few rounds. Winning battles required a good bit of strategy, and this definitely isn’t an “attack to win” RPG.) Moreover, the game looks great, mostly replacing drab, gray dungeons with colorful, fantastical settings. The first dungeon is a submerged castle populated by frog men. Others include a floating stone fortress, the side of a giant tree, and a copper forest full of robotic woodsmen. The story is solid and steeped in Hungarian folklore. (Zen studios is based in Hungary.) The characters are memorable; the writing is frequently funny, and the voice acting is consistently good. Also, at about 35-40 hours, the game doesn’t overstay its welcome.
Better yet, the game lets you readjust your skills and stats throughout the game so that your party is never tied to a particular build. It lets you experiment a lot, and the game is great for people who really like learning a game’s mechanics (i.e., breaking a game in half). This is critical when, about a third of the way through the game, the difficulty curve goes vertical. It’s also really fun when, by the end of the game, when you can creat some really over-powered characters. Moreover, while you get to create a relatively genetic character at the beginning of the game, most of the characters you meet have really unconventional skill sets. There’s an archer who acts like an agility-based mage, a shaman that can transform into different animals, a fighter/summoner, etc. Finding the right equipment for each character and rebuilding them to highlight their unique strengths and compensate for their unique weaknesses is really quite compelling.
The game lets you adjust the difficulty to your liking, and I think players both experienced in the genre or new to it will really enjoy the game, and I really can’t recommend it highly enough. (The ending hints at a sequel, and I really hope Zen studios makes it!)
2. Ghostrunner (Switch)
3. Mickey’s Adventure in Numberland (NES)
4. Mickey’s Safari in Letterland (NES)
5. Castle of Illusion starring Mickey Mouse (Genesis)
6. The Legend of Zelda: Twilight Princess Picross (3DS)
7. World of Illusion starring Mickey & Donald (Genesis)
8. Castle of Illusion starring Mickey Mouse (Game Gear)
9. Land of Illusion starring Mickey Mouse (Game Gear)
10. Legend of Illusion starring Mickey Mouse (Game Gear)
11. Portal 2 [co-op] (PS3)
12. Operencia: The Stolen Sun (Switch)
Operencia: The Stolen Sun is an outstanding first-person, grid-based dungeon crawler by Zen Studios, the team behind the Zen pinball series.
The gameplay is, generally, very similar to Dungeon Master or Legend of Grimrock in that you navigate dungeons from a first-person perspective, fighting monsters, finding secrets, and solving puzzles. Unlike Dungeon Master or Legend of Grimrock, however, the battles are turn-based, and the battles system is more like something you would find in a Final Fantasy or Phantasy Star game (particularly Final Fantasy X). You can see each enemy on the map, and there are no random encounters.
While the basic gameplay is not particularly groundbreaking, the game nonetheless shines because it executes every aspect of it really, really well. Every maps is well-designed; every puzzle is unique and compelling; secrets are hidden cleverly; and the battles are very challenging. (I selected “tough battles” at the beginning of the game, and if I wasn’t prepared, even regular enemies would drop me in a few rounds. Winning battles required a good bit of strategy, and this definitely isn’t an “attack to win” RPG.) Moreover, the game looks great, mostly replacing drab, gray dungeons with colorful, fantastical settings. The first dungeon is a submerged castle populated by frog men. Others include a floating stone fortress, the side of a giant tree, and a copper forest full of robotic woodsmen. The story is solid and steeped in Hungarian folklore. (Zen studios is based in Hungary.) The characters are memorable; the writing is frequently funny, and the voice acting is consistently good. Also, at about 35-40 hours, the game doesn’t overstay its welcome.
Better yet, the game lets you readjust your skills and stats throughout the game so that your party is never tied to a particular build. It lets you experiment a lot, and the game is great for people who really like learning a game’s mechanics (i.e., breaking a game in half). This is critical when, about a third of the way through the game, the difficulty curve goes vertical. It’s also really fun when, by the end of the game, when you can creat some really over-powered characters. Moreover, while you get to create a relatively genetic character at the beginning of the game, most of the characters you meet have really unconventional skill sets. There’s an archer who acts like an agility-based mage, a shaman that can transform into different animals, a fighter/summoner, etc. Finding the right equipment for each character and rebuilding them to highlight their unique strengths and compensate for their unique weaknesses is really quite compelling.
The game lets you adjust the difficulty to your liking, and I think players both experienced in the genre or new to it will really enjoy the game, and I really can’t recommend it highly enough. (The ending hints at a sequel, and I really hope Zen studios makes it!)
- BoneSnapDeez
- Next-Gen
- Posts: 20126
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2021
First-person dungeon crawlers are coming back!!! Looks like a cool game.
15. Chaos;Head (PC)
16. Sanma no Meitantei (Famicom)
15. Chaos;Head (PC)
16. Sanma no Meitantei (Famicom)
Re: Games Beaten 2021
Not just the Famicom era. Norimaro/Noritaro was in Marvel vs Street Fighter.
Re: Games Beaten 2021
Marurun vs Games 2021 edition!
Known in Japan as Slime Mori Mori Dragon Quest 2, this is the only title in this DQ spinoff series that came to the US. I have to say, the title came to the US in style. You are a slime living in Boingburg, when your town is attacked by the Plob and their Platypunk minions. All the town's slimes are kidnapped and you must recover them and return them to town and rebuild. This is an overhead action title where you, the titular slime, wander around defeating enemies, collecting items and enemies, and fighting tank battles. It's not an overly challenging game, though some of the tank battles can be a little nail-biting until you figure out how to approach them. In fact, I'd go so far as to say it is a somewhat simple game. And yet, it's so much fun to play. This is in part thanks to the variety of things you can do in the game. While it may lack depth, Rocket Slime excels at breadth. There's just so many ways to engage with the game that it invites doodling about. Further, the localization is fantastic. The translators worked hard to preserve a certain level of "punnery" and keep the dialogue snappy, humorous, and moving along. There's a lot of text, but you don't have to spend a ton of time unrolling needless exposition. Character personalities are clear with only a couple lines of text. It doesn't feel like the game is trying to hammer the various personalities into your skull with extensive dialogue (Pokemon Mystery Dungeon, I'm looking at you).
Rocket Slime is fantastic fun, in part because of the varied gameplay. The lack of difficulty is countered by the sheer variety of systems and play styles to interact with. That and the quality localization help counter the game's few flaws, among them some annoyingly long crafting and item collection chains, making getting truly high-powered ammo a real slog (and somewhat unnecessary once you hone your tank battling skills).
Highly recommended for most players. Even if the game isn't for you, it would take a truly cold heart to hate it.
- Trials of Mana (Switch)
- Outer Worlds (Switch)
- Code of Princess: EX (Switch)
- Dragon Quest Heroes: Rocket Slime (DS)
Known in Japan as Slime Mori Mori Dragon Quest 2, this is the only title in this DQ spinoff series that came to the US. I have to say, the title came to the US in style. You are a slime living in Boingburg, when your town is attacked by the Plob and their Platypunk minions. All the town's slimes are kidnapped and you must recover them and return them to town and rebuild. This is an overhead action title where you, the titular slime, wander around defeating enemies, collecting items and enemies, and fighting tank battles. It's not an overly challenging game, though some of the tank battles can be a little nail-biting until you figure out how to approach them. In fact, I'd go so far as to say it is a somewhat simple game. And yet, it's so much fun to play. This is in part thanks to the variety of things you can do in the game. While it may lack depth, Rocket Slime excels at breadth. There's just so many ways to engage with the game that it invites doodling about. Further, the localization is fantastic. The translators worked hard to preserve a certain level of "punnery" and keep the dialogue snappy, humorous, and moving along. There's a lot of text, but you don't have to spend a ton of time unrolling needless exposition. Character personalities are clear with only a couple lines of text. It doesn't feel like the game is trying to hammer the various personalities into your skull with extensive dialogue (Pokemon Mystery Dungeon, I'm looking at you).
Rocket Slime is fantastic fun, in part because of the varied gameplay. The lack of difficulty is countered by the sheer variety of systems and play styles to interact with. That and the quality localization help counter the game's few flaws, among them some annoyingly long crafting and item collection chains, making getting truly high-powered ammo a real slog (and somewhat unnecessary once you hone your tank battling skills).
Highly recommended for most players. Even if the game isn't for you, it would take a truly cold heart to hate it.
Re: Games Beaten 2021
Previous Years: 2015 2016 2017 2018 2019 2020
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
21. Killer Instinct (2013) - XBOne
Rushed into release, KI 2013 managed to be a lot more fun than anyone expected and received continuous development into a solid fighting title. While it started with only six fighters and bare bones content, it now has every fighter from the classic games and a decent enough single player mode. More importantly for me, it has an intuitive system for dealing with the series' trademark combos that allows a novice to perform decently against the CPU.
Plot-wise the game is a reboot of the series. It takes the end game revelations that transitioned from KI to KI2 and uses that as the game's baseline, but there are no time travel shenanigans and Gargos is the big bad. Several new characters have been added that add to the rosters of Ultratech and Gargos's minions. Most of them still fit the man height of the original, but a couple are much larger.
The combat system tries to maintain the general feel of the original, but with a bunch of quality of life features. The bread and butter is still building your combos, where you have openers, linkers, and enders. Here it is not proscriptive in terms of "you must use these specific button strengths"; instead it ties in with the combo meter. As you combo there is a meter that fills; it fills slowly with light hits, and not at all with shadow powered hits (like Street Fighter IV's EX meter), but you need to use your ender before the meter fills up or else you drop the combo. And the ender's power will be dependent on how long you made the combo go (there are boxes that fill up below the meter to indicate the four strengths). But there's a flip side; the longer the combo the more vulnerable you are to combo breakers. These are triggered simply by hitting a punch and kick of the same strength that needs to match how your opponent opened the combo. If you guess wrong you're locked out for a few seconds, but once that timer finishes counting down now you know exactly how to break. There's also systems to refill the meter or counter a breaker, but that's too advanced for me. And adding a layer of user friendliness on top of this is the combo assist system, where all you need to do is push forward and an attack to chain the combo, selecting punches or kicks to use specific specials in the combo and selecting your strength (with fierce being your ender). You lose some flexibility and gain a bunch of "look, I just want to have fun with flashy moves".
The game's story mode is one of the more interesting ones in a fighting game from a story standpoint. While the plot is threadbare the main draw is that you are doing a series of fights with various modifiers. You are given a globe and one to four missions show up on it; failing them or not doing them causes the corruption in a given continent to rise. Once three continents have full corruption Gargos shows up and it's time for the final boss fight. Doing the missions causes corruption to reduce in that region. The fights can be against one to three fighters who have a variety of modifiers; they might have extra health, extra damage, or statues like regenerating super armor. On your side you can bring up to three fighters (but each fighter can only act once per turn), can equip consumables to give you a temporary boost, and can equip guardians which provide passive stats and some special ability; one cause you to steal life and meter for a short time after finishing a combo, while another gives you a certain number of charges of free combo breakers. Your health is also persistent; after a fight however much health you have is what would go into the next fight. You can either use healing items or have them sit out a turn. These items are gained in post fight rewards as well as being crafted using post fight reward materials. Guardians must be purchased; either with post fight currency or real money. And the grind is real; the best guardians cost a lot. The mode wraps around; every time you finish it (win or lose) everything carries over, so don't stress about losing. Just get stronger for next time. Oh, one last thing to mention; you can customize your difficulty by deciding to deal with Gargos's powers or not. The first four regions to hit 50% corruption will spawn a Gargos minion with a special power. If you leave them alone then Gargos will have that power in the ifnal fight. If you beat them he won't get that power. Then when Gargos spawns he gets whatever powers you left alone plus a fifth power. So if you want an easier time you go after his minions; if you want a harder time just let him get everything.
Overall KI 2013 is a solid fighter with a decent amount of single player content to keep you engaged. I can't speak to how competitive it is because I am a very casual fighting game fan, and I just games on that axis. If you're looking to have some fun and not stress about learning frame counting and the like then this is a good pickup (though the move list does seem to have that information if you want to get into it).
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
21. Killer Instinct (2013) - XBOne
Rushed into release, KI 2013 managed to be a lot more fun than anyone expected and received continuous development into a solid fighting title. While it started with only six fighters and bare bones content, it now has every fighter from the classic games and a decent enough single player mode. More importantly for me, it has an intuitive system for dealing with the series' trademark combos that allows a novice to perform decently against the CPU.
Plot-wise the game is a reboot of the series. It takes the end game revelations that transitioned from KI to KI2 and uses that as the game's baseline, but there are no time travel shenanigans and Gargos is the big bad. Several new characters have been added that add to the rosters of Ultratech and Gargos's minions. Most of them still fit the man height of the original, but a couple are much larger.
The combat system tries to maintain the general feel of the original, but with a bunch of quality of life features. The bread and butter is still building your combos, where you have openers, linkers, and enders. Here it is not proscriptive in terms of "you must use these specific button strengths"; instead it ties in with the combo meter. As you combo there is a meter that fills; it fills slowly with light hits, and not at all with shadow powered hits (like Street Fighter IV's EX meter), but you need to use your ender before the meter fills up or else you drop the combo. And the ender's power will be dependent on how long you made the combo go (there are boxes that fill up below the meter to indicate the four strengths). But there's a flip side; the longer the combo the more vulnerable you are to combo breakers. These are triggered simply by hitting a punch and kick of the same strength that needs to match how your opponent opened the combo. If you guess wrong you're locked out for a few seconds, but once that timer finishes counting down now you know exactly how to break. There's also systems to refill the meter or counter a breaker, but that's too advanced for me. And adding a layer of user friendliness on top of this is the combo assist system, where all you need to do is push forward and an attack to chain the combo, selecting punches or kicks to use specific specials in the combo and selecting your strength (with fierce being your ender). You lose some flexibility and gain a bunch of "look, I just want to have fun with flashy moves".
The game's story mode is one of the more interesting ones in a fighting game from a story standpoint. While the plot is threadbare the main draw is that you are doing a series of fights with various modifiers. You are given a globe and one to four missions show up on it; failing them or not doing them causes the corruption in a given continent to rise. Once three continents have full corruption Gargos shows up and it's time for the final boss fight. Doing the missions causes corruption to reduce in that region. The fights can be against one to three fighters who have a variety of modifiers; they might have extra health, extra damage, or statues like regenerating super armor. On your side you can bring up to three fighters (but each fighter can only act once per turn), can equip consumables to give you a temporary boost, and can equip guardians which provide passive stats and some special ability; one cause you to steal life and meter for a short time after finishing a combo, while another gives you a certain number of charges of free combo breakers. Your health is also persistent; after a fight however much health you have is what would go into the next fight. You can either use healing items or have them sit out a turn. These items are gained in post fight rewards as well as being crafted using post fight reward materials. Guardians must be purchased; either with post fight currency or real money. And the grind is real; the best guardians cost a lot. The mode wraps around; every time you finish it (win or lose) everything carries over, so don't stress about losing. Just get stronger for next time. Oh, one last thing to mention; you can customize your difficulty by deciding to deal with Gargos's powers or not. The first four regions to hit 50% corruption will spawn a Gargos minion with a special power. If you leave them alone then Gargos will have that power in the ifnal fight. If you beat them he won't get that power. Then when Gargos spawns he gets whatever powers you left alone plus a fifth power. So if you want an easier time you go after his minions; if you want a harder time just let him get everything.
Overall KI 2013 is a solid fighter with a decent amount of single player content to keep you engaged. I can't speak to how competitive it is because I am a very casual fighting game fan, and I just games on that axis. If you're looking to have some fun and not stress about learning frame counting and the like then this is a good pickup (though the move list does seem to have that information if you want to get into it).
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- prfsnl_gmr
- Next-Gen
- Posts: 12254
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2021
1. Horace (Switch)
2. Ghostrunner (Switch)
3. Mickey’s Adventure in Numberland (NES)
4. Mickey’s Safari in Letterland (NES)
5. Castle of Illusion starring Mickey Mouse (Genesis)
6. The Legend of Zelda: Twilight Princess Picross (3DS)
7. World of Illusion starring Mickey & Donald (Genesis)
8. Castle of Illusion starring Mickey Mouse (Game Gear)
9. Land of Illusion starring Mickey Mouse (Game Gear)
10. Legend of Illusion starring Mickey Mouse (Game Gear)
11. Portal 2 [co-op] (PS3)
12. Operencia: The Stolen Sun (Switch)
13. The Knight of Queen (Switch)
Perhaps more than any other game, The Knight of Queen dares to ask: “Who wanted this? Why did someone make this? Did anyone think this was, even remotely, a good idea?” Not that it’s a bad game - I actually liked it a lot - it’s just very, very weird that this game exists at all.
The Knight of Queen is, at heart, a very basic, very short JRPG that plays a lot like Dragon Quest I. You play as the titular “Knight of Queen” who must recover the Hero’s Shield and Hero’s Sword before restoring peace to the Queen’s kingdom by confronting the devious Devil King in the Land of Evil. As you travel through the kingdom, you engage in one-on-one, turn-based combat, gaining EXP to gain levels and GP to buy equipment, buy items, and recover your HP and MP at inns. You get a new spell every few levels, and in addition to forests and fields, you explore the occasional cave or dungeon. There are a few boss fights, and the game pads out it’s length by, basically, requiring you to grind EXP or GP for a bit every time you enter a new area. (Levels are capped at 30, and I spent at least a quarter of my time with the game grinding to the level cap once I entered the Land of Evil.)
In short, the game is an extremely basic JRPG with extremely archaic game design. The presentation, however, is what really sets it apart. Unlike all other archaic JRPGs, which are played from a third-person perspective and utilize sprite-based graphics, The Knight of Queen is a VR game entirely from a first-person perspective. It isn’t like modern VR game, though. It’s like a VR game from 1991, replete with untextured polygons, NPCs that look like Playmobil toys, and an intentionally jittery frame-rate designed to mimic both the look and feel of navigating a virtual 3D space three decades ago. (I know the frame rate is intentionally low when you’re navigating the game because it’s smooth as butter when you’re in combat. Also, I’m pretty sure the Switch can handle the minimal processing required to render all 100-200 untextured polygons on the screen at any given moment.) This is a very, very, very bold aesthetic choice, and I really applaud the designer’s willingness to commit to it completely.
Still, though, I recognize that grinding levels in a game with such intentionally dated 3D graphics isn’t for everyone (even if the combat system is actual pretty good). Accordingly, and while I certainly enjoyed the 3-5 hours it took me to beat the game, I can only recommend it very hesitantly.
2. Ghostrunner (Switch)
3. Mickey’s Adventure in Numberland (NES)
4. Mickey’s Safari in Letterland (NES)
5. Castle of Illusion starring Mickey Mouse (Genesis)
6. The Legend of Zelda: Twilight Princess Picross (3DS)
7. World of Illusion starring Mickey & Donald (Genesis)
8. Castle of Illusion starring Mickey Mouse (Game Gear)
9. Land of Illusion starring Mickey Mouse (Game Gear)
10. Legend of Illusion starring Mickey Mouse (Game Gear)
11. Portal 2 [co-op] (PS3)
12. Operencia: The Stolen Sun (Switch)
13. The Knight of Queen (Switch)
Perhaps more than any other game, The Knight of Queen dares to ask: “Who wanted this? Why did someone make this? Did anyone think this was, even remotely, a good idea?” Not that it’s a bad game - I actually liked it a lot - it’s just very, very weird that this game exists at all.
The Knight of Queen is, at heart, a very basic, very short JRPG that plays a lot like Dragon Quest I. You play as the titular “Knight of Queen” who must recover the Hero’s Shield and Hero’s Sword before restoring peace to the Queen’s kingdom by confronting the devious Devil King in the Land of Evil. As you travel through the kingdom, you engage in one-on-one, turn-based combat, gaining EXP to gain levels and GP to buy equipment, buy items, and recover your HP and MP at inns. You get a new spell every few levels, and in addition to forests and fields, you explore the occasional cave or dungeon. There are a few boss fights, and the game pads out it’s length by, basically, requiring you to grind EXP or GP for a bit every time you enter a new area. (Levels are capped at 30, and I spent at least a quarter of my time with the game grinding to the level cap once I entered the Land of Evil.)
In short, the game is an extremely basic JRPG with extremely archaic game design. The presentation, however, is what really sets it apart. Unlike all other archaic JRPGs, which are played from a third-person perspective and utilize sprite-based graphics, The Knight of Queen is a VR game entirely from a first-person perspective. It isn’t like modern VR game, though. It’s like a VR game from 1991, replete with untextured polygons, NPCs that look like Playmobil toys, and an intentionally jittery frame-rate designed to mimic both the look and feel of navigating a virtual 3D space three decades ago. (I know the frame rate is intentionally low when you’re navigating the game because it’s smooth as butter when you’re in combat. Also, I’m pretty sure the Switch can handle the minimal processing required to render all 100-200 untextured polygons on the screen at any given moment.) This is a very, very, very bold aesthetic choice, and I really applaud the designer’s willingness to commit to it completely.
Still, though, I recognize that grinding levels in a game with such intentionally dated 3D graphics isn’t for everyone (even if the combat system is actual pretty good). Accordingly, and while I certainly enjoyed the 3-5 hours it took me to beat the game, I can only recommend it very hesitantly.
Re: Games Beaten 2021
Previous Years: 2015 2016 2017 2018 2019 2020
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
21. Killer Instinct (2013) - XBOne
22. Heretic Kingdoms: The Inquisition - PC
Heretic Kingdoms is an isometric RPG that is equal parts Diablo and Baldur's Gate, but with some rough edges due to the studio's lack of experience. Overall it ends up being pretty fun; you can get stupidly powerful as the game progresses and smashing the hordes coming at you is always satisfying. It also isn't too long; I think I spent somewhere between 10 and 15 hours on it, which is about right for a game like this.
The story is set in a world where God is dead; literally, the backstory has someone kill God and the sword used to do so becomes magic and becomes a major relic through history. Some time after a man who can wield the sword declares himself the Theocrat and rules with an iron fist; he is eventually overthrown and all religion is outlawed; you serve as a member of the Inquisition that helps ensure people remain atheist. The game kicks off with someone having stolen the sword for some nefarious purpose (revealed to be an attempt to revive God). You must track down the person who did so and solve a bunch of problems along the way.
As mentioned, the game is equal mix Diablo and Baldur's Gate. The combat is pure Diablo; you right click to swing based on your stats and gear, can fire arrows, or can equip magical catalysts that let you cast spells. Whenever you level up you gain advancement points (which can also be gained through interactables in the world); every time you get 100 you can raise one of your four core stats; melee, ranged, magic, or speed. Initially you might not get enough for a single advancement with a level up, but by end game you can advance two or three times off of a single level. There is also a system of passive abilities called attunements; these are learned from your equipped gear if you meet certain conditions. That condition is what makes the learned attunement active. For example, a medium weapon attunement might decrease enemy evasion if you have a medium weapon equipped. For weapons and armor the attunement requirement is served by the gear you learn it from, whereas for accessories you need provide that from your other gear. You gain more attunement slots over time, and this is the primary way you customize and make your character a walking god. The learning process is fast enough that you should feel free to experiment, but by the last third you should have an idea of what you want to specialize in, as the late game attunements for a given specialization take much longer to learn.
What the game gets from Baldur's Gate is how you interact with the world. There are a lot of NPCs to converse with and get optional quests from, as well as gear to buy and sell that is actually worthwhile (whereas Diablo all the good stuff is dropped). Also, the game world is divided up into a bunch of maps where you exit and get a world map view that lets you click on the area you want to traverse to, with new areas opening up as you either clear a map or trigger an event flag. The game has a fairly extensive history that gets presented through dialog, illustrated static cutscenes, and books. It's a fairly interesting world that depicts a fairly unique setting. There also are multiple races, but it's hard to get an idea of what they are because of the low resolution graphics. But they aren't your traditional elves, dwarves, and orcs.
Overall if you're looking for a hack and slash with some depth to the story this is a good one to snag. The walking speed is a bit slow, some of the dungeons really could use a fast exit, and a couple of quests didn't complete for me (along with some visual bugs), but nothing game breaking. I can definitely recommend this one.
1. EYE: Divine Cybermancy - PC
2. Legend of Grimrock - PC
3. Legend of Grimrock 2 - PC
4. Shovel Knight - Wii U
5. Yakuza: Like a Dragon - PS4
6. Yoshi's Island - SNES
7. Vectorman 2 - Genesis
8. Super Mario Sunshine - GC
9. The Legend of Zelda: Ocarina of Time Master Quest - GC
10. Bomberman '93 - TG-16
11. Cannon Fodder - PC
12. Panzer Dragoon II Zwei - Saturn
13. Dragonborne - Game Boy
14. Rock n' Roll Racing - PC
15. The Lost Vikings - PC
16. Blackthorne - PC
17. Contra III: The Alien Wars - SNES
18. Bravely Default II - Switch
19. Axelay - SNES
20. Ryse: Son of Rome - XBOne
21. Killer Instinct (2013) - XBOne
22. Heretic Kingdoms: The Inquisition - PC
Heretic Kingdoms is an isometric RPG that is equal parts Diablo and Baldur's Gate, but with some rough edges due to the studio's lack of experience. Overall it ends up being pretty fun; you can get stupidly powerful as the game progresses and smashing the hordes coming at you is always satisfying. It also isn't too long; I think I spent somewhere between 10 and 15 hours on it, which is about right for a game like this.
The story is set in a world where God is dead; literally, the backstory has someone kill God and the sword used to do so becomes magic and becomes a major relic through history. Some time after a man who can wield the sword declares himself the Theocrat and rules with an iron fist; he is eventually overthrown and all religion is outlawed; you serve as a member of the Inquisition that helps ensure people remain atheist. The game kicks off with someone having stolen the sword for some nefarious purpose (revealed to be an attempt to revive God). You must track down the person who did so and solve a bunch of problems along the way.
As mentioned, the game is equal mix Diablo and Baldur's Gate. The combat is pure Diablo; you right click to swing based on your stats and gear, can fire arrows, or can equip magical catalysts that let you cast spells. Whenever you level up you gain advancement points (which can also be gained through interactables in the world); every time you get 100 you can raise one of your four core stats; melee, ranged, magic, or speed. Initially you might not get enough for a single advancement with a level up, but by end game you can advance two or three times off of a single level. There is also a system of passive abilities called attunements; these are learned from your equipped gear if you meet certain conditions. That condition is what makes the learned attunement active. For example, a medium weapon attunement might decrease enemy evasion if you have a medium weapon equipped. For weapons and armor the attunement requirement is served by the gear you learn it from, whereas for accessories you need provide that from your other gear. You gain more attunement slots over time, and this is the primary way you customize and make your character a walking god. The learning process is fast enough that you should feel free to experiment, but by the last third you should have an idea of what you want to specialize in, as the late game attunements for a given specialization take much longer to learn.
What the game gets from Baldur's Gate is how you interact with the world. There are a lot of NPCs to converse with and get optional quests from, as well as gear to buy and sell that is actually worthwhile (whereas Diablo all the good stuff is dropped). Also, the game world is divided up into a bunch of maps where you exit and get a world map view that lets you click on the area you want to traverse to, with new areas opening up as you either clear a map or trigger an event flag. The game has a fairly extensive history that gets presented through dialog, illustrated static cutscenes, and books. It's a fairly interesting world that depicts a fairly unique setting. There also are multiple races, but it's hard to get an idea of what they are because of the low resolution graphics. But they aren't your traditional elves, dwarves, and orcs.
Overall if you're looking for a hack and slash with some depth to the story this is a good one to snag. The walking speed is a bit slow, some of the dungeons really could use a fast exit, and a couple of quests didn't complete for me (along with some visual bugs), but nothing game breaking. I can definitely recommend this one.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.