Games Beaten 2018
- Markies
- Next-Gen
- Posts: 1451
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2018
Markies' Games Beat List Of 2018!
*Denotes Replay For Completion*
1. The Granstream Saga (PS1)
2. Perfect Dark (N64)
*3. Lunar 2: Eternal Blue Complete (PS1)*
4. Prince of Persia: Warrior Within (XBOX)
5. Donkey Kong Country (SNES)
*6. Pikmin (GCN)*
*7. The Legend of Zelda: Ocarina Of Time (N64)*
8. Shining Force II (GEN)
*9. X-Men Vs. Street Fighter (PS1)*
*10. Mafia (XBOX)*
11. James Bond 007: Agent Under Fire (GCN)
12. ChuChu Rocket! (SDC)
*13. Super Metroid (SNES)*
14. Final Fantasy II (NES)
15. Devil May Cry (PS2)
16. Mega Man: The Wily Wars (GEN)
17. Secret of Evermore (SNES)
18. Test Drive: Eve of Destruction (PS2)
19. Mario Golf: Toadstool Tour (GCN)
*20. Paper Mario (N64)*
21. Grandia II (SDC)
22. Ghostbusters: The Video Game (PS2)
23. Bomberman Hero (N64)
24. OutRun (GEN)
25. Dragon Warrior IV (NES)
26. Super Monkey Ball (GCN)
27. Mischief Makers (N64)
28. Dragon Valor (PS1)
*29. Beyond Good & Evil (XBX)*
30. Tokyo Xtreme Racer (SDC)
31. Black (PS2)
*32. Street Fighter II (SNES)*
33. Koudelka (PS1)
34. Bad News Baseball (NES)
35. Super Mario World 2: Yoshi's Island (SNES)
36. Shattered Union (XBOX)
I beat Shattered Union on the Microsoft XBOX this evening!
A friend of mine works in the gaming industry and I could not be more proud of him. He has a skill and an intelligence that is unmatched. It has been very rewarding watching him for several years as he started out, move away, worked on a big project like The Walking Dead Series and now works for Gearbox Software. He has also used his ability to get me tickets to PAX13 and show off some really great perks. I've always wanted to support his job, but I do not own any modern consoles or computers. Thankfully, his first game was made on the original XBOX. His game was one of the reasons I bought the console and I finally got around to playing it.
Shattered Union is a completely fictional game where politics turns Americans against each other and Russia decides to divide our country even more. Crazy, right? The game plays like a game of Risk with America being divided into different territories and factions all throughout the country. After building up your army, you go into War which plays like a Civilization style hexagonal grid with troops that play out like Advance Wars. Once you get into it and understand what is going on, the game gets really addicting really quickly. I began treating it like a Board Game and I was instantly hooked. I love the battles as they are simple, but have enough complexity to make them interesting. Also, each battlefield is different and I like how they incorporated the terrain of that part of the country into the battle. Outside of battle, there is a small amount of depth on which territory to attack, but it was enough that kept me strategizing on where to attack. The game scratched that itch of a strategy game, but not drowning in all of its intricacies.
With that in mind, I hate the story. Literally hate it. I play video games to escape reality, so to play a game that mirrors real life is not exactly fun. It's a neat concept, but a little too close to home for me. Also, it takes a while to understand everything. You have to do a ton of research before diving in and that takes time. Also, the interface is a bit too clunky, but that could be because it's an XBOX port of a PC game.
Overall, I was surprised at how much I liked Shattered Union. It is genuinely a good game and one of the better ones I played this year. If you love RTS games or War like Board Games, give this under-rated gem a shot.
*Denotes Replay For Completion*
1. The Granstream Saga (PS1)
2. Perfect Dark (N64)
*3. Lunar 2: Eternal Blue Complete (PS1)*
4. Prince of Persia: Warrior Within (XBOX)
5. Donkey Kong Country (SNES)
*6. Pikmin (GCN)*
*7. The Legend of Zelda: Ocarina Of Time (N64)*
8. Shining Force II (GEN)
*9. X-Men Vs. Street Fighter (PS1)*
*10. Mafia (XBOX)*
11. James Bond 007: Agent Under Fire (GCN)
12. ChuChu Rocket! (SDC)
*13. Super Metroid (SNES)*
14. Final Fantasy II (NES)
15. Devil May Cry (PS2)
16. Mega Man: The Wily Wars (GEN)
17. Secret of Evermore (SNES)
18. Test Drive: Eve of Destruction (PS2)
19. Mario Golf: Toadstool Tour (GCN)
*20. Paper Mario (N64)*
21. Grandia II (SDC)
22. Ghostbusters: The Video Game (PS2)
23. Bomberman Hero (N64)
24. OutRun (GEN)
25. Dragon Warrior IV (NES)
26. Super Monkey Ball (GCN)
27. Mischief Makers (N64)
28. Dragon Valor (PS1)
*29. Beyond Good & Evil (XBX)*
30. Tokyo Xtreme Racer (SDC)
31. Black (PS2)
*32. Street Fighter II (SNES)*
33. Koudelka (PS1)
34. Bad News Baseball (NES)
35. Super Mario World 2: Yoshi's Island (SNES)
36. Shattered Union (XBOX)
I beat Shattered Union on the Microsoft XBOX this evening!
A friend of mine works in the gaming industry and I could not be more proud of him. He has a skill and an intelligence that is unmatched. It has been very rewarding watching him for several years as he started out, move away, worked on a big project like The Walking Dead Series and now works for Gearbox Software. He has also used his ability to get me tickets to PAX13 and show off some really great perks. I've always wanted to support his job, but I do not own any modern consoles or computers. Thankfully, his first game was made on the original XBOX. His game was one of the reasons I bought the console and I finally got around to playing it.
Shattered Union is a completely fictional game where politics turns Americans against each other and Russia decides to divide our country even more. Crazy, right? The game plays like a game of Risk with America being divided into different territories and factions all throughout the country. After building up your army, you go into War which plays like a Civilization style hexagonal grid with troops that play out like Advance Wars. Once you get into it and understand what is going on, the game gets really addicting really quickly. I began treating it like a Board Game and I was instantly hooked. I love the battles as they are simple, but have enough complexity to make them interesting. Also, each battlefield is different and I like how they incorporated the terrain of that part of the country into the battle. Outside of battle, there is a small amount of depth on which territory to attack, but it was enough that kept me strategizing on where to attack. The game scratched that itch of a strategy game, but not drowning in all of its intricacies.
With that in mind, I hate the story. Literally hate it. I play video games to escape reality, so to play a game that mirrors real life is not exactly fun. It's a neat concept, but a little too close to home for me. Also, it takes a while to understand everything. You have to do a ton of research before diving in and that takes time. Also, the interface is a bit too clunky, but that could be because it's an XBOX port of a PC game.
Overall, I was surprised at how much I liked Shattered Union. It is genuinely a good game and one of the better ones I played this year. If you love RTS games or War like Board Games, give this under-rated gem a shot.
Re: Games Beaten 2018
1. Ultima V - PC
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
28. Call of Duty: United Offensive - PC
29. The Last of Us - PS4
30. The Last of Us: Left Behind - PS4
31. Prey: Mooncrash - PC
32. Horizon Zero Dawn: The Frozen Wilds - PS4
33. Resident Evil 7 - PC
34. Resident Evil 7: Not A Hero - PC
35. Warhammer 40000: Dawn of War III - PC
36. Overwhelm - PC
37. Ashes of the Singularity: Escalation - PC
38. Hard Reset Redux - PC
39. Nier: Automata - PS4
40. Darksiders - PC
41. The Banner Saga 3 - PC
42. Guacamelee! 2 - PC
43. Spider-Man - PS4
44. Shadow of the Tomb Raider - PC
45. Star Control Origins - PC
46. Valkyria Chronicles 4 - PS4
47. The Messenger - Switch
So a couple months ago I saw a review for this game; it sounded pretty sweet, and then I got to try it out at PAX and immediately bought it when I got home. Then I encountered a bug where I soft locked when I killed a boss at the same time as I died and it fucked my save. Now, about a month and a half later, the patch that fixed it finally made it to the Switch version (Steam got it a couple weeks ago) and I was able to finish. And now that the issue is finished I can say that this is a fantastic game. I highly recommend it for retro platform fans.
The Messenger takes a lot of cues from Ninja Gaiden. You're a ninja, you gain the ability to climb walls and jump up them quickly, and your primary weapon is a sword. Oh, and there's a bunch of nasty platforming designed to kill you. However, the game has a lot more mobility as a consequence of not actually being an 8-bit game with two buttons and a d-pad. This let them really amp up the platforming and they actually dialed back on the enemy placement compared to Ninja Gaiden. What's going to kill you in this game is you miffing a jump, not a bird that jumps out and knocks you into a pit.
Then, midway through the game you time travel into the future. And how do we signify that? We transition to 16-bit graphics and music. Then, at the end of that segment (much shorter than the first) the game opens up and has you go back through all the levels. But now you get to take advantage of the fact that the levels are strewn with time rifts that let you transition between the past and the future. The transition is seamless and affects the levels in various ways; one might have more hazards, or a wall will disappear, opening up new places. It ends up feeling like when you go back through Mega Man X levels with upgrades to get more upgrades (as there are also a couple of items that give you the ability to progress where you couldn't before). It's not full Metroidvania, as all the levels are still quite linear (though a couple of side paths exist leading to some teleporters and new stages).
Additionally, there's a completely optional set of challenges to gain a collectable; once you get all the collectables you unlock a special weapon that, frankly, isn't good but is a nice Ninja Gaiden callback. These challenges force you to show that you've figured out all the game's mechanics, and are short enough to not be frustrating and satisfying enough that they're worth doing even if you don't need the reward.
The game also has that indie game self aware humor that sometimes lands and sometimes is a miss. But a lot of it is avoidable if you don't bother talking with the NPCs. There's still some in the story, but the bulk is just you making your way through evil and them saying some evil things.
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
28. Call of Duty: United Offensive - PC
29. The Last of Us - PS4
30. The Last of Us: Left Behind - PS4
31. Prey: Mooncrash - PC
32. Horizon Zero Dawn: The Frozen Wilds - PS4
33. Resident Evil 7 - PC
34. Resident Evil 7: Not A Hero - PC
35. Warhammer 40000: Dawn of War III - PC
36. Overwhelm - PC
37. Ashes of the Singularity: Escalation - PC
38. Hard Reset Redux - PC
39. Nier: Automata - PS4
40. Darksiders - PC
41. The Banner Saga 3 - PC
42. Guacamelee! 2 - PC
43. Spider-Man - PS4
44. Shadow of the Tomb Raider - PC
45. Star Control Origins - PC
46. Valkyria Chronicles 4 - PS4
47. The Messenger - Switch
So a couple months ago I saw a review for this game; it sounded pretty sweet, and then I got to try it out at PAX and immediately bought it when I got home. Then I encountered a bug where I soft locked when I killed a boss at the same time as I died and it fucked my save. Now, about a month and a half later, the patch that fixed it finally made it to the Switch version (Steam got it a couple weeks ago) and I was able to finish. And now that the issue is finished I can say that this is a fantastic game. I highly recommend it for retro platform fans.
The Messenger takes a lot of cues from Ninja Gaiden. You're a ninja, you gain the ability to climb walls and jump up them quickly, and your primary weapon is a sword. Oh, and there's a bunch of nasty platforming designed to kill you. However, the game has a lot more mobility as a consequence of not actually being an 8-bit game with two buttons and a d-pad. This let them really amp up the platforming and they actually dialed back on the enemy placement compared to Ninja Gaiden. What's going to kill you in this game is you miffing a jump, not a bird that jumps out and knocks you into a pit.
Then, midway through the game you time travel into the future. And how do we signify that? We transition to 16-bit graphics and music. Then, at the end of that segment (much shorter than the first) the game opens up and has you go back through all the levels. But now you get to take advantage of the fact that the levels are strewn with time rifts that let you transition between the past and the future. The transition is seamless and affects the levels in various ways; one might have more hazards, or a wall will disappear, opening up new places. It ends up feeling like when you go back through Mega Man X levels with upgrades to get more upgrades (as there are also a couple of items that give you the ability to progress where you couldn't before). It's not full Metroidvania, as all the levels are still quite linear (though a couple of side paths exist leading to some teleporters and new stages).
Additionally, there's a completely optional set of challenges to gain a collectable; once you get all the collectables you unlock a special weapon that, frankly, isn't good but is a nice Ninja Gaiden callback. These challenges force you to show that you've figured out all the game's mechanics, and are short enough to not be frustrating and satisfying enough that they're worth doing even if you don't need the reward.
The game also has that indie game self aware humor that sometimes lands and sometimes is a miss. But a lot of it is avoidable if you don't bother talking with the NPCs. There's still some in the story, but the bulk is just you making your way through evil and them saying some evil things.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- PartridgeSenpai
- Next-Gen
- Posts: 3017
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2018
Partridge Senpai's 2018 Beaten Games:
Previously: 2016 2017
* indicates a repeat
1-20
21-40
41-60
61. Iconoclasts (Steam)
62. Serial Cleaner (Twitch)
Serial Cleaner has the honor of being the first game I've played, let alone beaten, on the Twitch game launcher. I got this game for free through Twitch Prime's free game thing at some point, and I was in the mood for something a bit less committal than the RPG's I'm slowly making my way through, so I put like 5 or 6 hours into this to beat it today. I beat all 20 normal missions as well as the 10 bonus ones on a 360 gamepad.
This is another 2D stealth game in the vein of Party Hard, but it does add a neat spin to Party Hard's formula. You don't do killing, you're just a cleaner for the mob in the early 1970's. A lot of the time period and setting really just add to the visual style, as the story itself is fairly throwaway (it treats itself pretty seriously, but it's fairly minimal and easily ignored). The art style is a kind of art-deco look, with tons of garish colors and no real outlines, but while this does give the game a neat style, it also makes the visuals fairly confusing. There was more than one time I didn't even realize that I could walk between two sections because it looked like there was a wall where there wasn't or vice versa. Luckily, you can hold LT to have "Cleaner Vision" appear, which shows you the enemies on the map, movable objects, hiding spots, as well as your objectives, and that helps a lot with any confusion on where to go (although not entirely).
As previously stated, you aren't the killer but the guy who comes in later, so the gameplay involves finding evidence and picking it up, but also picking up bodies and bringing them to disposal points (sometimes it's the back of a car, sometimes its a fireplace/window/etc.). There are also some slightly hidden magazines and film reels on each level, which unlock more costumes or movie-themed extra stages respectively. You also need to clean up a certain amount of blood in each level by holding RT to pull out a vacuum cleaner, and that's just one more thing to do in each stage while avoiding detection from the cops' large, conical line-of-sight indicators (which work very well and are very consistent, from what I played).
If a cop sees you they'll give chase and you'll need to hop into a hiding place for safety. This isn't Clock Tower though. You can hop into a plant right in front of a cop and he'll just stand next to it angrily staring at it even though he clearly saw you enter it. Each level also has slight randomization features where bodies, evidence, and hiding places will be shuffled around slightly. This is still fairly annoying, quite frankly, but it's nowhere near as bad as in Party Hard. Party Hard will wholesale remove entire elements of a map between deaths, but Serial Cleaner just shuffles them around a bit, so all the tools you need to complete each level are there every time, just perhaps in a slightly less convenient spot. I still dislike this design gimmick, but at least this game does it less annoyingly.
Really, the worst thing about the game are the things endemic to this type of game, and they're the same ones Party Hard had. Other than the randomization annoyance, the other big bugbear is levels that are too long with no save points. Some levels can take 15-ish minutes, particularly in the later game, and it's really difficult to try and learn them when things keep changing. Given that you only get one chance to make it before you're just dead and need to start the whole level over, this leads to some levels dragging on FOREVER just because of one really annoying part in them. A quicksave feature, even if it needed to be unlocked with a cheat, would be a really nice ease-of-play option for games like this.
Verdict: Recommended. If you want a 2D top-down stealth game a bit like Party Hard but a bit more polished, then this is a good one to choose. It's not exactly reinventing the wheel for the genre or a stand-out stealth game on PC, but it's a fine entry even if it doesn't set the world on fire.
Previously: 2016 2017
* indicates a repeat
1-20
21-40
41-60
61. Iconoclasts (Steam)
62. Serial Cleaner (Twitch)
Serial Cleaner has the honor of being the first game I've played, let alone beaten, on the Twitch game launcher. I got this game for free through Twitch Prime's free game thing at some point, and I was in the mood for something a bit less committal than the RPG's I'm slowly making my way through, so I put like 5 or 6 hours into this to beat it today. I beat all 20 normal missions as well as the 10 bonus ones on a 360 gamepad.
This is another 2D stealth game in the vein of Party Hard, but it does add a neat spin to Party Hard's formula. You don't do killing, you're just a cleaner for the mob in the early 1970's. A lot of the time period and setting really just add to the visual style, as the story itself is fairly throwaway (it treats itself pretty seriously, but it's fairly minimal and easily ignored). The art style is a kind of art-deco look, with tons of garish colors and no real outlines, but while this does give the game a neat style, it also makes the visuals fairly confusing. There was more than one time I didn't even realize that I could walk between two sections because it looked like there was a wall where there wasn't or vice versa. Luckily, you can hold LT to have "Cleaner Vision" appear, which shows you the enemies on the map, movable objects, hiding spots, as well as your objectives, and that helps a lot with any confusion on where to go (although not entirely).
As previously stated, you aren't the killer but the guy who comes in later, so the gameplay involves finding evidence and picking it up, but also picking up bodies and bringing them to disposal points (sometimes it's the back of a car, sometimes its a fireplace/window/etc.). There are also some slightly hidden magazines and film reels on each level, which unlock more costumes or movie-themed extra stages respectively. You also need to clean up a certain amount of blood in each level by holding RT to pull out a vacuum cleaner, and that's just one more thing to do in each stage while avoiding detection from the cops' large, conical line-of-sight indicators (which work very well and are very consistent, from what I played).
If a cop sees you they'll give chase and you'll need to hop into a hiding place for safety. This isn't Clock Tower though. You can hop into a plant right in front of a cop and he'll just stand next to it angrily staring at it even though he clearly saw you enter it. Each level also has slight randomization features where bodies, evidence, and hiding places will be shuffled around slightly. This is still fairly annoying, quite frankly, but it's nowhere near as bad as in Party Hard. Party Hard will wholesale remove entire elements of a map between deaths, but Serial Cleaner just shuffles them around a bit, so all the tools you need to complete each level are there every time, just perhaps in a slightly less convenient spot. I still dislike this design gimmick, but at least this game does it less annoyingly.
Really, the worst thing about the game are the things endemic to this type of game, and they're the same ones Party Hard had. Other than the randomization annoyance, the other big bugbear is levels that are too long with no save points. Some levels can take 15-ish minutes, particularly in the later game, and it's really difficult to try and learn them when things keep changing. Given that you only get one chance to make it before you're just dead and need to start the whole level over, this leads to some levels dragging on FOREVER just because of one really annoying part in them. A quicksave feature, even if it needed to be unlocked with a cheat, would be a really nice ease-of-play option for games like this.
Verdict: Recommended. If you want a 2D top-down stealth game a bit like Party Hard but a bit more polished, then this is a good one to choose. It's not exactly reinventing the wheel for the genre or a stand-out stealth game on PC, but it's a fine entry even if it doesn't set the world on fire.
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- alienjesus
- Next-Gen
- Posts: 8820
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Games Beaten 2018
[quote="alienjesus"]Games Beaten 2018
1. Letter Quest Remastered Switch eShop
2. Batman NES
3. Little Nemo: The Dream Master NES
4. Mickey's Wild Adventure PS1
5. Mario & Luigi: Dream Team Bros. 3DS
6. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy 3DS
7. Nier Automata PS4
8. Legacy of the Wizard NES
9. The Legend of Zelda (starring Zelda) NES
10. Tobu Tobu Girl Game Boy
11. Rhyme Rider Kerorican WSC
12. Sonic Advance 3 GBA
13. Wonder Boy: The Dragon's Trap PS4
14. Super Adventure Island SNES
15. Dynamite Cop DC
16. Pokkén Tournament Wii U
17. Mega Man 7 PS4
18. Rhythm Tengoku GBA
19. Portal 2 360
20. Shinobi X Saturn
21. Gravity Rush Remastered PS4
22. Mario & Rabbids Kingdom Battle Switch
23. Metroid Samus Returns 3DS
24. Shinobi 3DS
25. Resident Evil HD Remaster PS3
26. Advance Guardian Heroes GBA
27. Alien Storm Mega Drive
28. Ecco: The Tides of Time Mega Drive
29. Earthbound Beginnings Wii U VC
30. Mega Man 8 PS4
31. Dragon Quest Builders Switch
32. Vertical Force Virtual Boy
33. Snipperclips Plus: Cut It Out,Together! Switch
34. Conker’s Bad Fur Day Nintendo 64
35. Ever Oasis 3DS *NEW*
Ever Oasis
Ever Oasis is an action adventure game in the vein of Zelda, developed by Grezzo, who also did the 3DS remakes of Ocarina of Time and Majora’s Mask, and released for the 3DS. You play as a Seedling, one of several races who live in a vast desert. Seedlings are the smallest and weakest of the races, but they all have special abilities they can use, and have the ability to grow special structures using the seeds they have in their hearts. You are a special seedling who is destined to be a chief, because your seed can grow an Oasis when watered by a Water Spirit – basically a town full of greenery and water and safe from the threats of the world outside.
The objective of the game is to grow your oasis over time, welcoming other residents to town, whilst countering the threat of Chaos, an evil force which grows dark twisted plants which destroy oases and kill other plant life, draining the land and expanding the desert. Thus, the game switches between 2 main play styles – the first are story dungeons which play a little bit like a simplified Zelda, and the second involves exploring the world to find new residents and recruit them to your village by completed quests for them, and find supplies to keep the town running.
Residents joining your village come in 4 varities – Seedlings, who can grow new ‘bloom booths’ shops which are your main source of money in the game, but which need to be kept stocked with supplies, and also the other 3 races – Drauks, a race of lizard women who fight with spears, Serkah, a weird race of people with Scorpions for faces who like to eat and fight with hammers, and Lagora, a race of bunny people who use twin daggers. Seedlings don’t use specific weaponry but rather a variety of different types depending on the resident, and have lower base stats but the unique ability to equip armor and weapon upgrades to improve them. Any of these recruited townsfolk can be added to your exploration party, 2 at a time, and the abilities they have and the weapons they use will be essential to exploration.
For example, the Serkah’s hammer can be used to smash rocks or hit switches, the Lagora’s daggers can cut open paths through spiderwebs and open special locks, and the Drauk Spear can trigger special switches. Seedlings with crossbows can shoot switches at range, ones with wands can light your way, and so on. Seedlings also have other abilities – some can roll into a pellet to go through small holes, or turn into a wall of leaves to block projectiles, or a whirling seed to fly over a gap. You’ll have to switch your party around frequently to deal with new obstacles, which is one of the biggest issues with the game – every dungeon will often require you to use many different abilities, and you can only switch party members back at the base. There’s a quick warp function which takes you back right away and allows you to warp back to where you left, but it can still take a solid minute or two to warp out, load, go to the desk where you swap party, swap the party, go back to the warp point, warp back, load, and pick up where you left off. When you’re doing this every single room of a dungeon, it gets tiring fast.
Speaking of the dungeons, they’re very simple. Having played basically every Zelda game I wasn’t expecting to struggle much, but the puzzles here are very basic, and the game comes across as quite easy in this respect. I’d say it’s targeted at a younger audience except the combat, whilst simple, can be fairly challenging at times, especially early on where random enemies can 2 hit kill you. Combat itself involves using the A and X buttons to swing your weapon, and you unlock more combos as you level up. There’s no real benefit to the variety of combos though – the newest one you got is always the best one to use because it does the most damage.
Lastly, the gathering element of the game can feel a bit tedious – as shops are your method to make money, you need to keep them supplied, which just involves killing monsters or chopping cactuses for supplies. As you progress you get ways to speed this process up – the non-seedling residents can be sent on raid parties to gather stuff, whilst seedlings can be assigned to the garden to farm, but it still felt like pointless busy work.
Ever Oasis is a nice little game with some fun ideas, and it’s a decent time killer you can play in short bursts, but the story is basic and not very interesting, the combat is too simple to be really fun and the puzzles are overly easy. There’s satisfaction in progressing, growing your town and exploring for more residents, but overall I think all of the game systems aren’t quite explored deeply enough for the game to be great. That, and swapping characters constantly gets old quickly. It might sound like I’m coming down very negatively on Ever Oasis, but that’s not quite it – I had a pleasant enough time. But it seems to have had more good ideas than it delivered on, and it’s definitely not a must own because of that. Worth a play, but don’t go out of your way to hunt it down.
Recommended Listening:
The music is Ever Oasis is good and fits well, but there's not too many themes I remember. However, the town theme is one I do and it's a chirpy little tune worth a listen - click the image below to do just that:
1. Letter Quest Remastered Switch eShop
2. Batman NES
3. Little Nemo: The Dream Master NES
4. Mickey's Wild Adventure PS1
5. Mario & Luigi: Dream Team Bros. 3DS
6. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy 3DS
7. Nier Automata PS4
8. Legacy of the Wizard NES
9. The Legend of Zelda (starring Zelda) NES
10. Tobu Tobu Girl Game Boy
11. Rhyme Rider Kerorican WSC
12. Sonic Advance 3 GBA
13. Wonder Boy: The Dragon's Trap PS4
14. Super Adventure Island SNES
15. Dynamite Cop DC
16. Pokkén Tournament Wii U
17. Mega Man 7 PS4
18. Rhythm Tengoku GBA
19. Portal 2 360
20. Shinobi X Saturn
21. Gravity Rush Remastered PS4
22. Mario & Rabbids Kingdom Battle Switch
23. Metroid Samus Returns 3DS
24. Shinobi 3DS
25. Resident Evil HD Remaster PS3
26. Advance Guardian Heroes GBA
27. Alien Storm Mega Drive
28. Ecco: The Tides of Time Mega Drive
29. Earthbound Beginnings Wii U VC
30. Mega Man 8 PS4
31. Dragon Quest Builders Switch
32. Vertical Force Virtual Boy
33. Snipperclips Plus: Cut It Out,Together! Switch
34. Conker’s Bad Fur Day Nintendo 64
35. Ever Oasis 3DS *NEW*
Ever Oasis
Ever Oasis is an action adventure game in the vein of Zelda, developed by Grezzo, who also did the 3DS remakes of Ocarina of Time and Majora’s Mask, and released for the 3DS. You play as a Seedling, one of several races who live in a vast desert. Seedlings are the smallest and weakest of the races, but they all have special abilities they can use, and have the ability to grow special structures using the seeds they have in their hearts. You are a special seedling who is destined to be a chief, because your seed can grow an Oasis when watered by a Water Spirit – basically a town full of greenery and water and safe from the threats of the world outside.
The objective of the game is to grow your oasis over time, welcoming other residents to town, whilst countering the threat of Chaos, an evil force which grows dark twisted plants which destroy oases and kill other plant life, draining the land and expanding the desert. Thus, the game switches between 2 main play styles – the first are story dungeons which play a little bit like a simplified Zelda, and the second involves exploring the world to find new residents and recruit them to your village by completed quests for them, and find supplies to keep the town running.
Residents joining your village come in 4 varities – Seedlings, who can grow new ‘bloom booths’ shops which are your main source of money in the game, but which need to be kept stocked with supplies, and also the other 3 races – Drauks, a race of lizard women who fight with spears, Serkah, a weird race of people with Scorpions for faces who like to eat and fight with hammers, and Lagora, a race of bunny people who use twin daggers. Seedlings don’t use specific weaponry but rather a variety of different types depending on the resident, and have lower base stats but the unique ability to equip armor and weapon upgrades to improve them. Any of these recruited townsfolk can be added to your exploration party, 2 at a time, and the abilities they have and the weapons they use will be essential to exploration.
For example, the Serkah’s hammer can be used to smash rocks or hit switches, the Lagora’s daggers can cut open paths through spiderwebs and open special locks, and the Drauk Spear can trigger special switches. Seedlings with crossbows can shoot switches at range, ones with wands can light your way, and so on. Seedlings also have other abilities – some can roll into a pellet to go through small holes, or turn into a wall of leaves to block projectiles, or a whirling seed to fly over a gap. You’ll have to switch your party around frequently to deal with new obstacles, which is one of the biggest issues with the game – every dungeon will often require you to use many different abilities, and you can only switch party members back at the base. There’s a quick warp function which takes you back right away and allows you to warp back to where you left, but it can still take a solid minute or two to warp out, load, go to the desk where you swap party, swap the party, go back to the warp point, warp back, load, and pick up where you left off. When you’re doing this every single room of a dungeon, it gets tiring fast.
Speaking of the dungeons, they’re very simple. Having played basically every Zelda game I wasn’t expecting to struggle much, but the puzzles here are very basic, and the game comes across as quite easy in this respect. I’d say it’s targeted at a younger audience except the combat, whilst simple, can be fairly challenging at times, especially early on where random enemies can 2 hit kill you. Combat itself involves using the A and X buttons to swing your weapon, and you unlock more combos as you level up. There’s no real benefit to the variety of combos though – the newest one you got is always the best one to use because it does the most damage.
Lastly, the gathering element of the game can feel a bit tedious – as shops are your method to make money, you need to keep them supplied, which just involves killing monsters or chopping cactuses for supplies. As you progress you get ways to speed this process up – the non-seedling residents can be sent on raid parties to gather stuff, whilst seedlings can be assigned to the garden to farm, but it still felt like pointless busy work.
Ever Oasis is a nice little game with some fun ideas, and it’s a decent time killer you can play in short bursts, but the story is basic and not very interesting, the combat is too simple to be really fun and the puzzles are overly easy. There’s satisfaction in progressing, growing your town and exploring for more residents, but overall I think all of the game systems aren’t quite explored deeply enough for the game to be great. That, and swapping characters constantly gets old quickly. It might sound like I’m coming down very negatively on Ever Oasis, but that’s not quite it – I had a pleasant enough time. But it seems to have had more good ideas than it delivered on, and it’s definitely not a must own because of that. Worth a play, but don’t go out of your way to hunt it down.
Recommended Listening:
The music is Ever Oasis is good and fits well, but there's not too many themes I remember. However, the town theme is one I do and it's a chirpy little tune worth a listen - click the image below to do just that:
- BoneSnapDeez
- Next-Gen
- Posts: 20126
- Joined: Mon May 02, 2011 1:08 pm
- Location: Maine
Re: Games Beaten 2018
59. Kouryu Densetsu Villgust (Super Famicom)
60. King Kong (Atari 2600)
61. Donkey Kong (Atari 2600)
62. Donkey Kong Junior (Atari 2600)
Kouryu Densetsu Villgust
King Kong
Donkey Kong
Donkey Kong Junior
- alienjesus
- Next-Gen
- Posts: 8820
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Games Beaten 2018
Games Beaten 2018
1. Letter Quest Remastered Switch eShop
2. Batman NES
3. Little Nemo: The Dream Master NES
4. Mickey's Wild Adventure PS1
5. Mario & Luigi: Dream Team Bros. 3DS
6. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy 3DS
7. Nier Automata PS4
8. Legacy of the Wizard NES
9. The Legend of Zelda (starring Zelda) NES
10. Tobu Tobu Girl Game Boy
11. Rhyme Rider Kerorican WSC
12. Sonic Advance 3 GBA
13. Wonder Boy: The Dragon's Trap PS4
14. Super Adventure Island SNES
15. Dynamite Cop DC
16. Pokkén Tournament Wii U
17. Mega Man 7 PS4
18. Rhythm Tengoku GBA
19. Portal 2 360
20. Shinobi X Saturn
21. Gravity Rush Remastered PS4
22. Mario & Rabbids Kingdom Battle Switch
23. Metroid Samus Returns 3DS
24. Shinobi 3DS
25. Resident Evil HD Remaster PS3
26. Advance Guardian Heroes GBA
27. Alien Storm Mega Drive
28. Ecco: The Tides of Time Mega Drive
29. Earthbound Beginnings Wii U VC
30. Mega Man 8 PS4
31. Dragon Quest Builders Switch
32. Vertical Force Virtual Boy
33. Snipperclips Plus: Cut It Out,Together! Switch
34. Conker’s Bad Fur Day Nintendo 64
35. Ever Oasis 3DS
36. Wario World Gamecube *NEW*
Wario World
Wario World is a 3D platformer of sorts released for the Nintendo Gamecube, and developed by that prime deliverer of cult-classics, Treasure. I picked up and played through the game for Together Retro’s Treasure month, and it was an interesting experience.
The story of Wario World goes that Wario gathered a bunch of treasure in his castle, but it turns out one of the gems was evil and it comes to life and turns all of Wario’s treasure into monsters and traps wario in a strange new world. Wario has to explore the levels of this world and rescue some kind of sprites who will apparently help him defeat the evil gem. Wario does this by platforming through 8 different levels and beating up a bunch of bad guys and bosses on the way.
Although I’ve said Wario World is a platformer a few times now, that’s only partially true, as in many ways it’s a beat-em-up. Wario can charge into enemies or punch them to stun them, after which he can pick them up to perform one of a few different moves. He can throw them (and this can be charged into a super throw to hurt stronger enemies), he can pile drive them into the ground (causing a shockwave which hurts other enemies), or he can ‘swing-ding’ them – swinging them around in circles before launching them away. These moves are not just used for fighting, but also are required for certain environmental interactions – you can throw enemies at switched, slam them into trap doors to open them, or swing them into cranks to turn them and open doors.
The focus of Wario World is not just fighting and platforming though – exploration is the name of the game here, as each level is crammed with items to find – you can find 8 red gems, 8 gold statue pieces, 5 sprites and 8 treasures in each level, all of which give different rewards. The gems are needed to finish the level – with earlier levels requiring only 3 but later ones needing as many as 6 to complete. Finding all 8 statues in a level will raise wario’s health by half a heart, for up to 4 extra hearts worth of health total after all levels are complete. The sprites determine your ending but also give tips for the stage you’re on, and finding all 8 treasures unlocks a GBA demo of Wario Ware, which came out around the same time. These items are spread throughout the level, and often require you to hit switches later in the level and then backtrack to find them.
Some of the items in the game can be found in puzzle rooms – small rooms you can access which feature some kind of block puzzle or platforming challenge which will reward you with an item or two. These are inventive and interesting, with lots of mechanics being made use of, and in some ways they remind me of the fludd-less platforming areas in Mario Galaxy, only with a clunkier control. These are some of the stronger parts of the game in my eyes, and if they were properly fleshed out they could almost have been a game in themselves. Wario doesn’t really fit the concept though.
Because there’s so much to find, the levels in the game tend to take a long time to complete – often 30 minutes or so on a single stage. This can make the game drag quite a bit, which is a shame considering the entire game is only about 4 hours long. The game has a kind of low budget feel too – lots of reskinned enemy assets appear, and the intro story is explained in text rather than animated.
Wario World has some nice ideas and is an interesting adaptation of the Wario Land series into 3D, but it’s not a classic, and it’s one of Treasure’s weaker games. There's fun to be hand in the boss fights and puzzle sections, but the small enemy variety and move variety in the combat makes that element feel underdeveloped, and the game doesn’t have tight enough platforming to make up for that deficiency either. If you find it cheap, it’s likely worth the few hours it takes to get through, but don’t go out of your way for it.
Recommended Listening:
I might have thought the game was fairly average, but the soundtrack is a bombastic and jazzy ton of fun, and well worth a listen. Give it all a go if you can, but this is probably the most iconic music for me - the greenhorn forest theme. Click the image below to hear it.
1. Letter Quest Remastered Switch eShop
2. Batman NES
3. Little Nemo: The Dream Master NES
4. Mickey's Wild Adventure PS1
5. Mario & Luigi: Dream Team Bros. 3DS
6. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy 3DS
7. Nier Automata PS4
8. Legacy of the Wizard NES
9. The Legend of Zelda (starring Zelda) NES
10. Tobu Tobu Girl Game Boy
11. Rhyme Rider Kerorican WSC
12. Sonic Advance 3 GBA
13. Wonder Boy: The Dragon's Trap PS4
14. Super Adventure Island SNES
15. Dynamite Cop DC
16. Pokkén Tournament Wii U
17. Mega Man 7 PS4
18. Rhythm Tengoku GBA
19. Portal 2 360
20. Shinobi X Saturn
21. Gravity Rush Remastered PS4
22. Mario & Rabbids Kingdom Battle Switch
23. Metroid Samus Returns 3DS
24. Shinobi 3DS
25. Resident Evil HD Remaster PS3
26. Advance Guardian Heroes GBA
27. Alien Storm Mega Drive
28. Ecco: The Tides of Time Mega Drive
29. Earthbound Beginnings Wii U VC
30. Mega Man 8 PS4
31. Dragon Quest Builders Switch
32. Vertical Force Virtual Boy
33. Snipperclips Plus: Cut It Out,Together! Switch
34. Conker’s Bad Fur Day Nintendo 64
35. Ever Oasis 3DS
36. Wario World Gamecube *NEW*
Wario World
Wario World is a 3D platformer of sorts released for the Nintendo Gamecube, and developed by that prime deliverer of cult-classics, Treasure. I picked up and played through the game for Together Retro’s Treasure month, and it was an interesting experience.
The story of Wario World goes that Wario gathered a bunch of treasure in his castle, but it turns out one of the gems was evil and it comes to life and turns all of Wario’s treasure into monsters and traps wario in a strange new world. Wario has to explore the levels of this world and rescue some kind of sprites who will apparently help him defeat the evil gem. Wario does this by platforming through 8 different levels and beating up a bunch of bad guys and bosses on the way.
Although I’ve said Wario World is a platformer a few times now, that’s only partially true, as in many ways it’s a beat-em-up. Wario can charge into enemies or punch them to stun them, after which he can pick them up to perform one of a few different moves. He can throw them (and this can be charged into a super throw to hurt stronger enemies), he can pile drive them into the ground (causing a shockwave which hurts other enemies), or he can ‘swing-ding’ them – swinging them around in circles before launching them away. These moves are not just used for fighting, but also are required for certain environmental interactions – you can throw enemies at switched, slam them into trap doors to open them, or swing them into cranks to turn them and open doors.
The focus of Wario World is not just fighting and platforming though – exploration is the name of the game here, as each level is crammed with items to find – you can find 8 red gems, 8 gold statue pieces, 5 sprites and 8 treasures in each level, all of which give different rewards. The gems are needed to finish the level – with earlier levels requiring only 3 but later ones needing as many as 6 to complete. Finding all 8 statues in a level will raise wario’s health by half a heart, for up to 4 extra hearts worth of health total after all levels are complete. The sprites determine your ending but also give tips for the stage you’re on, and finding all 8 treasures unlocks a GBA demo of Wario Ware, which came out around the same time. These items are spread throughout the level, and often require you to hit switches later in the level and then backtrack to find them.
Some of the items in the game can be found in puzzle rooms – small rooms you can access which feature some kind of block puzzle or platforming challenge which will reward you with an item or two. These are inventive and interesting, with lots of mechanics being made use of, and in some ways they remind me of the fludd-less platforming areas in Mario Galaxy, only with a clunkier control. These are some of the stronger parts of the game in my eyes, and if they were properly fleshed out they could almost have been a game in themselves. Wario doesn’t really fit the concept though.
Because there’s so much to find, the levels in the game tend to take a long time to complete – often 30 minutes or so on a single stage. This can make the game drag quite a bit, which is a shame considering the entire game is only about 4 hours long. The game has a kind of low budget feel too – lots of reskinned enemy assets appear, and the intro story is explained in text rather than animated.
Wario World has some nice ideas and is an interesting adaptation of the Wario Land series into 3D, but it’s not a classic, and it’s one of Treasure’s weaker games. There's fun to be hand in the boss fights and puzzle sections, but the small enemy variety and move variety in the combat makes that element feel underdeveloped, and the game doesn’t have tight enough platforming to make up for that deficiency either. If you find it cheap, it’s likely worth the few hours it takes to get through, but don’t go out of your way for it.
Recommended Listening:
I might have thought the game was fairly average, but the soundtrack is a bombastic and jazzy ton of fun, and well worth a listen. Give it all a go if you can, but this is probably the most iconic music for me - the greenhorn forest theme. Click the image below to hear it.
- prfsnl_gmr
- Next-Gen
- Posts: 12251
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2018
You guys are killing it with the reviews. All of these are great. I particularly enjoy the 2600 reviews, though. Great work, Bone!
Re: Games Beaten 2018
1. Ultima V - PC
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
28. Call of Duty: United Offensive - PC
29. The Last of Us - PS4
30. The Last of Us: Left Behind - PS4
31. Prey: Mooncrash - PC
32. Horizon Zero Dawn: The Frozen Wilds - PS4
33. Resident Evil 7 - PC
34. Resident Evil 7: Not A Hero - PC
35. Warhammer 40000: Dawn of War III - PC
36. Overwhelm - PC
37. Ashes of the Singularity: Escalation - PC
38. Hard Reset Redux - PC
39. Nier: Automata - PS4
40. Darksiders - PC
41. The Banner Saga 3 - PC
42. Guacamelee! 2 - PC
43. Spider-Man - PS4
44. Shadow of the Tomb Raider - PC
45. Star Control Origins - PC
46. Valkyria Chronicles 4 - PS4
47. The Messenger - Switch
48. Dragon Quest XI - PS4
The latest in the long running Dragon Quest series, DQXI is a culmination of everything that has come before and is the best Dragon Quest experience available anywhere. If you like your traditional JRPGs then you will love this game.
Dragon Quest XI starts off with you discovering that you're the Luminary, the hero prophesized to save the world. You go and present yourself to the king, who immediately throws you in jail, because by his reasoning if you are prophesized to defeat the darkness that isn't here then you must be the one who brings it. Fortunately, your first teammate helps you break out, and you proceed on a world hopping journey to form a party and fight evil. Some twists and turns along the way, and you save the day. But the journey is really what things are about, and it's a super fun journey.
DQXI plays like DQVIII with some additional enhancements. Instead of four linear skill trees you now have a hexagonal skill grid that you can develop as you see fit. Some panels require you to have unlocked four adjacent ones, which does force you into some potentially "useless" skills (e.g. you need a greatsword skill to unlock a sword skill, and that greatsword skill isn't useable if you're wielding swords), but since you can swap weapons in battle at any time it ends up giving you some potential versatility. However, I felt like you don't get enough skill points to take advantage of that until late game, when the rate you accrue really ramps up. The psyche system is replaced with a pep system; you have a chance at the start of your turn to get pepped up, which is a multi turn buff that improves each character's statistics in unique ways. In addition to the statistical buff, you can consume this state to engage in a pep power. Some of these just require your one character, with some free assistance from another. Others will require multiple characters to be pepped up at the same time, and will consume all the characters' pep state. These tend to be the more powerful effects, which include an exp/money/item boost and removing all enemies and replacing them with three metal slimes appropriate to your current level (though that can fail and sometimes give you robots instead).
Also, like Dragon Quest VIII and IX, there is a post game after you defeat the final boss. This one is the most extensive in the series, as it really ties up some very important lose ends from the main story and is half again as long as the main gain. Sure, IX's could go longer than that, but that's because if you're grinding grottos to do all the legacy bosses it takes ages; there's not more real content there. This postgame is more of a "here's more story" type thing. You could stop after beating the main game and have a pretty satisfying ending, but going into the post game gets you something even better, in my opinion.
The localization is top notch. They are continuing their trend of using European accents for all the characters. Everyone is having a really good time with their characters, and it all feels like if fits really well. One reason I tend to prefer to switch to Japanese voices in JRPGs is that the US voices don't feel like they fit; no issue here. And even cooler, when they have some scenes that follow characters from long before the story, they have them speak in Elizabethan English. And not that patois that they used in the original DQ1 localization; they got some real Shakespearian linguists to ensure the vocabulary and sentence structure is correct.
If you've never played a Dragon Quest game before, this is the one to play.
2. Ultima VI - PC
3. Might and Magic VI - PC
4. Realms of Arkania: Blade of Destiny - PC
5. Pool of Radiance - PC
6. Curse of the Azure Bonds - PC
7. Secret of the Silver Blades - PC
8. Pools of Darkness - PC
9. Gateway to the Savage Frontier - PC
10. Treasures of the Savage Frontier - PC
11. Champions of Krynn - PC
12. Death Knights of Krynn - PC
13. Dark Queen of Krynn - PC
14. Into the Breach - PC
15. Lords of the Realm - PC
16. Dark Sun: Shattered Lands - PC
17. Lords of the Realm II - PC
18. The Alliance Alive - 3DS
19. Shattered Steel - PC
20. Guacamelee! Super Turbo Championship Edition - PC
21. Battletech - PC
22. Pillars of Eternity: The White March Part I - PC
23. Pillars of Eternity: The White March Part II - PC
24. Bloodstained: Curse of the Moon - Switch
25. Pillars of Eternity II - PC
26. Dragon Ball FighterZ - PS4
27. Detroit: Become Human - PC4
28. Call of Duty: United Offensive - PC
29. The Last of Us - PS4
30. The Last of Us: Left Behind - PS4
31. Prey: Mooncrash - PC
32. Horizon Zero Dawn: The Frozen Wilds - PS4
33. Resident Evil 7 - PC
34. Resident Evil 7: Not A Hero - PC
35. Warhammer 40000: Dawn of War III - PC
36. Overwhelm - PC
37. Ashes of the Singularity: Escalation - PC
38. Hard Reset Redux - PC
39. Nier: Automata - PS4
40. Darksiders - PC
41. The Banner Saga 3 - PC
42. Guacamelee! 2 - PC
43. Spider-Man - PS4
44. Shadow of the Tomb Raider - PC
45. Star Control Origins - PC
46. Valkyria Chronicles 4 - PS4
47. The Messenger - Switch
48. Dragon Quest XI - PS4
The latest in the long running Dragon Quest series, DQXI is a culmination of everything that has come before and is the best Dragon Quest experience available anywhere. If you like your traditional JRPGs then you will love this game.
Dragon Quest XI starts off with you discovering that you're the Luminary, the hero prophesized to save the world. You go and present yourself to the king, who immediately throws you in jail, because by his reasoning if you are prophesized to defeat the darkness that isn't here then you must be the one who brings it. Fortunately, your first teammate helps you break out, and you proceed on a world hopping journey to form a party and fight evil. Some twists and turns along the way, and you save the day. But the journey is really what things are about, and it's a super fun journey.
DQXI plays like DQVIII with some additional enhancements. Instead of four linear skill trees you now have a hexagonal skill grid that you can develop as you see fit. Some panels require you to have unlocked four adjacent ones, which does force you into some potentially "useless" skills (e.g. you need a greatsword skill to unlock a sword skill, and that greatsword skill isn't useable if you're wielding swords), but since you can swap weapons in battle at any time it ends up giving you some potential versatility. However, I felt like you don't get enough skill points to take advantage of that until late game, when the rate you accrue really ramps up. The psyche system is replaced with a pep system; you have a chance at the start of your turn to get pepped up, which is a multi turn buff that improves each character's statistics in unique ways. In addition to the statistical buff, you can consume this state to engage in a pep power. Some of these just require your one character, with some free assistance from another. Others will require multiple characters to be pepped up at the same time, and will consume all the characters' pep state. These tend to be the more powerful effects, which include an exp/money/item boost and removing all enemies and replacing them with three metal slimes appropriate to your current level (though that can fail and sometimes give you robots instead).
Also, like Dragon Quest VIII and IX, there is a post game after you defeat the final boss. This one is the most extensive in the series, as it really ties up some very important lose ends from the main story and is half again as long as the main gain. Sure, IX's could go longer than that, but that's because if you're grinding grottos to do all the legacy bosses it takes ages; there's not more real content there. This postgame is more of a "here's more story" type thing. You could stop after beating the main game and have a pretty satisfying ending, but going into the post game gets you something even better, in my opinion.
The localization is top notch. They are continuing their trend of using European accents for all the characters. Everyone is having a really good time with their characters, and it all feels like if fits really well. One reason I tend to prefer to switch to Japanese voices in JRPGs is that the US voices don't feel like they fit; no issue here. And even cooler, when they have some scenes that follow characters from long before the story, they have them speak in Elizabethan English. And not that patois that they used in the original DQ1 localization; they got some real Shakespearian linguists to ensure the vocabulary and sentence structure is correct.
If you've never played a Dragon Quest game before, this is the one to play.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- alienjesus
- Next-Gen
- Posts: 8820
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Games Beaten 2018
Games Beaten 2018
1. Letter Quest Remastered Switch eShop
2. Batman NES
3. Little Nemo: The Dream Master NES
4. Mickey's Wild Adventure PS1
5. Mario & Luigi: Dream Team Bros. 3DS
6. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy 3DS
7. Nier Automata PS4
8. Legacy of the Wizard NES
9. The Legend of Zelda (starring Zelda) NES
10. Tobu Tobu Girl Game Boy
11. Rhyme Rider Kerorican WSC
12. Sonic Advance 3 GBA
13. Wonder Boy: The Dragon's Trap PS4
14. Super Adventure Island SNES
15. Dynamite Cop DC
16. Pokkén Tournament Wii U
17. Mega Man 7 PS4
18. Rhythm Tengoku GBA
19. Portal 2 360
20. Shinobi X Saturn
21. Gravity Rush Remastered PS4
22. Mario & Rabbids Kingdom Battle Switch
23. Metroid Samus Returns 3DS
24. Shinobi 3DS
25. Resident Evil HD Remaster PS3
26. Advance Guardian Heroes GBA
27. Alien Storm Mega Drive
28. Ecco: The Tides of Time Mega Drive
29. Earthbound Beginnings Wii U VC
30. Mega Man 8 PS4
31. Dragon Quest Builders Switch
32. Vertical Force Virtual Boy
33. Snipperclips Plus: Cut It Out,Together! Switch
34. Conker’s Bad Fur Day Nintendo 64
35. Ever Oasis 3DS
36. Wario World Gamecube
37. Solar Striker Game Boy *NEW*
38. Pop'n Twinbee GBC *NEW*
39. Halley Wars Game Gear *NEW*
I was feeling in the mood to play through something quick and accessible the other day, so I decided I would play some 8 bit portable shmups. I had a few that had been sitting for long enough, so I sat down and played through them a few times until I had them cracked. Here’s what I though of the ones I played:
Solar Striker
Solar Striker is a shmup for the original Game Boy, and was one of the earliest games for the system. As both of these facts might suggest, it’s quite a basic game – your ship only has one fire button, and as far as I could tell it moves at a constant speed too. You can gain power ups which upgrade your laser – the first power up will increase the firing speed, and the second will increase the size of your shots, and then they alternate. Your shot starts off as the typical pea shooter, before becoming 2 pea shooters, 3 pea shooters and then 2 thick lasers in turn.
There are 6 levels in Solar Striker, and they’re pretty simple in layout. Enemies come in in consistent patterns and often only one variety of enemy will be present at once, so you can easily react to what they’re doing, but later levels feature tougher enemy types who shoot more often, take more hits or have aggressive movements.
The game is pretty reasonable in difficulty for the most part, but a few of the late game bosses are hard to handle due to how much screen estate they fill up with their body and bullets and how many hits they take to go down. It’s one hit death in this game, but when you respawn you keep some of your power ups – you’ll drop down to the previous tier of laser, which is punishing but not as bad as most games of the genre.
Overall, Solar Striker is a fun little time. It has catchy music and basic but serviceable graphics, and there’s an odd kind of charm to it that’s hard to describe considering it’s a generic space shooter. I like it though, and although it’s never winning any awards for best in the genre, it’s worth the low price it goes for if you’re a fan of the Game Boy.
Recommended Listening:
Solar Striker has a simple but solid soundtrack that fits the game nicely. The most memorable track is probably the one that plays in the very first stage. Click the image below to listen:
Pop’n Twinbee
Pop’n Twinbee is a shmup for the original Game Boy, but the version I played was the Game Boy Color port found on Konami Classics Collection volume 3. As with all the games in the series, the most notable thing about the game is it’s oddball power up system – shooting clouds will release bells, which fly into the air. Shooting the bells will change their colour, and each colour gives different power ups. I found this mechanic to be even more frustrating here than normal – bells need tons of hit to change colors, but will then cycle back to normal as soon as they’re hit once more. I also found it harder to juggle multiple bells, and despite playing through the game multiple times trying to beat it, I never quite figured out what effect each colour has.
Pop’n Twinbee on the Game Boy is an interesting game – it features 5 levels, and a variety of cutsey and colourful settings to fly around. As usual you have a standard shot which hits airborne enemies, as well as a bomb to hit grounded foes. The problem with the game though is that it just feels horrendously cheap and not a whole lot of fun to play. The bell system is the main culprit this time round – it’s just too much to handle on a GB screen whilst other enemies are coming at you, and the juggling act isn’t fun. I can’t imagine how much worse it would be playing on original GB when bell colour would be even harder to distinguish!
Personally, I recommend you avoid this one – it’s far inferior to the decent-but-also-a-pain-in-the-ass SNES version, and if you’re going to get one of them, definitely go with the console port. This game was not fun to play through at all.
Recommended listening:
The music of Twinbee is catchy enough, and I heard it many times whilst trying to best the game. Stage 5 theme's was my pick of the bunch, click the image below to hear it:
Halley Wars
For my 3rd 8 bit portable shmup, I went for something a little bit different and played a game on the Game Gear instead. Halley Wars is a vertically scrolling shmup for the console with a rather generic space theme, but a few nice ideas that make it stand out a little. The main gimmick is the % in the lower corner of the screen – this is the health of the planet earth, and every enemy that gets past you will raise this % meter, with 1005 giving you a game over.
Other than this mechanic, Halley Wars is a fairly competent but generic shooter. You can find power ups to boost your speed, or add to the spread of your ships shot, which is very useful for keeping that % low, and you can also find options. Unlike most games of its kind, the options in Halley Wars are destructible, meaning that you don’t normally keep hold of them for long. However, pressing the 1 button whilst you have one equipped will detonate it, so they also serve as your bombs for the game.
There’s not a lot more to say about Halley Wars – it has a cool twist where you think you got to the end only to be turned around and sent back the otherway, but it’s a fairly basic game. However, of the 3 games on this list, it’s likely the best playing one. If you have a Game Gear (or especially if you have a way to play Game Gear games without dealing with the original screen) it’s a fun little game worth a play, and I’d recommend it.
Recommended Listening:
The soundtrack to Halley Wars is not anything special, but it's enjoyable enough. My pick is this track which plays on stage 1, 5 and 7 - click the image below to listen to it:
1. Letter Quest Remastered Switch eShop
2. Batman NES
3. Little Nemo: The Dream Master NES
4. Mickey's Wild Adventure PS1
5. Mario & Luigi: Dream Team Bros. 3DS
6. Layton's Mystery Journey: Katrielle and the Millionaires' Conspiracy 3DS
7. Nier Automata PS4
8. Legacy of the Wizard NES
9. The Legend of Zelda (starring Zelda) NES
10. Tobu Tobu Girl Game Boy
11. Rhyme Rider Kerorican WSC
12. Sonic Advance 3 GBA
13. Wonder Boy: The Dragon's Trap PS4
14. Super Adventure Island SNES
15. Dynamite Cop DC
16. Pokkén Tournament Wii U
17. Mega Man 7 PS4
18. Rhythm Tengoku GBA
19. Portal 2 360
20. Shinobi X Saturn
21. Gravity Rush Remastered PS4
22. Mario & Rabbids Kingdom Battle Switch
23. Metroid Samus Returns 3DS
24. Shinobi 3DS
25. Resident Evil HD Remaster PS3
26. Advance Guardian Heroes GBA
27. Alien Storm Mega Drive
28. Ecco: The Tides of Time Mega Drive
29. Earthbound Beginnings Wii U VC
30. Mega Man 8 PS4
31. Dragon Quest Builders Switch
32. Vertical Force Virtual Boy
33. Snipperclips Plus: Cut It Out,Together! Switch
34. Conker’s Bad Fur Day Nintendo 64
35. Ever Oasis 3DS
36. Wario World Gamecube
37. Solar Striker Game Boy *NEW*
38. Pop'n Twinbee GBC *NEW*
39. Halley Wars Game Gear *NEW*
I was feeling in the mood to play through something quick and accessible the other day, so I decided I would play some 8 bit portable shmups. I had a few that had been sitting for long enough, so I sat down and played through them a few times until I had them cracked. Here’s what I though of the ones I played:
Solar Striker
Solar Striker is a shmup for the original Game Boy, and was one of the earliest games for the system. As both of these facts might suggest, it’s quite a basic game – your ship only has one fire button, and as far as I could tell it moves at a constant speed too. You can gain power ups which upgrade your laser – the first power up will increase the firing speed, and the second will increase the size of your shots, and then they alternate. Your shot starts off as the typical pea shooter, before becoming 2 pea shooters, 3 pea shooters and then 2 thick lasers in turn.
There are 6 levels in Solar Striker, and they’re pretty simple in layout. Enemies come in in consistent patterns and often only one variety of enemy will be present at once, so you can easily react to what they’re doing, but later levels feature tougher enemy types who shoot more often, take more hits or have aggressive movements.
The game is pretty reasonable in difficulty for the most part, but a few of the late game bosses are hard to handle due to how much screen estate they fill up with their body and bullets and how many hits they take to go down. It’s one hit death in this game, but when you respawn you keep some of your power ups – you’ll drop down to the previous tier of laser, which is punishing but not as bad as most games of the genre.
Overall, Solar Striker is a fun little time. It has catchy music and basic but serviceable graphics, and there’s an odd kind of charm to it that’s hard to describe considering it’s a generic space shooter. I like it though, and although it’s never winning any awards for best in the genre, it’s worth the low price it goes for if you’re a fan of the Game Boy.
Recommended Listening:
Solar Striker has a simple but solid soundtrack that fits the game nicely. The most memorable track is probably the one that plays in the very first stage. Click the image below to listen:
Pop’n Twinbee
Pop’n Twinbee is a shmup for the original Game Boy, but the version I played was the Game Boy Color port found on Konami Classics Collection volume 3. As with all the games in the series, the most notable thing about the game is it’s oddball power up system – shooting clouds will release bells, which fly into the air. Shooting the bells will change their colour, and each colour gives different power ups. I found this mechanic to be even more frustrating here than normal – bells need tons of hit to change colors, but will then cycle back to normal as soon as they’re hit once more. I also found it harder to juggle multiple bells, and despite playing through the game multiple times trying to beat it, I never quite figured out what effect each colour has.
Pop’n Twinbee on the Game Boy is an interesting game – it features 5 levels, and a variety of cutsey and colourful settings to fly around. As usual you have a standard shot which hits airborne enemies, as well as a bomb to hit grounded foes. The problem with the game though is that it just feels horrendously cheap and not a whole lot of fun to play. The bell system is the main culprit this time round – it’s just too much to handle on a GB screen whilst other enemies are coming at you, and the juggling act isn’t fun. I can’t imagine how much worse it would be playing on original GB when bell colour would be even harder to distinguish!
Personally, I recommend you avoid this one – it’s far inferior to the decent-but-also-a-pain-in-the-ass SNES version, and if you’re going to get one of them, definitely go with the console port. This game was not fun to play through at all.
Recommended listening:
The music of Twinbee is catchy enough, and I heard it many times whilst trying to best the game. Stage 5 theme's was my pick of the bunch, click the image below to hear it:
Halley Wars
For my 3rd 8 bit portable shmup, I went for something a little bit different and played a game on the Game Gear instead. Halley Wars is a vertically scrolling shmup for the console with a rather generic space theme, but a few nice ideas that make it stand out a little. The main gimmick is the % in the lower corner of the screen – this is the health of the planet earth, and every enemy that gets past you will raise this % meter, with 1005 giving you a game over.
Other than this mechanic, Halley Wars is a fairly competent but generic shooter. You can find power ups to boost your speed, or add to the spread of your ships shot, which is very useful for keeping that % low, and you can also find options. Unlike most games of its kind, the options in Halley Wars are destructible, meaning that you don’t normally keep hold of them for long. However, pressing the 1 button whilst you have one equipped will detonate it, so they also serve as your bombs for the game.
There’s not a lot more to say about Halley Wars – it has a cool twist where you think you got to the end only to be turned around and sent back the otherway, but it’s a fairly basic game. However, of the 3 games on this list, it’s likely the best playing one. If you have a Game Gear (or especially if you have a way to play Game Gear games without dealing with the original screen) it’s a fun little game worth a play, and I’d recommend it.
Recommended Listening:
The soundtrack to Halley Wars is not anything special, but it's enjoyable enough. My pick is this track which plays on stage 1, 5 and 7 - click the image below to listen to it:
- ElkinFencer10
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Re: Games Beaten 2018
Games Beaten in 2018 So Far - 97
* denotes a replay
January (16 Games Beaten)
February (18 Games Beaten)
March (10 Games Beaten)
April (7 Games Beaten)
May (6 Games Beaten)
June (20 Games Beaten)
July (8 Games Beaten)
August (4 Games Beaten)
September (1 Game Beaten)
October (6 Games Beaten)
November (1 Game Beaten)
97. Xenogears - PlayStation - November 12
Xenogears is the one game in the "Xeno" series that I don't have, but with my new attempt to embrace digital games, I decided to buy it on PSN and dust off the ol' PS TV. I was SUPPOSED to be playing this in tandem with flake, but as usually, he lived up to his name and flaked out on me and decided not to play it. -insert sadness-
Xenogears is, in a lot of ways, a perfect example of Square's late 1990s JRPG offerings - it's too long, the story is convoluted to the point of confusion, and it's so much damn fun that you can't just quit. The BASIC story (and this is a bare bones synopsis) is that a colony ship of some sort crashed on this planet 10,000 years ago when some super weapon went haywire and blew it to pieces. Human survivors established an advanced civilization until some major war destroyed a bunch of it 4,000 years ago, and then some other giant war destroyed even more stuff 500 years ago. There are like three specific people whose souls are apparently so important that they get reincarnated infintely, and their memories get passed down as well, and then there's some split personalities, and there are giant robots, and somehow the giant doomsday weapon is god but also god doesn't exist but at the same time god is core to everything and...yeah. It doesn't make any sense. Unfortunately, it's also a perfect example of what ruins a lot of otherwise good games - plot holes, huge leaps of logic, and cut funding that led to a rushed and frankly terrible second half (or, in this case, last third). Imagine if the Democratic Party's 2016 presidential campaign were a JRPG. On paper, it should be amazing and a hole in one. Certain aspects of reality, however, forces it to crash and burn. I love games that incorporate ancient Judeo-Christian mythology into their story. I don't love it when it's done poorly and doesn't many any sense whatsoever.
The tragic story of Xenogears' production is that it was originally intended to be a four disc game as several other Square JRPGs were. The first disc is a long and epic 40-50 hour adventure full of world building and character development, and if the game were judged just on the first disc, it would be a great game. Unfortunately, when they finished the first disc, they were out of money... and only about a third of the way through the story. So the rest of it got slimmed down beyond the max and crammed into one disc with the bulk of the story being either skipped entirely or relegated to boring vignettes between boss fights with the occasional dungeon or two (compared to the dozen solidly fleshed out dungeons in the first disc). There's a ton of potential there, and had the story elements in disc two been given the same treatment that the first disc received, it would probably be remembered as one of the best JRPGs of the era. As it is, however, the second disc totally sucks and ruins the game.
The games visuals are largely so-so in my opinion with a decent 3D world but 2D sprite characters. Character attack animations are cool, but the game overall fails to match Square's Final Fantasy offerings of the era (probably because of the cut funding). The music, however, is quite good. Again, not on the level of the PS1 Final Fantasy games, but it's a solidly second tier soundtrack. The piece of the presentation that really falls apart, though, is the anime cutscenes. There are some full anime cut scenes, but the English dub is like something straight out of a 1950s Godzilla film; you'll see mouths moving a mile a minute with no words whatsoever, and you'll hear talking when no one's mouth is moving. I understand that it's extremely difficult to get English even half synced with Japanese animation especially with a depleted budget, but regardless, the effect is that is just looks sloppy and half-assed.
Xenogears is a Shakespearean tragedy of game development; the first disc is SO exceptional and well done in almost every regard that they blew their whole budget and were left with a second disc that tries to do way too much with way too little to work with and, as a result, ruins the overall product. I really can't overemphasize just how soul-crushingly disappointing that second disc is. It truly does ruin the game for me and leave a bad taste in my mouth for the whole game. I honestly have a hard time recommending this one just because of how much of a let down the last 20 hours or so are, but I'm going to err on the side of a recommendation simply for how excellent the first 40 or 50 hours are. If I were rating each disc on its own, disc one would definitely get a 4/5 with disc two being given a 1/5. Unfortunately, that's not how multi-disc games work. The experiences on each disc may be of RADICALLY different quality, but it's still one single game.
* denotes a replay
January (16 Games Beaten)
February (18 Games Beaten)
March (10 Games Beaten)
April (7 Games Beaten)
May (6 Games Beaten)
June (20 Games Beaten)
July (8 Games Beaten)
August (4 Games Beaten)
September (1 Game Beaten)
October (6 Games Beaten)
November (1 Game Beaten)
97. Xenogears - PlayStation - November 12
Xenogears is the one game in the "Xeno" series that I don't have, but with my new attempt to embrace digital games, I decided to buy it on PSN and dust off the ol' PS TV. I was SUPPOSED to be playing this in tandem with flake, but as usually, he lived up to his name and flaked out on me and decided not to play it. -insert sadness-
Xenogears is, in a lot of ways, a perfect example of Square's late 1990s JRPG offerings - it's too long, the story is convoluted to the point of confusion, and it's so much damn fun that you can't just quit. The BASIC story (and this is a bare bones synopsis) is that a colony ship of some sort crashed on this planet 10,000 years ago when some super weapon went haywire and blew it to pieces. Human survivors established an advanced civilization until some major war destroyed a bunch of it 4,000 years ago, and then some other giant war destroyed even more stuff 500 years ago. There are like three specific people whose souls are apparently so important that they get reincarnated infintely, and their memories get passed down as well, and then there's some split personalities, and there are giant robots, and somehow the giant doomsday weapon is god but also god doesn't exist but at the same time god is core to everything and...yeah. It doesn't make any sense. Unfortunately, it's also a perfect example of what ruins a lot of otherwise good games - plot holes, huge leaps of logic, and cut funding that led to a rushed and frankly terrible second half (or, in this case, last third). Imagine if the Democratic Party's 2016 presidential campaign were a JRPG. On paper, it should be amazing and a hole in one. Certain aspects of reality, however, forces it to crash and burn. I love games that incorporate ancient Judeo-Christian mythology into their story. I don't love it when it's done poorly and doesn't many any sense whatsoever.
The tragic story of Xenogears' production is that it was originally intended to be a four disc game as several other Square JRPGs were. The first disc is a long and epic 40-50 hour adventure full of world building and character development, and if the game were judged just on the first disc, it would be a great game. Unfortunately, when they finished the first disc, they were out of money... and only about a third of the way through the story. So the rest of it got slimmed down beyond the max and crammed into one disc with the bulk of the story being either skipped entirely or relegated to boring vignettes between boss fights with the occasional dungeon or two (compared to the dozen solidly fleshed out dungeons in the first disc). There's a ton of potential there, and had the story elements in disc two been given the same treatment that the first disc received, it would probably be remembered as one of the best JRPGs of the era. As it is, however, the second disc totally sucks and ruins the game.
The games visuals are largely so-so in my opinion with a decent 3D world but 2D sprite characters. Character attack animations are cool, but the game overall fails to match Square's Final Fantasy offerings of the era (probably because of the cut funding). The music, however, is quite good. Again, not on the level of the PS1 Final Fantasy games, but it's a solidly second tier soundtrack. The piece of the presentation that really falls apart, though, is the anime cutscenes. There are some full anime cut scenes, but the English dub is like something straight out of a 1950s Godzilla film; you'll see mouths moving a mile a minute with no words whatsoever, and you'll hear talking when no one's mouth is moving. I understand that it's extremely difficult to get English even half synced with Japanese animation especially with a depleted budget, but regardless, the effect is that is just looks sloppy and half-assed.
Xenogears is a Shakespearean tragedy of game development; the first disc is SO exceptional and well done in almost every regard that they blew their whole budget and were left with a second disc that tries to do way too much with way too little to work with and, as a result, ruins the overall product. I really can't overemphasize just how soul-crushingly disappointing that second disc is. It truly does ruin the game for me and leave a bad taste in my mouth for the whole game. I honestly have a hard time recommending this one just because of how much of a let down the last 20 hours or so are, but I'm going to err on the side of a recommendation simply for how excellent the first 40 or 50 hours are. If I were rating each disc on its own, disc one would definitely get a 4/5 with disc two being given a 1/5. Unfortunately, that's not how multi-disc games work. The experiences on each disc may be of RADICALLY different quality, but it's still one single game.
Patron Saint of Bitch Mode